Replay-derived match flow, timings, and composition.

Advanced match analysis

Kiber vs Slingy_McSlingface

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
4558
Duration
13:15
Patch
19.17020
Played
· 7 hours ago
Midgard map preview
MapMidgard
Winner
Kiber Odin · Elo 2186 +8
13:15 Match length
Defeated
Slingy_McSlingface Poseidon · Elo 1970 -8
77.6% win probability Pre-match · Kiber favored win probability 22.4%
Key momentsIn match order
First pressure
5:14 Kiber Hersir trained
Fastest Classical
5:16* Slingy_McSlingface Hermes · estimated
Market timing
5:17 Slingy_McSlingface Market
Armory timing
7:53 Kiber Armory
Fastest Heroic
8:51* Slingy_McSlingface Dionysus · estimated

Kiber

Odin · Blue
Win 2186 +8
EAPM
72.6
Favorite unit
Berserk
44 fielded
Largest army
99
First expansion
—
Age path
FreyjaClassical · Research start 5:16
SkadiHeroic · Est. start 9:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling19 wall build events
Water commitment4 dock build events
Market economy1,400 total resource volume
Large army production99 military units
No post-game awards

Slingy_McSlingface

Poseidon · Red
Loss 1970 -8
EAPM
68.9
Favorite unit
Hippeus
17 fielded
Largest army
46
First expansion
—
Age path
HermesClassical · Research start 4:16
DionysusHeroic · Est. start 7:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
Market economy900 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

Kiber

Bought

Wood300

Sold

Food200
Wood900
Total player market volume1,400

Slingy_McSlingface

Bought

Food100

Sold

Food500
Wood300
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kiber

Army · 99

Units

Berserk44
Throwing Axeman30
Hersir6
Jarl6
Valkyrie6
Dreki3
Raiding Cavalry2
Dragon Ship1
Longboat1
Buildings 9 types
House19
Wall19
Longhouse6
Dock4
Ox Cart Building4
Great Hall2
Armory1
Market1
Temple1
God powers 1 invoked
Forest Fire1

Slingy_McSlingface

Army · 46

Units

Hippeus17
Hypaspist12
Atalanta3
Juggernaut3
Theseus3
Hydra2
Pentekonter2
Trireme2
Hippolyta1
Scylla1
Buildings 10 types
House12
Storehouse6
Wall5
Dock3
Stable2
Armory1
Granary1
Market1
Military Academy1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1