Replay-derived match flow, timings, and composition.

Advanced match analysis

Ponito vs Aro4146

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
6114
Duration
12:08
Patch
19.17020
Played
· 16 hours ago
Giza map preview
MapGiza
Winner
Ponito Isis · Elo 1138 +14
12:08 Match length
Defeated
Aro4146 Thor · Elo 1072 -14
59.4% win probability Pre-match · Ponito favored win probability 40.6%
Key momentsIn match order
Fastest Classical
4:19* Aro4146 Freyja · estimated
First pressure
4:31 Aro4146 Hersir trained
First extra TC
4:54 Ponito Town Center
Armory timing
5:48 Ponito Armory

Ponito

Isis · Blue
Win 1138 +14
EAPM
63.4
Favorite unit
Spearman
39 fielded
Total score
13,470
Military score
5,214
Economic score
7,239
Kills score
1,135
Units killed
47
Units lost
51
Buildings razed
1
Largest army
58
First expansion
4:54
Age path
AnubisClassical · Est. start 3:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Aro4146

Thor · Red
Loss 1072 -14
EAPM
49.0
Favorite unit
Throwing Axeman
24 fielded
Total score
9,496
Military score
3,920
Economic score
4,981
Kills score
638
Units killed
51
Units lost
47
Buildings razed
2
Largest army
50
First expansion
—
Age path
FreyjaClassical · Research start 3:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

PonitoAro4146
Score
Total score Ponito
13,47059%9,49641%
Military score Ponito
5,21457%3,92043%
Economic score Ponito
7,23959%4,98141%
Kills score Ponito
1,13564%63836%
Combat and army
PonitoAro4146
47 Units killed 51
51 Units lost 47
1 Buildings razed 2
58 Largest army 50

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ponito

Army · 58

Units

Spearman39
Axeman12
Slinger4
Anubite2
Mercenary1

Technologies2 researched · 3 pre-queued

Pickaxe6:20
HusbandryPre-queued · 7:09
Medium SpearmenPre-queued · 10:03
Hand Axe11:14
PlowPre-queued · 11:15
Buildings 11 types
House10
Obelisk8
Granary6
Barracks5
Mining Camp5
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Plague Of Serpents2
Prosperity1

Aro4146

Army · 50

Units

Throwing Axeman24
Raiding Cavalry10
Hersir9
Berserk4
Valkyrie2
Hirdman1

Technologies3 researched

Hand Axe3:37
Pickaxe3:54
Copper Shields7:02
Buildings 6 types
House9
Longhouse5
Ox Cart Building2
Dwarven Armory1
Great Hall1
Temple1
God powers 1 invoked
Dwarven Mine1