Advanced match analysis
LipolesSalva vs TOP1
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 23056
- Duration
- 28:36
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
<color=0,1,1,0,0,.4>LipolesSalva
Amaterasu · Elo 1137 +13
28:36
Match length
Defeated
TOP1
Isis · Elo 1050 -13
62.3% win probability
Pre-match · LipolesSalva favored
win probability 37.7%
Key momentsIn match order
<color=0,1,1,0,0,.4>LipolesSalva
Amaterasu · Purple- EAPM
- 47.9
- Favorite unit
- Naginata Rider 37 fielded
- Largest army
- 209
- First expansion
- 6:12
Age path
MinakatatomiClassical · Est. start 4:40
HachimanHeroic · Est. start 14:35
TakemikazuchiMythic · Est. start 23:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Water commitment1 dock build events
Large army production209 military units
No post-game awards
TOP1
Isis · Blue- EAPM
- 32.3
- Favorite unit
- Slinger 92 fielded
- Largest army
- 269
- First expansion
- 12:01
Age path
AnubisClassical · Est. start 3:01
NephthysHeroic · Est. start 17:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,000 total resource volume
Large army production269 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,000 total volume›
<color=0,1,1,0,0,.4>LipolesSalva
Bought
No buys
Sold
No sells
Total player market volume0
TOP1
Bought
No buys
Sold
Total player market volume5,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.