Advanced match analysis
housset.valentin1997 vs Daioss
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 20428
- Duration
- 18:10
- Patch
- 19.17020
- Played
- · 16 hours ago
Winner
housset.valentin1997
Gaia · Elo 1083 +16
18:10
Match length
Defeated
Daioss
Poseidon · Elo 1052 -16
54.4% win probability
Pre-match · housset.valentin1997 favored
win probability 45.6%
Key momentsIn match order
housset.valentin1997
Gaia · Blue- EAPM
- 30.5
- Favorite unit
- Katapeltes 22 fielded
- Total score
- 23,540
- Military score
- 6,957
- Economic score
- 14,712
- Kills score
- 1,871
- Units killed
- 60
- Units lost
- 33
- Buildings razed
- 0
- Largest army
- 45
- First expansion
- 5:48
Age path
OceanusClassical · Research start 3:55
TheiaHeroic · Est. start 12:38
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Highest Score
Largest Army
Most Kills
Most Resources
Daioss
Poseidon · Maroon- EAPM
- 59.1
- Favorite unit
- Hippeus 28 fielded
- Total score
- 17,742
- Military score
- 5,550
- Economic score
- 11,099
- Kills score
- 1,093
- Units killed
- 32
- Units lost
- 60
- Buildings razed
- 2
- Largest army
- 88
- First expansion
- 13:29
Age path
HermesClassical · Research start 2:34
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production88 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
housset.valentin1997Daioss
Score
Combat and army
housset.valentin1997Daioss
60
Units killed
32
33
Units lost
60
0
Buildings razed
2
45
Largest army
88
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.