Replay-derived match flow, timings, and composition.

Advanced match analysis

tanahanzo vs PEACHES PEACHES PEACHES PEACHES

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
4347
Duration
15:17
Patch
19.17020
Played
· 7 hours ago
Watering Hole map preview
MapWatering Hole
Winner
tanahanzo Kronos · Elo 1027 +14
15:17 Match length
Defeated
PEACHES PEACHES PEACHES PEACHES Oranos · Elo 957 -14
59.9% win probability Pre-match · tanahanzo favored win probability 40.1%
Key momentsIn match order
Fastest Classical
3:38* PEACHES PEACHES PEACHES PEACHES Prometheus · estimated
First extra TC
4:44 tanahanzo Town Center
First pressure
6:34 tanahanzo Military Barracks
Market timing
7:48 PEACHES PEACHES PEACHES PEACHES Market
Armory timing
10:18 tanahanzo Armory
Fortress timing
10:48 tanahanzo Palace
Fastest Heroic
10:53* tanahanzo Hyperion · estimated

tanahanzo

Kronos · Blue
Win 1027 +14
EAPM
27.2
Favorite unit
Arcus
21 fielded
Largest army
70
First expansion
4:44
Age path
PrometheusClassical · Est. start 3:20
HyperionHeroic · Est. start 9:38
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
No post-game awards
Loss 957 -14
EAPM
29.3
Favorite unit
Katapeltes
17 fielded
Largest army
58
First expansion
6:27
Age path
PrometheusClassical · Est. start 2:38
HyperionHeroic · Est. start 11:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

tanahanzo

Bought

Food100
Wood200

Sold

No sells

Total player market volume300

PEACHES PEACHES PEACHES PEACHES

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tanahanzo

Army · 70

Units

Arcus21
Destroyer18
Murmillo17
Contarius13
Oracle1
Buildings 10 types
Manor8
Military Barracks5
Farm4
Counter Barracks2
Palace2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 10 invoked
Valor8
Chaos1
Deconstruction1

PEACHES PEACHES PEACHES PEACHES

Army · 58

Units

Katapeltes17
Murmillo17
Contarius15
Promethean6
Oracle3
Buildings 10 types
Manor20
Farm10
Counter Barracks5
Military Barracks3
Armory2
Market2
Economic Guild1
Palace1
Temple1
Town Center1
God powers 5 invoked
Valor3
Chaos1
Shockwave1