Replay-derived match flow, timings, and composition.

Advanced match analysis

Kugelhenker vs S A M

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
20447
Duration
24:03
Patch
19.17020
Played
· 7 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Kugelhenker Ra · Elo 983 +15
24:03 Match length
Defeated
S A M Freyr · Elo 905 -44
61.0% win probability Pre-match · Kugelhenker favored win probability 39.0%
Key momentsIn match order
First pressure
4:22 S A M Hersir trained
Fastest Classical
4:40* Kugelhenker Ptah · estimated
First extra TC
4:57 Kugelhenker Town Center
Armory timing
6:10 Kugelhenker Armory
Market timing
6:12 Kugelhenker Market
Fastest Heroic
10:05* Kugelhenker Sekhmet · estimated
Fortress timing
12:28 Kugelhenker Migdol Stronghold
Fastest Mythic
22:01* Kugelhenker Osiris · estimated

Kugelhenker

Ra · Yellow
Win 983 +15
EAPM
25.4
Favorite unit
Axeman
115 fielded
Largest army
157
First expansion
4:57
Age path
PtahClassical · Research start 3:40
SekhmetHeroic · Est. start 8:50
OsirisMythic · Est. start 20:01
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Market economy4,700 total resource volume
Large army production157 military units
No post-game awards

S A M

Freyr · Pink
Loss 905 -44
EAPM
38.1
Favorite unit
Berserk
37 fielded
Largest army
176
First expansion
12:04
Age path
UllrClassical · Est. start 3:59
AegirHeroic · Est. start 9:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling20 wall build events
Large army production176 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,700 total volume

Kugelhenker

Bought

Food1,100

Sold

Food1,400
Wood2,200
Total player market volume4,700

S A M

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kugelhenker

Army · 157

Units

Axeman115
War Elephant18
Spearman17
Slinger4
Scarab3
Buildings 17 types
Farm53
House35
Wall22
Barracks6
Granary3
Mining Camp3
Obelisk3
Lumber Camp2
Migdol Stronghold2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 7 invoked
Rain5
Citadel1
Son Of Osiris1

S A M

Army · 176

Units

Berserk37
Throwing Axeman35
Draugr29
Hersir27
Raiding Cavalry22
Godi9
Jarl9
Portable Ram6
Hirdman2
Buildings 9 types
Farm22
Wall20
House14
Longhouse5
Ox Cart Building3
Temple3
Town Center2
Armory1
Great Hall1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1