Replay-derived match flow, timings, and composition.

Advanced match analysis

Gomor vs HappyJhon

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
4159
Duration
42:08
Patch
19.17020
Played
· 7 hours ago
Tundra map preview
MapTundra
Winner
Gomor Loki · Elo 823 +14
42:08 Match length
Defeated
HappyJhon Poseidon · Elo 748 -14
60.6% win probability Pre-match · Gomor favored win probability 39.4%
Key momentsIn match order
Fastest Classical
4:07* HappyJhon Hermes · estimated
First pressure
4:12 Gomor Hersir trained
Market timing
6:31 HappyJhon Market
First extra TC
8:11 Gomor Town Center
Armory timing
12:05 Gomor Armory
Fastest Heroic
12:07* Gomor Bragi · estimated
Fortress timing
12:33 Gomor Hill Fort
Fastest Mythic
21:18* Gomor Hel · estimated

Gomor

Loki · Blue
Win 823 +14
EAPM
25.4
Favorite unit
Jarl
27 fielded
Largest army
82
First expansion
8:11
Age path
HeimdallClassical · Research start 3:53
BragiHeroic · Research start 10:52
HelMythic · Research start 19:18
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling6 wall build events
Market economy1,800 total resource volume
Large army production82 military units
No post-game awards

HappyJhon

Poseidon · Red
Loss 748 -14
EAPM
23.3
Favorite unit
Hetairos
35 fielded
Largest army
128
First expansion
9:48
Age path
HermesClassical · Research start 3:07
DionysusHeroic · Research start 11:48
ArtemisMythic · Research start 24:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy10,000 total resource volume
Large army production128 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,800 total volume

Gomor

Bought

Food500

Sold

Wood1,300
Total player market volume1,800

HappyJhon

Bought

Food1,000

Sold

Food1,000
Wood8,000
Total player market volume10,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gomor

Army · 82

Units

Jarl27
Throwing Axeman23
Huskarl12
Hersir5
Portable Ram5
Hirdman4
Godi3
Ballista1
Fire Giant1
Raiding Cavalry1
Buildings 12 types
House31
Farm24
Ox Cart Building10
Hill Fort6
Wall6
Sentry Tower5
Town Center5
Great Hall4
Longhouse4
Temple3
Armory1
Market1
God powers 6 invoked
Nidhogg2
Flaming Weapons1
Spy1
Titan Gate1
Undermine1

HappyJhon

Army · 128

Units

Hetairos35
Prodromos15
Hoplite11
Atalanta10
Centaur10
Theseus10
Hippolyta7
Hippeus6
Hypaspist6
Polyphemus6
Petrobolos5
Toxotes5
Chimera1
Peltast1
Buildings 12 types
Farm32
House17
Storehouse13
Fortress9
Stable5
Archery Range2
Granary2
Military Academy2
Armory1
Market1
Temple1
Town Center1
God powers 6 invoked
Bronze2
Cease Fire2
Earthquake1
Lure1