Advanced match analysis
Crisavid vs jarodestebanconcha
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 24524
- Duration
- 31:28
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Crisavid
Ra · Elo 791 -15
31:28
Match length
Winner
jarodestebanconcha
Loki · Elo 850 +15
41.6% win probability
Pre-match · jarodestebanconcha favored
win probability 58.4%
Key momentsIn match order
Crisavid
Ra · Blue- EAPM
- 36.5
- Favorite unit
- Axeman 145 fielded
- Largest army
- 200
- First expansion
- —
Age path
PtahClassical · Est. start 3:05
SekhmetHeroic · Est. start 14:19
HorusMythic · Est. start 27:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Market economy6,100 total resource volume
Large army production200 military units
No post-game awards
jarodestebanconcha
Loki · Red- EAPM
- 25.4
- Favorite unit
- Throwing Axeman 32 fielded
- Largest army
- 77
- First expansion
- 7:36
Age path
HeimdallClassical · Est. start 4:35
BragiHeroic · Research start 14:00
HelMythic · Research start 23:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy4,400 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,500 total volume›
Crisavid
Bought
Sold
Total player market volume6,100
jarodestebanconcha
Bought
Sold
Total player market volume4,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.