Replay-derived match flow, timings, and composition.

Advanced match analysis

txomin.damborenea vs DrCarballo

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
3418
Duration
22:55
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Defeated
txomin.damborenea Loki · Elo 579 -6
22:55 Match length
Winner
DrCarballo Zeus · Elo 858 +6
16.7% win probability Pre-match · DrCarballo favored win probability 83.3%
Key momentsIn match order
First pressure
3:01 txomin.damborenea Hersir trained
Fastest Classical
5:40* txomin.damborenea Heimdall · estimated
Armory timing
6:19 txomin.damborenea Armory
First extra TC
8:22 DrCarballo Town Center
Fastest Heroic
11:05* txomin.damborenea Bragi · estimated
Fortress timing
11:17 txomin.damborenea Hill Fort

txomin.damborenea

Loki · Blue
Loss 579 -6
EAPM
24.1
Favorite unit
Hersir
25 fielded
Total score
23,187
Military score
5,493
Economic score
16,939
Kills score
755
Units killed
22
Units lost
108
Buildings razed
0
Largest army
101
First expansion
13:44
Age path
HeimdallClassical · Research start 4:40
BragiHeroic · Research start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production101 military units
Most Deaths

DrCarballo

Zeus · Red
Win 858 +6
EAPM
31.2
Favorite unit
Prodromos
94 fielded
Total score
42,511
Military score
21,240
Economic score
18,498
Kills score
2,773
Units killed
110
Units lost
22
Buildings razed
0
Largest army
204
First expansion
8:22
Age path
AthenaClassical · Research start 5:45
DionysusHeroic · Research start 13:25
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production204 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

txomin.damboreneaDrCarballo
Score
Total score DrCarballo
23,18735%42,51165%
Military score DrCarballo
5,49321,24079%
Economic score DrCarballo
16,93948%18,49852%
Kills score DrCarballo
7552,77379%
Combat and army
txomin.damboreneaDrCarballo
22 Units killed 110
108 Units lost 22
0 Buildings razed 0
101 Largest army 204

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

txomin.damborenea

Army · 101

Units

Hersir25
Throwing Axeman23
Hirdman19
Godi17
Raiding Cavalry14
Battle Boar2
Einheri1

Technologies8 researched

Husbandry10:46
Pickaxe10:52
Hand Axe10:52
Plow13:58
Medium Infantry18:38
Medium Cavalry19:52
Ballistics20:51
Copper Shields20:51
Buildings 11 types
Farm26
House18
Great Hall4
Longhouse4
Ox Cart Building4
Wall4
Armory1
Hill Fort1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Spy1

DrCarballo

Army · 204

Units

Prodromos94
Toxotes94
Minotaur10
Heracles2
Petrobolos2
Jason1
Odysseus1

Technologies18 researched

Pickaxe2:12
Hand Axe4:39
Crenellations10:14
Medium Archers10:54
Plow11:30
Copper Weapons13:52
Copper Armor13:52
Husbandry14:20
Medium Cavalry14:36
Bow Saw16:40
Shaft Mine16:48
Bronze Weapons17:19
Bronze Armor17:19
Heavy Archers18:04
Ballistics18:42
Copper Shields18:43
Heavy Cavalry20:47
Bronze Shields21:26
Buildings 10 types
Farm23
House16
Fortress8
Storehouse5
Granary3
Stable2
Town Center2
Archery Range1
Armory1
Temple1
God powers 4 invoked
Bronze2
Bolt1
Restoration1