Advanced match analysis
Ayax + McLovin vs Gvukaj + MYSTICTATOR
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 27477
- Duration
- 16:19
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeat
Team Elo 574
Ayax
Hades · Elo 574 -5
McLovin
Huitzilopochtli · Elo 573 -5
16:19
Match length
Victory
Team Elo 880
Gvukaj
Hades · Elo 881 +5
MYSTICTATOR
Isis · Elo 880 +5
14.7% win probability
Pre-match · Gvukaj + MYSTICTATOR favored
win probability 85.3%
Key momentsIn match order
Ayax
Hades · Blue · Team 1- EAPM
- 21.5
- Favorite unit
- Toxotes 59 fielded
- Total score
- 22,838
- Military score
- 8,845
- Economic score
- 13,513
- Kills score
- 510
- Units killed
- 15
- Units lost
- 29
- Buildings razed
- 0
- Largest army
- 66
- First expansion
- 12:01
Age path
AresClassical · Research start 3:23
ApolloHeroic · Research start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Largest Army
Most Deaths
Most Improvements
Gvukaj
Hades · Red · Team 2- EAPM
- 29.2
- Favorite unit
- Hippeus 10 fielded
- Total score
- 22,140
- Military score
- 7,227
- Economic score
- 14,275
- Kills score
- 638
- Units killed
- 26
- Units lost
- 14
- Buildings razed
- 0
- Largest army
- 33
- First expansion
- 9:36
Age path
AresClassical · Est. start 4:10
ApolloHeroic · Est. start 11:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Market economy400 total resource volume
Most Kills
McLovin
Huitzilopochtli · Yellow · Team 1- EAPM
- 9.1
- Favorite unit
- Warrior Priest 9 fielded
- Total score
- 10,287
- Military score
- 3,385
- Economic score
- 6,865
- Kills score
- 37
- Units killed
- 1
- Units lost
- 18
- Buildings razed
- 0
- Largest army
- 20
- First expansion
- —
Age path
PatecatlClassical · Research start 4:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
MYSTICTATOR
Isis · Green · Team 2- EAPM
- 18.1
- Favorite unit
- Chariot Archer 11 fielded
- Total score
- 28,667
- Military score
- 10,450
- Economic score
- 17,884
- Kills score
- 333
- Units killed
- 16
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- 6:59
Age path
BastClassical · Est. start 4:46
SobekHeroic · Research start 7:45
OsirisMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
AyaxGvukajMcLovinMYSTICTATOR
Score composition
MilitaryEconomyKills score
Ayax
22,838
Gvukaj
22,140
McLovin
10,287
MYSTICTATOR
28,667
Units killed vs lost
KilledLost
Ayax
15 / 29
Gvukaj
26 / 14
McLovin
1 / 18
MYSTICTATOR
16 / 2
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
Ayax
Bought
No buys
Sold
No sells
Total player market volume0
Gvukaj
Bought
Sold
No sells
Total player market volume400
McLovin
Bought
No buys
Sold
No sells
Total player market volume0
MYSTICTATOR
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Ayax
Army · 66Units
Technologies14 researched
Buildings ›9 types
God powers ›1 invoked
Gvukaj
Army · 33Units
Technologies6 researched
Buildings ›12 types
God powers ›1 invoked
McLovin
Army · 20Units
Technologies4 researched
Buildings ›8 types
God powers ›None invoked
No god powers recorded.