Replay-derived match flow, timings, and composition.

Advanced match analysis

vpejovic93 vs Lil' Guy

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
30990
Duration
22:59
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Defeated
vpejovic93 Poseidon · Elo 1182 -17
22:59 Match length
Winner
Lil' Guy Ra · Elo 1204 +17
46.8% win probability Pre-match · Lil' Guy favored win probability 53.2%
Key momentsIn match order
Fastest Classical
3:48* Lil' Guy Bast · estimated
First pressure
3:52 vpejovic93 Stable
First extra TC
4:10 Lil' Guy Town Center
Armory timing
5:11 Lil' Guy Armory
Market timing
6:22 Lil' Guy Market
Fastest Heroic
10:54* vpejovic93 Dionysus · estimated
Fortress timing
14:03 Lil' Guy Migdol Stronghold
Fastest Mythic
17:03* Lil' Guy Osiris · estimated

vpejovic93

Poseidon · Blue
Loss 1182 -17
EAPM
36.8
Favorite unit
Prodromos
25 fielded
Largest army
66
First expansion
10:12
Age path
HermesClassical · Est. start 3:20
DionysusHeroic · Est. start 9:39
ArtemisMythic · Est. start 17:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling34 wall build events
No post-game awards

Lil' Guy

Ra · Red
Win 1204 +17
EAPM
26.7
Favorite unit
Spearman
36 fielded
Largest army
71
First expansion
4:10
Age path
BastClassical · Research start 2:48
SobekHeroic · Est. start 11:14
OsirisMythic · Est. start 15:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling15 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

vpejovic93

Army · 66

Units

Prodromos25
Hippeus23
Toxotes11
Peltast3
Atalanta2
Hippolyta1
Theseus1
Buildings 11 types
Farm34
Wall34
House21
Stable7
Storehouse7
Archery Range5
Granary4
Fortress3
Town Center2
Armory1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Lil' Guy

Army · 71

Units

Spearman36
Camel Rider32
Catapult2
Chariot Archer1
Buildings 18 types
House22
Farm21
Wall15
Mining Camp6
Granary5
Migdol Stronghold5
Barracks4
Obelisk3
Armory2
Lumber Camp2
Sentry Tower2
Temple2
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 2 invoked
Rain1
Son Of Osiris1