Replay-derived match flow, timings, and composition.

Advanced match analysis

housset.valentin1997 vs Daioss

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
20428
Duration
18:10
Patch
19.17020
Played
· 16 hours ago
Elysium map preview
MapElysium
Winner
housset.valentin1997 Gaia · Elo 1083 +16
18:10 Match length
Defeated
Daioss Poseidon · Elo 1052 -16
54.4% win probability Pre-match · housset.valentin1997 favored win probability 45.6%
Key momentsIn match order
Fastest Classical
3:34* Daioss Hermes · estimated
First pressure
4:09 Daioss Stable
First extra TC
5:48 housset.valentin1997 Town Center
Armory timing
11:08 housset.valentin1997 Armory
Fastest Heroic
13:53* housset.valentin1997 Theia · estimated

housset.valentin1997

Gaia · Blue
Win 1083 +16
EAPM
30.5
Favorite unit
Katapeltes
22 fielded
Total score
23,540
Military score
6,957
Economic score
14,712
Kills score
1,871
Units killed
60
Units lost
33
Buildings razed
0
Largest army
45
First expansion
5:48
Age path
OceanusClassical · Research start 3:55
TheiaHeroic · Est. start 12:38
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Highest Score Largest Army Most Kills Most Resources

Daioss

Poseidon · Maroon
Loss 1052 -16
EAPM
59.1
Favorite unit
Hippeus
28 fielded
Total score
17,742
Military score
5,550
Economic score
11,099
Kills score
1,093
Units killed
32
Units lost
60
Buildings razed
2
Largest army
88
First expansion
13:29
Age path
HermesClassical · Research start 2:34
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production88 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

housset.valentin1997Daioss
Score
Total score housset.valentin1997
23,54057%17,74243%
Military score housset.valentin1997
6,95756%5,55044%
Economic score housset.valentin1997
14,71257%11,09943%
Kills score housset.valentin1997
1,87163%1,09337%
Combat and army
housset.valentin1997Daioss
60 Units killed 32
33 Units lost 60
0 Buildings razed 2
45 Largest army 88

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

housset.valentin1997

Army · 45

Units

Katapeltes22
Turma15
Dryad4
Murmillo3
Caladria1

Technologies2 researched · 4 pre-queued

Hand Axe0:14
Pickaxe0:14
Copper WeaponsPre-queued · 15:16
Copper ArmorPre-queued · 15:16
Copper ShieldsPre-queued · 15:17
BallisticsPre-queued · 15:17
Buildings 8 types
Manor9
Farm4
Town Center3
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Temple1
God powers 2 invoked
Gaia Forest1
Hesperides Tree1

Daioss

Army · 88

Units

Hippeus28
Hoplite24
Centaur20
Toxotes12
Atalanta2
Theseus2

Technologies5 researched · 1 pre-queued

Pickaxe6:39
Hand Axe6:40
Medium CavalryPre-queued · 8:53
Husbandry9:20
Medium Archers10:13
Medium Infantry11:10
Buildings 10 types
Farm21
House17
Storehouse8
Granary3
Archery Range2
Military Academy2
Stable2
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1