Replay-derived match flow, timings, and composition.

Advanced match analysis

Crisavid vs jarodestebanconcha

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
24524
Duration
31:28
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Crisavid Ra · Elo 791 -15
31:28 Match length
Winner
jarodestebanconcha Loki · Elo 850 +15
41.6% win probability Pre-match · jarodestebanconcha favored win probability 58.4%
Key momentsIn match order
Fastest Classical
4:05* Crisavid Ptah · estimated
First pressure
4:18 jarodestebanconcha Hersir trained
Armory timing
4:30 Crisavid Armory
First extra TC
7:36 jarodestebanconcha Town Center
Market timing
13:18 jarodestebanconcha Market
Fastest Heroic
15:15* jarodestebanconcha Bragi · estimated
Fortress timing
20:35 jarodestebanconcha Hill Fort
Fastest Mythic
25:13* jarodestebanconcha Hel · estimated

Crisavid

Ra · Blue
Loss 791 -15
EAPM
36.5
Favorite unit
Axeman
145 fielded
Largest army
200
First expansion
—
Age path
PtahClassical · Est. start 3:05
SekhmetHeroic · Est. start 14:19
HorusMythic · Est. start 27:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Market economy6,100 total resource volume
Large army production200 military units
No post-game awards

jarodestebanconcha

Loki · Red
Win 850 +15
EAPM
25.4
Favorite unit
Throwing Axeman
32 fielded
Largest army
77
First expansion
7:36
Age path
HeimdallClassical · Est. start 4:35
BragiHeroic · Research start 14:00
HelMythic · Research start 23:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Market economy4,400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,500 total volume

Crisavid

Bought

Food800

Sold

Wood5,300
Total player market volume6,100

jarodestebanconcha

Bought

Food1,600

Sold

Wood2,800
Total player market volume4,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Crisavid

Army · 200

Units

Axeman145
Spearman26
Slinger20
Wadjet6
Scarab3
Buildings 14 types
Farm33
House17
Obelisk17
Wall11
Mining Camp9
Barracks7
Granary5
Lumber Camp4
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Citadel1
Rain1

jarodestebanconcha

Army · 77

Units

Throwing Axeman32
Huskarl18
Hersir9
Fire Giant5
Berserk4
Einheri4
Raiding Cavalry3
Portable Ram2
Buildings 12 types
Farm73
House26
Wall10
Hill Fort6
Ox Cart Building6
Longhouse3
Sentry Tower3
Armory2
Town Center2
Great Hall1
Market1
Temple1
God powers 4 invoked
Flaming Weapons1
Nidhogg1
Spy1
Undermine1