Advanced match analysis
Fallen vs duduthespartan
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 26517
- Duration
- 22:38
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Fallen
Poseidon · Elo 1931 +14
22:38
Match length
Defeated
duduthespartan
Set · Elo 1853 -14
61.0% win probability
Pre-match · Fallen favored
win probability 39.0%
Key momentsIn match order
Fallen
Poseidon · Blue- EAPM
- 84.2
- Favorite unit
- Hippeus 75 fielded
- Largest army
- 140
- First expansion
- 4:17
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 14:12
HephaestusMythic · Est. start 19:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling51 wall build events
Market economy300 total resource volume
Large army production140 military units
No post-game awards
duduthespartan
Set · Red- EAPM
- 49.9
- Favorite unit
- Spearman 74 fielded
- Largest army
- 130
- First expansion
- —
Age path
AnubisClassical · Research start 3:19
NephthysHeroic · Est. start 14:59
ThothMythic · Research start 17:16
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Market economy1,500 total resource volume
Large army production130 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
Fallen
Bought
No buys
Sold
Total player market volume300
duduthespartan
Bought
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.