Replay-derived match flow, timings, and composition.

Advanced match analysis

Red Baron vs Redvolt

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
11707
Duration
5:48
Patch
19.17020
Played
· 7 hours ago
Giza map preview
MapGiza
Winner
Red Baron Kronos · Elo 1065 +15
5:48 Match length
Defeated
Redvolt Freyr · Elo 1011 -15
57.7% win probability Pre-match · Red Baron favored win probability 42.3%
Key momentsIn match order
First pressure
4:21 Redvolt Hersir trained
Fastest Classical
4:28* Red Baron Leto · estimated
Armory timing
5:32 Redvolt Armory

Red Baron

Kronos · Blue
Win 1065 +15
EAPM
22.4
Favorite unit
Murmillo
5 fielded
Largest army
8
First expansion
—
Age path
LetoClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Redvolt

Freyr · Red
Loss 1011 -15
EAPM
15.0
Favorite unit
Hersir
3 fielded
Largest army
3
First expansion
—
Age path
UllrClassical · Research start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Red Baron

Army · 8

Units

Murmillo5
Automaton2
Oracle1
Buildings 3 types
Manor2
Military Barracks1
Temple1
God powers 1 invoked
Deconstruction1

Redvolt

Army · 3

Units

Hersir3
Buildings 4 types
House3
Ox Cart Building2
Temple2
Armory1
God powers None invoked

No god powers recorded.