Replay-derived match flow, timings, and composition.

Advanced match analysis

Ayax + McLovin vs Gvukaj + MYSTICTATOR

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
27477
Duration
16:19
Patch
19.17020
Played
· 16 hours ago
Ghost Lake map preview
MapGhost Lake
Defeat Team Elo 574
Ayax Hades · Elo 574 -5
McLovin Huitzilopochtli · Elo 573 -5
16:19 Match length
Victory Team Elo 880
Gvukaj Hades · Elo 881 +5
MYSTICTATOR Isis · Elo 880 +5
14.7% win probability Pre-match · Gvukaj + MYSTICTATOR favored win probability 85.3%
Key momentsIn match order
Fastest Classical
4:23* Ayax Ares · estimated
First pressure
4:48 McLovin Warrior Priest trained
First extra TC
6:59 MYSTICTATOR Town Center
Armory timing
7:06 MYSTICTATOR Armory
Fastest Heroic
9:00* MYSTICTATOR Sobek · estimated
Fortress timing
9:25 MYSTICTATOR Migdol Stronghold
Market timing
10:00 McLovin Market

Ayax

Hades · Blue · Team 1
Loss 574 -5
EAPM
21.5
Favorite unit
Toxotes
59 fielded
Total score
22,838
Military score
8,845
Economic score
13,513
Kills score
510
Units killed
15
Units lost
29
Buildings razed
0
Largest army
66
First expansion
12:01
Age path
AresClassical · Research start 3:23
ApolloHeroic · Research start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Largest Army Most Deaths Most Improvements

Gvukaj

Hades · Red · Team 2
Win 881 +5
EAPM
29.2
Favorite unit
Hippeus
10 fielded
Total score
22,140
Military score
7,227
Economic score
14,275
Kills score
638
Units killed
26
Units lost
14
Buildings razed
0
Largest army
33
First expansion
9:36
Age path
AresClassical · Est. start 4:10
ApolloHeroic · Est. start 11:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Market economy400 total resource volume
Most Kills

McLovin

Huitzilopochtli · Yellow · Team 1
Loss 573 -5
EAPM
9.1
Favorite unit
Warrior Priest
9 fielded
Total score
10,287
Military score
3,385
Economic score
6,865
Kills score
37
Units killed
1
Units lost
18
Buildings razed
0
Largest army
20
First expansion
—
Age path
PatecatlClassical · Research start 4:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

MYSTICTATOR

Isis · Green · Team 2
Win 880 +5
EAPM
18.1
Favorite unit
Chariot Archer
11 fielded
Total score
28,667
Military score
10,450
Economic score
17,884
Kills score
333
Units killed
16
Units lost
2
Buildings razed
0
Largest army
24
First expansion
6:59
Age path
BastClassical · Est. start 4:46
SobekHeroic · Research start 7:45
OsirisMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Highest Score Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

AyaxGvukajMcLovinMYSTICTATOR
Score composition MilitaryEconomyKills score
Ayax 22,838
8,84513,513
Gvukaj 22,140
7,22714,275
McLovin 10,287
6,865
MYSTICTATOR 28,667
10,45017,884
Units killed vs lost KilledLost
Ayax 15 / 29
1529
Gvukaj 26 / 14
2614
McLovin 1 / 18
18
MYSTICTATOR 16 / 2
16

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Ayax

Bought

No buys

Sold

No sells

Total player market volume0

Gvukaj

Bought

Food400

Sold

No sells

Total player market volume400

McLovin

Bought

No buys

Sold

No sells

Total player market volume0

MYSTICTATOR

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ayax

Army · 66

Units

Toxotes59
Achilles2
Ajax2
Cyclops2
Chiron1

Technologies14 researched

Husbandry0:45
Hand Axe4:17
Pickaxe4:17
Plow5:24
Medium Archers9:34
Copper Weapons11:07
Copper Armor11:07
Copper Shields11:08
Ballistics11:25
Heavy Archers11:55
Bow Saw12:15
Shaft Mine12:15
Bronze Weapons13:04
Bronze Armor13:04
Buildings 9 types
House15
Farm10
Storehouse4
Granary3
Archery Range2
Armory2
Town Center2
Market1
Temple1
God powers 1 invoked
Sentinel1

Gvukaj

Army · 33

Units

Hippeus10
Peltast5
Prodromos5
Toxotes5
Ajax3
Achilles2
Hoplite2
Chiron1

Technologies6 researched

Pickaxe4:38
Hand Axe5:08
Husbandry10:10
Plow10:12
Medium Cavalry13:28
Medium Archers13:33
Buildings 12 types
House16
Wall6
Granary5
Stable4
Armory3
Storehouse3
Archery Range2
Fortress2
Market2
Military Academy2
Temple1
Town Center1
God powers 1 invoked
Sentinel1

McLovin

Army · 20

Units

Warrior Priest9
Tequihua Archer7
Coyote Warrior4

Technologies4 researched

Husbandry3:14
Pickaxe6:01
Hand Axe6:02
Plow6:03
Buildings 8 types
Farm10
Calpulli5
House4
Armory1
Market1
Nobles Hut1
Temple1
War Hut1
God powers None invoked

No god powers recorded.

MYSTICTATOR

Army · 24

Units

Chariot Archer11
War Elephant5
Spearman4
Siege Tower3
Petsuchos1

Technologies5 researched · 2 pre-queued

PickaxePre-queued · 1:29
HusbandryPre-queued · 1:31
Medium Spearmen9:13
Plow9:45
Shaft Mine10:07
Hand Axe10:10
Heavy Chariot Archers12:21
Buildings 17 types
Farm27
House17
Obelisk10
Mining Camp7
Granary5
Market5
Town Center2
Armory1
Barracks1
Lumber Camp1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Locust Swarm2
Eclipse1
Prosperity1