Replay-derived match flow, timings, and composition.

Advanced match analysis

Spartacus vs Adurmm

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
1482
Duration
25:18
Patch
19.17020
Played
· 16 hours ago
Alfheim map preview
MapAlfheim
Defeated
Spartacus Gaia · Elo 1461 -21
25:18 Match length
Winner
Adurmm Zeus · Elo 1388 +21
60.4% win probability Pre-match · Spartacus favored · Upset win probability 39.6%
Key momentsIn match order
Fastest Classical
3:47* Spartacus Oceanus · estimated
First pressure
3:53 Spartacus Military Barracks
First extra TC
4:50 Adurmm Town Center
Armory timing
11:59 Adurmm Armory
Fastest Heroic
17:32* Adurmm Apollo · estimated
Fortress timing
17:43 Adurmm Fortress
Market timing
20:49 Spartacus Market

Spartacus

Gaia · Blue
Loss 1461 -21
EAPM
48.3
Favorite unit
Murmillo
73 fielded
Total score
26,371
Military score
10,231
Economic score
11,288
Kills score
5,063
Units killed
206
Units lost
115
Buildings razed
8
Largest army
172
First expansion
9:13
Age path
OceanusClassical · Research start 2:47
RheiaHeroic · Est. start 16:31
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production172 military units
Most Improvements Most Kills

Adurmm

Zeus · Grey
Win 1388 +21
EAPM
62.3
Favorite unit
Hoplite
182 fielded
Total score
37,924
Military score
12,587
Economic score
20,669
Kills score
4,755
Units killed
119
Units lost
206
Buildings razed
37
Largest army
254
First expansion
4:50
Age path
AthenaClassical · Research start 3:38
ApolloHeroic · Research start 16:17
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling6 wall build events
Large army production254 military units
Highest Score Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SpartacusAdurmm
Score
Total score Adurmm
26,37141%37,92459%
Military score Adurmm
10,23145%12,58755%
Economic score Adurmm
11,28835%20,66965%
Kills score Spartacus
5,06352%4,75548%
Combat and army
SpartacusAdurmm
206 Units killed 119
115 Units lost 206
8 Buildings razed 37
172 Largest army 254

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Spartacus

Army · 172

Units

Murmillo73
Arcus65
Fanatic20
Destroyer9
Caladria3
Oracle2

Technologies13 researched · 1 pre-queued

Hand Axe3:18
Pickaxe4:37
Husbandry5:59
Medium InfantryPre-queued · 6:52
Bow Saw8:45
Plow11:41
Shaft Mine11:41
Copper Weapons15:15
Copper Armor15:15
Copper Shields15:15
Heavy Infantry16:57
Medium Archers19:23
Ballistics22:15
Heavy Archers24:05
Buildings 11 types
Military Barracks19
Manor18
Farm11
Economic Guild3
Palace3
Town Center3
Armory2
Wall2
Market1
Sentry Tower1
Temple1
God powers 7 invoked
Carnivora3
Gaia Forest3
Traitor1

Adurmm

Army · 254

Units

Hoplite182
Hypaspist45
Jason9
Petrobolos9
Heracles7
Odysseus2

Technologies11 researched · 1 pre-queued

Pickaxe1:35
Hand AxePre-queued · 2:05
Medium Infantry12:00
Copper Weapons12:43
Copper Shields12:44
Copper Armor12:44
Plow15:42
Heavy Infantry17:46
Bow Saw18:17
Shaft Mine18:18
Bronze Shields22:19
Husbandry23:03
Buildings 11 types
Farm42
House18
Granary10
Military Academy9
Storehouse7
Wall6
Town Center5
Fortress3
Archery Range1
Armory1
Temple1
God powers 1 invoked
Restoration1