Replay-derived match flow, timings, and composition.

Advanced match analysis

Emogod vs Tenoch-Titan

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
5250
Duration
9:47
Patch
19.17020
Played
· 16 hours ago
Anatolia map preview
MapAnatolia
Defeated
Emogod Oranos · Elo 979 -16
9:47 Match length
Winner
Tenoch-Titan Set · Elo 1018 +16
44.4% win probability Pre-match · Tenoch-Titan favored win probability 55.6%
Key momentsIn match order
First pressure
4:48 Tenoch-Titan Barracks
Fastest Classical
5:18* Tenoch-Titan Anubis · estimated
Armory timing
6:03 Tenoch-Titan Armory

Emogod

Oranos · Blue
Loss 979 -16
EAPM
35.2
Favorite unit
Murmillo
6 fielded
Total score
8,711
Military score
3,145
Economic score
5,399
Kills score
185
Units killed
32
Units lost
14
Buildings razed
0
Largest army
9
First expansion
—
Age path
OceanusClassical · Research start 4:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment4 dock build events
Most Kills Most Resources

Tenoch-Titan

Set · Red
Win 1018 +16
EAPM
44.0
Favorite unit
Spearman
16 fielded
Total score
8,962
Military score
3,502
Economic score
5,117
Kills score
349
Units killed
15
Units lost
32
Buildings razed
1
Largest army
28
First expansion
—
Age path
AnubisClassical · Est. start 4:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment2 dock build events
Highest Score Largest Army Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

EmogodTenoch-Titan
Score
Total score Tenoch-Titan
8,71149%8,96251%
Military score Tenoch-Titan
3,14547%3,50253%
Economic score Emogod
5,39951%5,11749%
Kills score Tenoch-Titan
18535%34965%
Combat and army
EmogodTenoch-Titan
32 Units killed 15
14 Units lost 32
0 Buildings razed 1
9 Largest army 28

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Emogod

Army · 9

Units

Murmillo6
Turma2
Bireme1

Technologies0 researched

No key technologies recorded.

Buildings 5 types
Dock4
Manor3
Counter Barracks1
Military Barracks1
Temple1
God powers 1 invoked
Carnivora1

Tenoch-Titan

Army · 28

Units

Spearman16
Slinger9
Axeman3

Technologies1 researched · 3 pre-queued

PickaxePre-queued · 3:55
Medium Spearmen7:24
HusbandryPre-queued · 8:30
Copper ShieldsPre-queued · 8:34
Buildings 10 types
House24
Barracks3
Dock2
Granary2
Mining Camp2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Plague Of Serpents1
Vision1