Replay-derived match flow, timings, and composition.

Advanced match analysis

supdood vs Morredeiro

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
25713
Duration
9:33
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Defeated
supdood Loki · Elo 1081 -15
9:33 Match length
Winner
Morredeiro Amaterasu · Elo 1142 +15
41.3% win probability Pre-match · Morredeiro favored win probability 58.7%
Key momentsIn match order
First pressure
3:17 supdood Hersir trained
Fastest Classical
4:18* supdood Forseti · estimated
Armory timing
6:16 supdood Armory

supdood

Loki · Blue
Loss 1081 -15
EAPM
47.9
Favorite unit
Hersir
9 fielded
Largest army
14
First expansion
—
Age path
ForsetiClassical · Est. start 3:18
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Morredeiro

Amaterasu · Red
Win 1142 +15
EAPM
43.8
Favorite unit
Naginata Rider
20 fielded
Largest army
24
First expansion
—
Age path
MinakatatomiClassical · Est. start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

supdood

Army · 14

Units

Hersir9
Hirdman2
Throwing Axeman2
Berserk1
Buildings 6 types
House5
Longhouse3
Ox Cart Building3
Wall2
Armory1
Temple1
God powers 2 invoked
Healing Spring1
Spy1

Morredeiro

Army · 24

Units

Naginata Rider20
Samurai2
Onna Musha1
Yumi Archer1
Buildings 9 types
Wall15
House9
Watermill4
Shrine Japanese2
Stable Japanese2
Dojo1
Guardhouse1
Mining Camp Japanese1
Temple1
God powers 2 invoked
Shrine Of The Hunt1
Solar Shield1