Replay-derived match flow, timings, and composition.

Advanced match analysis

oracleofatlantis vs topo

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
29001
Duration
30:08
Patch
19.17020
Played
· 7 hours ago
Cloud Forest map preview
MapCloud Forest
Winner
oracleofatlantis Susanoo · Elo 1112 +19
30:08 Match length
Defeated
topo Set · Elo 1130 -19
47.4% win probability Pre-match · topo favored · Upset win probability 52.6%
Key momentsIn match order
Fastest Classical
4:41* oracleofatlantis Minakatatomi · estimated
First pressure
6:09 oracleofatlantis Stable Japanese
Armory timing
9:48 topo Armory
Market timing
11:10 topo Market
Fastest Heroic
12:34* topo Sekhmet · estimated
Fortress timing
13:04 topo Migdol Stronghold
First extra TC
14:51 topo Town Center
Fastest Mythic
21:00* oracleofatlantis Watatsumi · estimated

oracleofatlantis

Susanoo · Green
Win 1112 +19
EAPM
33.9
Favorite unit
Samurai
44 fielded
Largest army
156
First expansion
15:05
Age path
MinakatatomiClassical · Est. start 3:41
RaijinHeroic · Est. start 14:59
WatatsumiMythic · Est. start 19:00
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy8,000 total resource volume
Large army production156 military units
No post-game awards

topo

Set · Maroon
Loss 1130 -19
EAPM
44.8
Favorite unit
Axeman
39 fielded
Largest army
135
First expansion
14:51
Age path
PtahClassical · Research start 3:42
SekhmetHeroic · Research start 11:19
HorusMythic · Est. start 24:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy7,500 total resource volume
Large army production135 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 15,500 total volume

oracleofatlantis

Bought

Food2,000
Wood3,500

Sold

Food2,500
Total player market volume8,000

topo

Bought

No buys

Sold

Food2,000
Wood5,500
Total player market volume7,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

oracleofatlantis

Army · 156

Units

Samurai44
Shinobi41
Yari Spearman14
Naginata Rider10
Raiju10
Yumi Archer9
Yumi Horse Archer7
Bushi6
Daimyo5
Kitsune4
Wanyudo3
Onna Musha2
Oyumi1
Buildings 14 types
House26
Farm14
Watermill11
Mining Camp Japanese8
Shrine Japanese8
Castle7
Wall5
Town Center4
Dojo2
Guardhouse2
Stable Japanese2
Armory1
Market1
Temple1
God powers 9 invoked
Kusanagi3
Thunder Burst3
Shrine Of The Hunt2
Dragon Typhoon1

topo

Army · 135

Units

Axeman39
Camel Rider33
Chariot Archer22
Spearman18
Siege Tower9
Slinger9
Avenger3
Catapult2
Buildings 16 types
Farm40
Obelisk21
House17
Granary16
Wall11
Barracks7
Lumber Camp6
Migdol Stronghold6
Mining Camp6
Market3
Temple2
Town Center2
Armory1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 8 invoked
Vision5
Citadel1
Shifting Sands1
Tornado1