Advanced match analysis
Zalendar vs Achille
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 6856
- Duration
- 28:16
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Zalendar
Odin · Elo 1006 -35
28:16
Match length
Winner
Achille
Oranos · Elo 1102 +14
36.5% win probability
Pre-match · Achille favored
win probability 63.5%
Key momentsIn match order
Zalendar
Odin · Blue- EAPM
- 40.7
- Favorite unit
- Throwing Axeman 109 fielded
- Total score
- 24,929
- Military score
- 5,238
- Economic score
- 14,285
- Kills score
- 5,406
- Units killed
- 187
- Units lost
- 302
- Buildings razed
- 5
- Largest army
- 184
- First expansion
- 8:41
Age path
HeimdallClassical · Est. start 3:31
SkadiHeroic · Est. start 8:34
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Large army production184 military units
Most Deaths
Achille
Oranos · Red- EAPM
- 39.5
- Favorite unit
- Arcus 83 fielded
- Total score
- 60,315
- Military score
- 26,575
- Economic score
- 26,405
- Kills score
- 7,398
- Units killed
- 307
- Units lost
- 183
- Buildings razed
- 67
- Largest army
- 253
- First expansion
- 6:08
Age path
OceanusClassical · Research start 2:49
TheiaHeroic · Research start 11:20
HeliosMythic · Research start 25:23
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy1,500 total resource volume
Large army production253 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ZalendarAchille
Score
Combat and army
ZalendarAchille
187
Units killed
307
302
Units lost
183
5
Buildings razed
67
184
Largest army
253
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Zalendar
Bought
No buys
Sold
No sells
Total player market volume0
Achille
Bought
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.