Replay-derived match flow, timings, and composition.

Advanced match analysis

nortow + ABDIEL8425 vs aaccdd148 + Desmond

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
17411
Duration
26:59
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1062
nortow Thor · Elo 1036 +17
ABDIEL8425 Loki · Elo 1087 +14
26:59 Match length
Defeat Team Elo 1004
aaccdd148 Demeter · Elo 1015 -35
Desmond Amaterasu · Elo 992 -36
58.3% win probability Pre-match · nortow + ABDIEL8425 favored win probability 41.7%
Key momentsIn match order
Armory timing
0:10 nortow Dwarven Armory
Fastest Classical
3:32* Desmond Ame No Uzume · estimated
First pressure
3:38 ABDIEL8425 Hersir trained
Market timing
11:16 Desmond Market
First extra TC
12:04 nortow Town Center
Fastest Heroic
14:01* Desmond Hachiman · estimated
Fortress timing
17:17 Desmond Castle
Fastest Mythic
25:01* nortow Baldr · estimated

nortow

Thor · Blue · Team 1
Win 1036 +17
EAPM
50.0
Favorite unit
Berserk
68 fielded
Largest army
211
First expansion
12:04
Age path
ForsetiClassical · Research start 4:37
BragiHeroic · Research start 17:36
BaldrMythic · Research start 23:01
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom9 expansion build events
Heavy walling17 wall build events
Large army production211 military units
No post-game awards

aaccdd148

Demeter · Red · Team 2
Loss 1015 -35
EAPM
24.1
Favorite unit
Toxotes
97 fielded
Largest army
114
First expansion
—
Age path
PanClassical · Research start 3:44
HestiaHeroic · Research start 19:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production114 military units
No post-game awards

ABDIEL8425

Loki · Yellow · Team 1
Win 1087 +14
EAPM
7.3
Favorite unit
Hersir
4 fielded
Largest army
4
First expansion
—
Age path
HeimdallClassical · Est. start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Desmond

Amaterasu · Green · Team 2
Loss 992 -36
EAPM
37.6
Favorite unit
Naginata Rider
21 fielded
Largest army
73
First expansion
12:05
Age path
Ame No UzumeClassical · Est. start 2:32
HachimanHeroic · Est. start 12:46
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

nortow

Bought

No buys

Sold

No sells

Total player market volume0

aaccdd148

Bought

No buys

Sold

No sells

Total player market volume0

ABDIEL8425

Bought

No buys

Sold

No sells

Total player market volume0

Desmond

Bought

Food1,000
Wood300

Sold

Wood1,300
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nortow

Army · 211

Units

Berserk68
Raiding Cavalry38
Godi33
Hersir23
Throwing Axeman15
Jarl12
Troll9
Hirdman6
Portable Ram4
Ballista3
Buildings 13 types
Farm76
House47
Wall17
Great Hall8
Town Center8
Longhouse6
Ox Cart Building6
Hill Fort4
Temple3
Sentry Tower2
Dwarven Armory1
Market1
Village Center1
God powers 2 invoked
Healing Spring2

aaccdd148

Army · 114

Units

Toxotes97
Hamadryad10
Iolaus3
Orpheus3
Lykaon Villager1
Buildings 8 types
House17
Storehouse6
Archery Range5
Farm5
Temple3
Granary2
Armory1
Fortress1
God powers 2 invoked
Arcadian Meadow1
Communal Hearth1

ABDIEL8425

Army · 4

Units

Hersir4
Buildings 4 types
House3
Ox Cart Building3
Armory1
Temple1
God powers 2 invoked
Spy1
Undermine1

Desmond

Army · 73

Units

Naginata Rider21
Yari Spearman13
Yumi Horse Archer11
Samurai8
Yumi Archer7
Daimyo5
Bushi4
Kamaitachi2
Onna Musha2
Buildings 13 types
Farm34
House20
Stable Japanese10
Mining Camp Japanese7
Dojo6
Guardhouse4
Shrine Japanese4
Watermill4
Town Center3
Armory2
Castle2
Market2
Temple1
God powers 2 invoked
Goshinboku1
Shogun1