Replay-derived match flow, timings, and composition.

Advanced match analysis

Slingy_McSlingface vs without_ya

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
15626
Duration
20:35
Patch
19.17020
Played
· 16 hours ago
Tundra map preview
MapTundra
Defeated
Slingy_McSlingface Thor · Elo 1947 -25
20:35 Match length
Winner
without_ya Tsukuyomi · Elo 1770 +25
73.5% win probability Pre-match · Slingy_McSlingface favored · Upset win probability 26.5%
Key momentsIn match order
First pressure
1:10 Slingy_McSlingface Hersir trained
Fastest Classical
3:32* without_ya Inari Okami · estimated
Armory timing
5:12 Slingy_McSlingface Dwarven Armory
Market timing
9:08 Slingy_McSlingface Market
First extra TC
11:10 Slingy_McSlingface Town Center
Fastest Heroic
20:04* without_ya Hachiman · estimated

Slingy_McSlingface

Thor · Blue
Loss 1947 -25
EAPM
86.6
Favorite unit
Throwing Axeman
70 fielded
Total score
16,840
Military score
5,543
Economic score
8,435
Kills score
2,862
Units killed
104
Units lost
189
Buildings razed
0
Largest army
207
First expansion
11:10
Age path
FreyjaClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy1,000 total resource volume
Large army production207 military units
Most Deaths Most Resources

without_ya

Tsukuyomi · Red
Win 1770 +25
EAPM
66.4
Favorite unit
Yumi Archer
55 fielded
Total score
24,351
Military score
11,874
Economic score
8,038
Kills score
4,439
Units killed
191
Units lost
95
Buildings razed
10
Largest army
150
First expansion
19:12
Age path
Inari OkamiClassical · Research start 2:47
HachimanHeroic · Est. start 19:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production150 military units
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Slingy_McSlingfacewithout_ya
Score
Total score without_ya
16,84041%24,35159%
Military score without_ya
5,54332%11,87468%
Economic score Slingy_McSlingface
8,43551%8,03849%
Kills score without_ya
2,86239%4,43961%
Combat and army
Slingy_McSlingfacewithout_ya
104 Units killed 191
189 Units lost 95
0 Buildings razed 10
207 Largest army 150

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Slingy_McSlingface

Bought

Food200

Sold

Wood800
Total player market volume1,000

without_ya

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Slingy_McSlingface

Army · 207

Units

Throwing Axeman70
Raiding Cavalry64
Hirdman51
Valkyrie12
Hersir10

Technologies10 researched

Pickaxe5:20
Copper Weapons5:37
Copper Armor6:13
Copper Shields6:57
Hand Axe7:42
Medium Cavalry9:04
Bronze Armor10:21
Medium Infantry10:54
Ballistics14:17
Bronze Weapons15:45
Buildings 10 types
House22
Wall9
Longhouse7
Farm6
Ox Cart Building5
Great Hall3
Dwarven Armory1
Market1
Temple1
Town Center1
God powers 1 invoked
Dwarven Mine1

without_ya

Army · 150

Units

Yumi Archer55
Naginata Rider51
Samurai29
Bushi13
Yari Spearman2

Technologies6 researched

Copper Weapons10:46
Copper Armor10:53
Pickaxe13:14
Copper Shields14:47
Ballistics16:16
Hand Axe17:43
Buildings 11 types
House19
Watermill10
Dojo3
Guardhouse3
Mining Camp Japanese3
Stable Japanese3
Wall2
Armory1
Shrine Japanese1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Swampland1