Replay-derived match flow, timings, and composition.

Advanced match analysis

Zalendar vs Achille

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
6856
Duration
28:16
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Defeated
Zalendar Odin · Elo 1006 -35
28:16 Match length
Winner
Achille Oranos · Elo 1102 +14
36.5% win probability Pre-match · Achille favored win probability 63.5%
Key momentsIn match order
First pressure
3:44 Zalendar Hersir trained
Fastest Classical
3:49* Achille Oceanus · estimated
First extra TC
6:08 Achille Town Center
Armory timing
7:04 Zalendar Armory
Fastest Heroic
9:49* Zalendar Skadi · estimated
Market timing
10:46 Achille Market
Fortress timing
15:00 Zalendar Hill Fort
Fastest Mythic
27:23* Achille Helios · estimated

Zalendar

Odin · Blue
Loss 1006 -35
EAPM
40.7
Favorite unit
Throwing Axeman
109 fielded
Total score
24,929
Military score
5,238
Economic score
14,285
Kills score
5,406
Units killed
187
Units lost
302
Buildings razed
5
Largest army
184
First expansion
8:41
Age path
HeimdallClassical · Est. start 3:31
SkadiHeroic · Est. start 8:34
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Large army production184 military units
Most Deaths

Achille

Oranos · Red
Win 1102 +14
EAPM
39.5
Favorite unit
Arcus
83 fielded
Total score
60,315
Military score
26,575
Economic score
26,405
Kills score
7,398
Units killed
307
Units lost
183
Buildings razed
67
Largest army
253
First expansion
6:08
Age path
OceanusClassical · Research start 2:49
TheiaHeroic · Research start 11:20
HeliosMythic · Research start 25:23
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Market economy1,500 total resource volume
Large army production253 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ZalendarAchille
Score
Total score Achille
24,92929%60,31571%
Military score Achille
5,23826,57584%
Economic score Achille
14,28535%26,40565%
Kills score Achille
5,40642%7,39858%
Combat and army
ZalendarAchille
187 Units killed 307
302 Units lost 183
5 Buildings razed 67
184 Largest army 253

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Zalendar

Bought

No buys

Sold

No sells

Total player market volume0

Achille

Bought

Food200
Wood100

Sold

Wood1,200
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zalendar

Army · 184

Units

Throwing Axeman109
Berserk32
Godi23
Hersir7
Raiding Cavalry7
Jarl4
Portable Ram2

Technologies2 researched · 11 pre-queued

Husbandry3:51
Hand AxePre-queued · 3:51
PickaxePre-queued · 3:54
Medium Infantry5:22
BallisticsPre-queued · 10:41
Copper WeaponsPre-queued · 10:41
Copper ArmorPre-queued · 10:42
Heavy InfantryPre-queued · 11:53
Medium CavalryPre-queued · 11:56
PlowPre-queued · 13:56
Bronze ArmorPre-queued · 18:19
Copper ShieldsPre-queued · 18:19
Bronze WeaponsPre-queued · 18:20
Buildings 11 types
House64
Farm41
Wall21
Longhouse10
Ox Cart Building7
Great Hall3
Temple2
Town Center2
Village Center2
Armory1
Hill Fort1
God powers 6 invoked
Frost2
Great Hunt2
Undermine2

Achille

Army · 253

Units

Arcus83
Murmillo82
Destroyer46
Dryad36
Contarius3
Oracle2
Caladria1

Technologies19 researched

Pickaxe3:56
Husbandry4:05
Hand Axe4:16
Medium Infantry5:49
Crenellations11:38
Plow13:56
Medium Archers14:21
Copper Armor14:48
Copper Shields14:48
Copper Weapons14:49
Ballistics14:49
Heavy Infantry15:26
Heavy Archers16:17
Bronze Shields17:18
Bow Saw19:56
Shaft Mine19:57
Bronze Armor23:16
Bronze Weapons23:16
Heavy Cavalry26:47
Buildings 10 types
Farm25
Manor10
Military Barracks6
Palace5
Town Center5
Sky Passage3
Market2
Armory1
Economic Guild1
Temple1
God powers 9 invoked
Carnivora4
Shockwave3
Hesperides Tree2