Advanced match analysis
Emogod vs Tenoch-Titan
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 5250
- Duration
- 9:47
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Emogod
Oranos · Elo 979 -16
9:47
Match length
Winner
Tenoch-Titan
Set · Elo 1018 +16
44.4% win probability
Pre-match · Tenoch-Titan favored
win probability 55.6%
Key momentsIn match order
Emogod
Oranos · Blue- EAPM
- 35.2
- Favorite unit
- Murmillo 6 fielded
- Total score
- 8,711
- Military score
- 3,145
- Economic score
- 5,399
- Kills score
- 185
- Units killed
- 32
- Units lost
- 14
- Buildings razed
- 0
- Largest army
- 9
- First expansion
- —
Age path
OceanusClassical · Research start 4:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment4 dock build events
Most Kills
Most Resources
Tenoch-Titan
Set · Red- EAPM
- 44.0
- Favorite unit
- Spearman 16 fielded
- Total score
- 8,962
- Military score
- 3,502
- Economic score
- 5,117
- Kills score
- 349
- Units killed
- 15
- Units lost
- 32
- Buildings razed
- 1
- Largest army
- 28
- First expansion
- —
Age path
AnubisClassical · Est. start 4:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment2 dock build events
Highest Score
Largest Army
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
EmogodTenoch-Titan
Score
Combat and army
EmogodTenoch-Titan
32
Units killed
15
14
Units lost
32
0
Buildings razed
1
9
Largest army
28
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Emogod
Army · 9Units
Technologies0 researched
No key technologies recorded.