Replay-derived match flow, timings, and composition.

Advanced match analysis

WiFiWitch + P1l0u13 vs DayoMix + Nightingen

Queue
Ranked 2v2 Supremacy
Map
Mount Olympus
Map Seed
23575
Duration
32:45
Patch
19.17020
Played
· 16 hours ago
Mount Olympus map preview
MapMount Olympus
Victory Team Elo 916
WiFiWitch Susanoo · Elo 934 +16
P1l0u13 Zeus · Elo 897 +17
32:45 Match length
Defeat Team Elo 896
DayoMix Ra · Elo 944 -19
Nightingen Hades · Elo 847 -14
52.9% win probability Pre-match · WiFiWitch + P1l0u13 favored win probability 47.1%
Key momentsIn match order
Fastest Classical
4:07* P1l0u13 Athena · estimated
First pressure
4:19 P1l0u13 Military Academy
Armory timing
5:13 DayoMix Armory
Market timing
5:42 P1l0u13 Market
First extra TC
6:13 Nightingen Town Center
Fastest Heroic
13:16* DayoMix Sobek · estimated
Fortress timing
13:26 DayoMix Migdol Stronghold
Fastest Mythic
19:31* DayoMix Horus · estimated

WiFiWitch

Susanoo · Blue · Team 1
Win 934 +16
EAPM
31.9
Favorite unit
Naginata Rider
133 fielded
Total score
76,668
Military score
30,520
Economic score
31,843
Kills score
14,305
Units killed
418
Units lost
236
Buildings razed
125
Largest army
263
First expansion
6:41
Age path
Inari OkamiClassical · Research start 4:07
FujinHeroic · Research start 14:36
TakemikazuchiMythic · Research start 19:04
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom7 expansion build events
Heavy walling36 wall build events
Market economy200 total resource volume
Large army production263 military units
Highest Score Largest Army Most Kills

DayoMix

Ra · Red · Team 2
Loss 944 -19
EAPM
30.3
Favorite unit
Axeman
100 fielded
Total score
66,480
Military score
26,196
Economic score
29,275
Kills score
11,065
Units killed
330
Units lost
362
Buildings razed
49
Largest army
278
First expansion
7:32
Age path
PtahClassical · Est. start 3:55
SobekHeroic · Est. start 12:01
HorusMythic · Est. start 17:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production278 military units
Most Deaths Most Improvements Most Resources

P1l0u13

Zeus · Yellow · Team 1
Win 897 +17
EAPM
27.3
Favorite unit
Hoplite
116 fielded
Total score
44,481
Military score
19,277
Economic score
19,817
Kills score
5,399
Units killed
195
Units lost
248
Buildings razed
3
Largest army
277
First expansion
9:00
Age path
AthenaClassical · Est. start 3:07
ApolloHeroic · Est. start 12:15
HeraMythic · Est. start 20:45
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy7,100 total resource volume
Large army production277 military units
No post-game awards

Nightingen

Hades · Green · Team 2
Loss 847 -14
EAPM
43.5
Favorite unit
Toxotes
77 fielded
Total score
42,069
Military score
16,044
Economic score
23,168
Kills score
2,857
Units killed
69
Units lost
250
Buildings razed
22
Largest army
183
First expansion
6:13
Age path
AthenaClassical · Research start 3:08
ApolloHeroic · Research start 13:02
ArtemisMythic · Research start 19:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy1,200 total resource volume
Large army production183 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

WiFiWitchDayoMixP1l0u13Nightingen
Score composition MilitaryEconomyKills score
WiFiWitch 76,668
30,52031,84314,305
DayoMix 66,480
26,19629,27511,065
P1l0u13 44,481
19,27719,817
Nightingen 42,069
16,04423,168
Units killed vs lost KilledLost
WiFiWitch 418 / 236
418236
DayoMix 330 / 362
330362
P1l0u13 195 / 248
195248
Nightingen 69 / 250
250

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,500 total volume

WiFiWitch

Bought

Wood200

Sold

No sells

Total player market volume200

DayoMix

Bought

No buys

Sold

No sells

Total player market volume0

P1l0u13

Bought

Food4,700
Wood900

Sold

Food800
Wood700
Total player market volume7,100

Nightingen

Bought

Wood1,200

Sold

No sells

Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

WiFiWitch

Army · 263

Units

Naginata Rider133
Asura48
Yari Spearman45
Bushi25
Yumi Archer5
Onmyoji3
Oyumi3
Kitsune1

Technologies13 researched

Husbandry9:18
Plow9:58
Hand Axe11:58
Copper Armor12:32
Pickaxe14:15
Copper Shields15:12
Copper Weapons15:12
Ballistics15:12
Bow Saw16:15
Bronze Weapons16:18
Bronze Armor17:58
Shaft Mine19:48
Bronze Shields21:09
Buildings 14 types
House46
Wall36
Farm32
Shrine Japanese18
Watermill8
Town Center7
Dojo6
Stable Japanese6
Temple6
Guardhouse5
Mining Camp Japanese5
Castle2
Market2
Armory1
God powers 6 invoked
Kusanagi2
Smiting Gust2
Divine Slash1
Swampland1

DayoMix

Army · 278

Units

Axeman100
Camel Rider55
War Elephant43
Slinger30
Spearman27
Petsuchos16
Catapult5
Wadjet2

Technologies28 researched

Pickaxe3:41
Medium Axemen5:16
Medium Spearmen5:17
Plow7:35
Crenellations10:10
Hand Axe11:01
Copper Weapons12:47
Copper Armor12:48
Copper Shields12:48
Heavy War Elephants14:53
Bow Saw15:01
Heavy Axemen15:42
Heavy Spearmen15:43
Bronze Armor16:31
Bronze Weapons16:31
Bronze Shields16:31
Shaft Mine17:48
Heavy Camel Riders19:10
Medium Slingers19:47
Champion War Elephants20:13
Champion Camel Riders20:14
Heavy Slingers20:16
Champion Axemen20:17
Champion Spearmen20:17
Ballistics20:52
Iron Weapons20:53
Iron Armor20:53
Champion Slingers23:13
Buildings 17 types
Farm40
House20
Barracks11
Granary9
Mining Camp7
Lumber Camp4
Migdol Stronghold4
Obelisk3
Siege Works2
Temple2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers 6 invoked
Locust Swarm2
Rain2
Shifting Sands1
Tornado1

P1l0u13

Army · 277

Units

Hoplite116
Hypaspist66
Toxotes32
Minotaur29
Myrmidon10
Manticore6
Peltast6
Petrobolos4
Bellerophon2
Heracles2
Jason2
Helepolis1
Odysseus1

Technologies16 researched · 4 pre-queued

Pickaxe4:12
Hand Axe5:36
Plow8:32
Medium Infantry9:04
Medium Archers13:29
Heavy Infantry14:08
Heavy Archers14:47
Shaft MinePre-queued · 15:54
Bow SawPre-queued · 15:54
Copper Shields15:59
Copper Armor15:59
Copper Weapons16:00
Ballistics16:01
Bronze Shields17:57
Bronze Armor17:58
Bronze WeaponsPre-queued · 17:59
Champion Infantry23:05
Iron Shields23:09
Iron Armor23:09
Iron WeaponsPre-queued · 23:11
Buildings 12 types
Farm21
House16
Military Academy15
Wall13
Storehouse8
Temple4
Archery Range3
Fortress3
Granary3
Market3
Town Center2
Armory1
God powers 6 invoked
Bolt3
Restoration2
Lightning Storm1

Nightingen

Army · 183

Units

Toxotes77
Hoplite34
Gastraphetoros20
Peltast13
Minotaur9
Chimera6
Hypaspist6
Achilles4
Ajax4
Perseus3
Chiron2
Helepolis2
Petrobolos2
Manticore1

Technologies17 researched · 2 pre-queued

Hand Axe4:06
Pickaxe4:37
Husbandry7:53
Medium Archers10:43
Medium Infantry10:45
Plow14:05
Shaft Mine15:41
Copper Armor16:56
Ballistics16:56
Copper Shields16:57
Copper Weapons16:57
Heavy Archers17:08
Bronze Armor17:41
Bow Saw18:33
Bronze ShieldsPre-queued · 20:32
Bronze WeaponsPre-queued · 20:33
Heavy Infantry22:23
Champion Archers22:26
Champion Infantry24:50
Buildings 13 types
House75
Farm33
Wall13
Storehouse10
Archery Range8
Temple8
Fortress7
Granary6
Market5
Military Academy4
Town Center4
Armory1
Stable1
God powers 4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1