Advanced match analysis
Slingy_McSlingface vs without_ya
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 15626
- Duration
- 20:35
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Slingy_McSlingface
Thor · Elo 1947 -25
20:35
Match length
Winner
without_ya
Tsukuyomi · Elo 1770 +25
73.5% win probability
Pre-match · Slingy_McSlingface favored · Upset
win probability 26.5%
Key momentsIn match order
Slingy_McSlingface
Thor · Blue- EAPM
- 86.6
- Favorite unit
- Throwing Axeman 70 fielded
- Total score
- 16,840
- Military score
- 5,543
- Economic score
- 8,435
- Kills score
- 2,862
- Units killed
- 104
- Units lost
- 189
- Buildings razed
- 0
- Largest army
- 207
- First expansion
- 11:10
Age path
FreyjaClassical · Research start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy1,000 total resource volume
Large army production207 military units
Most Deaths
Most Resources
without_ya
Tsukuyomi · Red- EAPM
- 66.4
- Favorite unit
- Yumi Archer 55 fielded
- Total score
- 24,351
- Military score
- 11,874
- Economic score
- 8,038
- Kills score
- 4,439
- Units killed
- 191
- Units lost
- 95
- Buildings razed
- 10
- Largest army
- 150
- First expansion
- 19:12
Age path
Inari OkamiClassical · Research start 2:47
HachimanHeroic · Est. start 19:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production150 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Slingy_McSlingfacewithout_ya
Score
Combat and army
Slingy_McSlingfacewithout_ya
104
Units killed
191
189
Units lost
95
0
Buildings razed
10
207
Largest army
150
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,000 total volume›
Slingy_McSlingface
Bought
Sold
Total player market volume1,000
without_ya
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.