Advanced match analysis
txomin.damborenea vs DrCarballo
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 3418
- Duration
- 22:55
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
txomin.damborenea
Loki · Elo 579 -6
22:55
Match length
Winner
DrCarballo
Zeus · Elo 858 +6
16.7% win probability
Pre-match · DrCarballo favored
win probability 83.3%
Key momentsIn match order
txomin.damborenea
Loki · Blue- EAPM
- 24.1
- Favorite unit
- Hersir 25 fielded
- Total score
- 23,187
- Military score
- 5,493
- Economic score
- 16,939
- Kills score
- 755
- Units killed
- 22
- Units lost
- 108
- Buildings razed
- 0
- Largest army
- 101
- First expansion
- 13:44
Age path
HeimdallClassical · Research start 4:40
BragiHeroic · Research start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production101 military units
Most Deaths
DrCarballo
Zeus · Red- EAPM
- 31.2
- Favorite unit
- Prodromos 94 fielded
- Total score
- 42,511
- Military score
- 21,240
- Economic score
- 18,498
- Kills score
- 2,773
- Units killed
- 110
- Units lost
- 22
- Buildings razed
- 0
- Largest army
- 204
- First expansion
- 8:22
Age path
AthenaClassical · Research start 5:45
DionysusHeroic · Research start 13:25
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production204 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
txomin.damboreneaDrCarballo
Score
Combat and army
txomin.damboreneaDrCarballo
22
Units killed
110
108
Units lost
22
0
Buildings razed
0
101
Largest army
204
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.