Replay-derived match flow, timings, and composition.

Advanced match analysis

Goku + BahamianViking vs Cpt. Mango + Boa Constructor

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
28343
Duration
32:29
Patch
19.17020
Played
· 16 hours ago
Tundra map preview
MapTundra
Defeat Team Elo 994
Goku Susanoo · Elo 991 -9
BahamianViking Amaterasu · Elo 997 -9
32:29 Match length
Victory Team Elo 1168
Cpt. Mango Gaia · Elo 1171 +9
Boa Constructor Tsukuyomi · Elo 1165 +9
26.9% win probability Pre-match · Cpt. Mango + Boa Constructor favored win probability 73.1%
Key momentsIn match order
Fastest Classical
3:44* Boa Constructor Inari Okami · estimated
First pressure
4:19 Boa Constructor Stable Japanese
First extra TC
4:19 Cpt. Mango Town Center
Armory timing
6:04 Boa Constructor Armory
Fastest Heroic
9:01* Cpt. Mango Rheia · estimated
Fortress timing
11:41 Cpt. Mango Palace
Fastest Mythic
18:06* Cpt. Mango Atlas · estimated
Market timing
21:03 Goku Market

Goku

Susanoo · Purple · Team 1
Loss 991 -9
EAPM
21.9
Favorite unit
Onmyoji
9 fielded
Total score
40,079
Military score
18,685
Economic score
13,703
Kills score
8,046
Units killed
267
Units lost
116
Buildings razed
1
Largest army
17
First expansion
7:57
Age path
Inari OkamiClassical · Research start 5:35
FujinHeroic · Research start 15:19
TakemikazuchiMythic · Research start 19:52
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy3,100 total resource volume
Most Kills

Cpt. Mango

Gaia · Red · Team 2
Win 1171 +9
EAPM
31.8
Favorite unit
Arcus
92 fielded
Total score
84,066
Military score
30,100
Economic score
47,294
Kills score
6,678
Units killed
193
Units lost
175
Buildings razed
109
Largest army
215
First expansion
4:19
Age path
OceanusClassical · Research start 3:11
RheiaHeroic · Est. start 7:46
AtlasMythic · Est. start 16:06
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production215 military units
Highest Score Largest Army Most Deaths Most Resources

BahamianViking

Amaterasu · Yellow · Team 1
Loss 997 -9
EAPM
27.2
Favorite unit
Naginata Rider
19 fielded
Total score
13,712
Military score
6,113
Economic score
6,396
Kills score
1,203
Units killed
62
Units lost
172
Buildings razed
0
Largest army
65
First expansion
5:02
Age path
Ame No UzumeClassical · Research start 3:40
RaijinHeroic · Research start 10:34
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling29 wall build events
No post-game awards

Boa Constructor

Tsukuyomi · Green · Team 2
Win 1165 +9
EAPM
23.6
Favorite unit
Naginata Rider
87 fielded
Total score
79,503
Military score
27,745
Economic score
45,727
Kills score
6,106
Units killed
129
Units lost
156
Buildings razed
118
Largest army
165
First expansion
7:19
Age path
Inari OkamiClassical · Est. start 2:59
FujinHeroic · Research start 12:15
WatatsumiMythic · Research start 18:36
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom6 expansion build events
Large army production165 military units
Most Improvements

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

GokuCpt. MangoBahamianVikingBoa Constructor
Score composition MilitaryEconomyKills score
Goku 40,079
18,68513,703
Cpt. Mango 84,066
30,10047,294
BahamianViking 13,712
Boa Constructor 79,503
27,74545,727
Units killed vs lost KilledLost
Goku 267 / 116
267116
Cpt. Mango 193 / 175
193175
BahamianViking 62 / 172
62172
Boa Constructor 129 / 156
129156

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

Goku

Bought

No buys

Sold

Food700
Wood2,400
Total player market volume3,100

Cpt. Mango

Bought

No buys

Sold

No sells

Total player market volume0

BahamianViking

Bought

No buys

Sold

No sells

Total player market volume0

Boa Constructor

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Goku

Army · 17

Units

Onmyoji9
Asura8

Technologies15 researched

Husbandry0:19
Pickaxe3:40
Hand Axe3:50
Plow8:57
Crenellations9:12
Copper Weapons12:48
Copper Armor13:10
Copper Shields13:10
Bronze Weapons16:38
Bow Saw16:45
Shaft Mine18:56
Iron Weapons23:09
Bronze Armor23:09
Bronze Shields23:09
Ballistics23:51
Buildings 11 types
Shrine Japanese55
Sentry Tower44
House26
Watermill17
Farm16
Mining Camp Japanese5
Castle2
Temple2
Armory1
Market1
Town Center1
God powers 18 invoked
Kusanagi7
Smiting Gust5
Swampland5
Divine Slash1

Cpt. Mango

Army · 215

Units

Arcus92
Murmillo75
Destroyer18
Fanatic16
Katapeltes6
Caladria3
Oracle2
Turma2
Behemoth1

Technologies19 researched

Hand Axe1:00
Pickaxe3:26
Medium Infantry9:13
Heavy Infantry10:01
Copper Weapons10:02
Copper Armor11:13
Medium Archers13:07
Heavy Archers14:04
Bow Saw15:35
Shaft Mine15:36
Husbandry17:24
Copper Shields18:02
Champion Archers18:56
Champion Infantry19:00
Bronze Weapons19:56
Bronze Armor19:56
Bronze Shields19:57
Ballistics19:57
Iron Weapons27:09
Buildings 9 types
Farm16
Military Barracks15
Manor8
Palace6
Town Center4
Armory2
Economic Guild2
Counter Barracks1
Temple1
God powers 8 invoked
Traitor3
Carnivora2
Gaia Forest2
Implode1

BahamianViking

Army · 65

Units

Naginata Rider19
Samurai11
Yumi Horse Archer10
Shinobi8
Bushi7
Yumi Archer6
Daimyo1
Onna Musha1
Oyumi1
Raiju1

Technologies10 researched

Husbandry8:36
Medium Dojo Soldiers11:01
Copper Armor11:04
Copper Shields11:04
Copper Weapons11:06
Plow16:55
Hand Axe19:58
Heavy Dojo Soldiers20:40
Heavy Stable Soldiers26:12
Crenellations28:46
Buildings 16 types
Farm44
Wall29
House20
Sentry Tower8
Watermill7
Stable Japanese6
Dojo4
Guardhouse4
Mining Camp Japanese4
Shrine Japanese3
Town Center3
Castle2
Village Center2
Armory1
Market1
Temple1
God powers 6 invoked
Solar Shield4
Goshinboku1
Thunder Burst1

Boa Constructor

Army · 165

Units

Naginata Rider87
Yumi Horse Archer55
Daimyo15
Oyumi6
Oni1
Shinigami1

Technologies16 researched

Pickaxe4:33
Hand Axe4:41
Copper Weapons7:40
Copper Armor7:40
Copper Shields7:40
Bow Saw14:31
Husbandry14:33
Bronze Weapons14:54
Ballistics14:55
Bronze Armor14:55
Bronze Shields14:55
Plow20:25
Iron Weapons21:40
Iron Armor21:41
Crenellations28:16
Iron Shields32:18
Buildings 12 types
Farm53
House16
Watermill16
Mining Camp Japanese7
Stable Japanese7
Town Center6
Castle5
Shrine Japanese3
Armory1
Market1
Sentry Tower1
Temple1
God powers 2 invoked
Dragon Typhoon1
New Moon1