Replay-derived match flow, timings, and composition.

Advanced match analysis

LipolesSalva vs TOP1

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
23056
Duration
28:36
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
<color=0,1,1,0,0,.4>LipolesSalva Amaterasu · Elo 1137 +13
28:36 Match length
Defeated
TOP1 Isis · Elo 1050 -13
62.3% win probability Pre-match · LipolesSalva favored win probability 37.7%
Key momentsIn match order
Fastest Classical
4:01* TOP1 Anubis · estimated
First pressure
5:40 TOP1 Barracks
First extra TC
6:12 <color=0,1,1,0,0,.4>LipolesSalva Town Center
Armory timing
6:45 TOP1 Armory
Fastest Heroic
15:50* <color=0,1,1,0,0,.4>LipolesSalva Hachiman · estimated
Market timing
19:33 TOP1 Market
Fortress timing
22:07 <color=0,1,1,0,0,.4>LipolesSalva Castle
Fastest Mythic
25:07* <color=0,1,1,0,0,.4>LipolesSalva Takemikazuchi · estimated

<color=0,1,1,0,0,.4>LipolesSalva

Amaterasu · Purple
Win 1137 +13
EAPM
47.9
Favorite unit
Naginata Rider
37 fielded
Largest army
209
First expansion
6:12
Age path
MinakatatomiClassical · Est. start 4:40
HachimanHeroic · Est. start 14:35
TakemikazuchiMythic · Est. start 23:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Water commitment1 dock build events
Large army production209 military units
No post-game awards

TOP1

Isis · Blue
Loss 1050 -13
EAPM
32.3
Favorite unit
Slinger
92 fielded
Largest army
269
First expansion
12:01
Age path
AnubisClassical · Est. start 3:01
NephthysHeroic · Est. start 17:38
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,000 total resource volume
Large army production269 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,000 total volume

<color=0,1,1,0,0,.4>LipolesSalva

Bought

No buys

Sold

No sells

Total player market volume0

TOP1

Bought

No buys

Sold

Food3,000
Wood2,000
Total player market volume5,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color=0,1,1,0,0,.4>LipolesSalva

Army · 209

Units

Naginata Rider37
Samurai32
Yumi Horse Archer30
Yumi Archer24
Daimyo20
Bushi16
Shinobi16
Wanyudo16
Yari Spearman10
Onmyoji2
Onna Musha2
Oyumi2
Tengu2
Buildings 15 types
Farm74
House27
Wall21
Stable Japanese10
Sentry Tower8
Mining Camp Japanese7
Shrine Japanese7
Castle5
Watermill5
Guardhouse3
Town Center3
Dojo2
Armory1
Dock1
Temple1
God powers 3 invoked
Shogun2
Solar Shield1

TOP1

Army · 269

Units

Slinger92
Anubite74
Spearman48
Axeman28
Scorpion Man15
Chariot Archer6
War Elephant6
Buildings 17 types
Farm50
House16
Market10
Obelisk9
Barracks8
Lumber Camp7
Granary6
Migdol Stronghold5
Mining Camp4
Armory3
Monument To Soldiers2
Temple2
Town Center2
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
Sentry Tower1
God powers 3 invoked
Ancestors1
Plague Of Serpents1
Prosperity1