Advanced match analysis
WiFiWitch + P1l0u13 vs DayoMix + Nightingen
- Queue
- Ranked 2v2 Supremacy
- Map
- Mount Olympus
- Map Seed
- 23575
- Duration
- 32:45
- Patch
- 19.17020
- Played
- · 16 hours ago
Victory
Team Elo 916
WiFiWitch
Susanoo · Elo 934 +16
P1l0u13
Zeus · Elo 897 +17
32:45
Match length
Defeat
Team Elo 896
DayoMix
Ra · Elo 944 -19
Nightingen
Hades · Elo 847 -14
52.9% win probability
Pre-match · WiFiWitch + P1l0u13 favored
win probability 47.1%
Key momentsIn match order
WiFiWitch
Susanoo · Blue · Team 1- EAPM
- 31.9
- Favorite unit
- Naginata Rider 133 fielded
- Total score
- 76,668
- Military score
- 30,520
- Economic score
- 31,843
- Kills score
- 14,305
- Units killed
- 418
- Units lost
- 236
- Buildings razed
- 125
- Largest army
- 263
- First expansion
- 6:41
Age path
Inari OkamiClassical · Research start 4:07
FujinHeroic · Research start 14:36
TakemikazuchiMythic · Research start 19:04
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling36 wall build events
Market economy200 total resource volume
Large army production263 military units
Highest Score
Largest Army
Most Kills
DayoMix
Ra · Red · Team 2- EAPM
- 30.3
- Favorite unit
- Axeman 100 fielded
- Total score
- 66,480
- Military score
- 26,196
- Economic score
- 29,275
- Kills score
- 11,065
- Units killed
- 330
- Units lost
- 362
- Buildings razed
- 49
- Largest army
- 278
- First expansion
- 7:32
Age path
PtahClassical · Est. start 3:55
SobekHeroic · Est. start 12:01
HorusMythic · Est. start 17:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production278 military units
Most Deaths
Most Improvements
Most Resources
P1l0u13
Zeus · Yellow · Team 1- EAPM
- 27.3
- Favorite unit
- Hoplite 116 fielded
- Total score
- 44,481
- Military score
- 19,277
- Economic score
- 19,817
- Kills score
- 5,399
- Units killed
- 195
- Units lost
- 248
- Buildings razed
- 3
- Largest army
- 277
- First expansion
- 9:00
Age path
AthenaClassical · Est. start 3:07
ApolloHeroic · Est. start 12:15
HeraMythic · Est. start 20:45
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy7,100 total resource volume
Large army production277 military units
No post-game awards
Nightingen
Hades · Green · Team 2- EAPM
- 43.5
- Favorite unit
- Toxotes 77 fielded
- Total score
- 42,069
- Military score
- 16,044
- Economic score
- 23,168
- Kills score
- 2,857
- Units killed
- 69
- Units lost
- 250
- Buildings razed
- 22
- Largest army
- 183
- First expansion
- 6:13
Age path
AthenaClassical · Research start 3:08
ApolloHeroic · Research start 13:02
ArtemisMythic · Research start 19:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy1,200 total resource volume
Large army production183 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
WiFiWitchDayoMixP1l0u13Nightingen
Score composition
MilitaryEconomyKills score
WiFiWitch
76,668
DayoMix
66,480
P1l0u13
44,481
Nightingen
42,069
Units killed vs lost
KilledLost
WiFiWitch
418 / 236
DayoMix
330 / 362
P1l0u13
195 / 248
Nightingen
69 / 250
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,500 total volume›
WiFiWitch
Bought
Sold
No sells
Total player market volume200
DayoMix
Bought
No buys
Sold
No sells
Total player market volume0
P1l0u13
Bought
Sold
Total player market volume7,100
Nightingen
Bought
Sold
No sells
Total player market volume1,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.