Replay-derived match flow, timings, and composition.

Advanced match analysis

billaspiotis70 vs Rave

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
26377
Duration
12:27
Patch
19.17020
Played
· 16 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
billaspiotis70 Loki · Elo 1299 -19
12:27 Match length
Winner
Rave Odin · Elo 1260 +19
55.6% win probability Pre-match · billaspiotis70 favored · Upset win probability 44.4%
Key momentsIn match order
First pressure
2:49 billaspiotis70 Hersir trained
Fastest Classical
4:17* billaspiotis70 Heimdall · estimated
Armory timing
5:43 billaspiotis70 Armory
Fastest Heroic
8:28* billaspiotis70 Bragi · estimated

billaspiotis70

Loki · Blue
Loss 1299 -19
EAPM
26.3
Favorite unit
Hersir
22 fielded
Total score
9,917
Military score
3,705
Economic score
5,760
Kills score
482
Units killed
21
Units lost
47
Buildings razed
0
Largest army
50
First expansion
—
Age path
HeimdallClassical · Est. start 3:17
BragiHeroic · Est. start 7:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling17 wall build events
Most Deaths

Rave

Odin · Red
Win 1260 +19
EAPM
33.5
Favorite unit
Raiding Cavalry
34 fielded
Total score
13,961
Military score
6,593
Economic score
6,136
Kills score
1,244
Units killed
47
Units lost
19
Buildings razed
1
Largest army
74
First expansion
—
Age path
FreyjaClassical · Research start 3:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

billaspiotis70Rave
Score
Total score Rave
9,91742%13,96158%
Military score Rave
3,70536%6,59364%
Economic score Rave
5,76048%6,13652%
Kills score Rave
48228%1,24472%
Combat and army
billaspiotis70Rave
21 Units killed 47
47 Units lost 19
0 Buildings razed 1
50 Largest army 74

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

billaspiotis70

Army · 50

Units

Hersir22
Raiding Cavalry14
Throwing Axeman7
Berserk4
Einheri3

Technologies2 researched

Medium Cavalry8:58
Pickaxe10:49
Buildings 7 types
Wall17
House9
Great Hall2
Ox Cart Building2
Armory1
Longhouse1
Temple1
God powers 2 invoked
Spy1
Undermine1

Rave

Army · 74

Units

Raiding Cavalry34
Hersir14
Throwing Axeman14
Berserk12

Technologies2 researched · 2 pre-queued

Medium CavalryPre-queued · 8:13
Pickaxe10:24
Hand AxePre-queued · 10:26
Copper Armor10:33
Buildings 7 types
House14
Wall8
Longhouse3
Ox Cart Building3
Great Hall2
Armory1
Temple1
God powers 3 invoked
Great Hunt2
Forest Fire1