Replay-derived match flow, timings, and composition.

Advanced match analysis

Mathis#2683 vs ただジムで疲れてるだ

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
18586
Duration
24:20
Patch
19.17020
Played
· 7 hours ago
Giza map preview
MapGiza
Defeated
Mathis#2683 Poseidon · Elo 1122 -13
24:20 Match length
Winner
ただジムで疲れてるだ Tsukuyomi · Elo 1212 +13
37.3% win probability Pre-match · ただジムで疲れてるだ favored win probability 62.7%
Key momentsIn match order
Fastest Classical
3:56* Mathis#2683 Hermes · estimated
First pressure
4:06 Mathis#2683 Stable
Armory timing
7:54 Mathis#2683 Armory
Fastest Heroic
10:40* Mathis#2683 Dionysus · estimated
Fortress timing
14:55 ただジムで疲れてるだ Castle
Fastest Mythic
17:25* ただジムで疲れてるだ Watatsumi · estimated
First extra TC
21:21 ただジムで疲れてるだ Town Center
Market timing
23:36 ただジムで疲れてるだ Market

Mathis#2683

Poseidon · Blue
Loss 1122 -13
EAPM
35.5
Favorite unit
Hippeus
56 fielded
Largest army
130
First expansion
—
Age path
HermesClassical · Est. start 2:56
DionysusHeroic · Est. start 9:24
HephaestusMythic · Est. start 20:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling33 wall build events
Large army production130 military units
No post-game awards

ただジムで疲れてるだ

Tsukuyomi · Grey
Win 1212 +13
EAPM
56.9
Favorite unit
Yari Spearman
24 fielded
Largest army
90
First expansion
21:21
Age path
Inari OkamiClassical · Est. start 3:36
HachimanHeroic · Est. start 10:55
WatatsumiMythic · Est. start 15:55
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling18 wall build events
Large army production90 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mathis#2683

Army · 130

Units

Hippeus56
Prodromos27
Hypaspist16
Hoplite9
Centaur6
Hetairos4
Theseus4
Atalanta3
Hydra3
Hippolyta1
Petrobolos1
Buildings 11 types
Farm38
Wall33
House17
Storehouse7
Military Academy6
Granary5
Stable5
Archery Range3
Fortress2
Armory1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

ただジムで疲れてるだ

Army · 90

Units

Yari Spearman24
Naginata Rider20
Onmyoji20
Samurai10
Bushi9
Yumi Horse Archer4
Daimyo1
Kitsune1
Oyumi1
Buildings 14 types
Farm21
Wall18
House16
Watermill10
Shrine Japanese6
Dojo4
Guardhouse4
Mining Camp Japanese4
Stable Japanese3
Castle2
Market2
Armory1
Temple1
Town Center1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1