Advanced match analysis
Spartacus vs Adurmm
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 1482
- Duration
- 25:18
- Patch
- 19.17020
- Played
- · 16 hours ago
Defeated
Spartacus
Gaia · Elo 1461 -21
25:18
Match length
Winner
Adurmm
Zeus · Elo 1388 +21
60.4% win probability
Pre-match · Spartacus favored · Upset
win probability 39.6%
Key momentsIn match order
Spartacus
Gaia · Blue- EAPM
- 48.3
- Favorite unit
- Murmillo 73 fielded
- Total score
- 26,371
- Military score
- 10,231
- Economic score
- 11,288
- Kills score
- 5,063
- Units killed
- 206
- Units lost
- 115
- Buildings razed
- 8
- Largest army
- 172
- First expansion
- 9:13
Age path
OceanusClassical · Research start 2:47
RheiaHeroic · Est. start 16:31
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production172 military units
Most Improvements
Most Kills
Adurmm
Zeus · Grey- EAPM
- 62.3
- Favorite unit
- Hoplite 182 fielded
- Total score
- 37,924
- Military score
- 12,587
- Economic score
- 20,669
- Kills score
- 4,755
- Units killed
- 119
- Units lost
- 206
- Buildings razed
- 37
- Largest army
- 254
- First expansion
- 4:50
Age path
AthenaClassical · Research start 3:38
ApolloHeroic · Research start 16:17
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling6 wall build events
Large army production254 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SpartacusAdurmm
Score
Combat and army
SpartacusAdurmm
206
Units killed
119
115
Units lost
206
8
Buildings razed
37
172
Largest army
254
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.