Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs duduthespartan

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
26517
Duration
22:38
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
Fallen Poseidon · Elo 1931 +14
22:38 Match length
Defeated
duduthespartan Set · Elo 1853 -14
61.0% win probability Pre-match · Fallen favored win probability 39.0%
Key momentsIn match order
Fastest Classical
3:48* Fallen Hermes · estimated
First extra TC
4:17 Fallen Town Center
Market timing
4:49 duduthespartan Market
Armory timing
5:19 duduthespartan Armory
First pressure
5:30 duduthespartan Barracks
Fastest Heroic
15:27* Fallen Dionysus · estimated
Fortress timing
16:32 duduthespartan Migdol Stronghold
Fastest Mythic
19:16* duduthespartan Thoth · estimated

Fallen

Poseidon · Blue
Win 1931 +14
EAPM
84.2
Favorite unit
Hippeus
75 fielded
Largest army
140
First expansion
4:17
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 14:12
HephaestusMythic · Est. start 19:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling51 wall build events
Market economy300 total resource volume
Large army production140 military units
No post-game awards

duduthespartan

Set · Red
Loss 1853 -14
EAPM
49.9
Favorite unit
Spearman
74 fielded
Largest army
130
First expansion
—
Age path
AnubisClassical · Research start 3:19
NephthysHeroic · Est. start 14:59
ThothMythic · Research start 17:16
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling9 wall build events
Market economy1,500 total resource volume
Large army production130 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

Fallen

Bought

No buys

Sold

Wood300
Total player market volume300

duduthespartan

Bought

Food900

Sold

Wood600
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 140

Units

Hippeus75
Toxotes47
Atalanta4
Centaur4
Petrobolos3
Theseus3
Prodromos2
Hippolyta1
Polyphemus1
Buildings 13 types
Wall51
Farm28
House19
Storehouse10
Granary7
Stable6
Town Center4
Archery Range2
Armory1
Fortress1
Market1
Military Academy1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

duduthespartan

Army · 130

Units

Spearman74
Slinger29
Anubite12
War Elephant6
Chariot Archer4
Siege Tower4
Scorpion Man1
Buildings 14 types
House18
Wall9
Granary8
Mining Camp8
Obelisk7
Barracks4
Lumber Camp3
Temple2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 4 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Vision1