Replay-derived match flow, timings, and composition.

Advanced match analysis

RequeL vs 0000000

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
13223
Duration
16:27
Patch
19.17020
Played
· 7 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
RequeL Poseidon · Elo 1545 -14
16:27 Match length
Winner
0000000 Zeus · Elo 1610 +14
40.8% win probability Pre-match · 0000000 favored win probability 59.2%
Key momentsIn match order
Fastest Classical
3:31* RequeL Hermes · estimated
First pressure
3:44 RequeL Stable
Market timing
7:30 RequeL Market
Armory timing
9:15 0000000 Armory
Fastest Heroic
10:15* RequeL Aphrodite · estimated
Fortress timing
11:53 0000000 Fortress

RequeL

Poseidon · Blue
Loss 1545 -14
EAPM
68.9
Favorite unit
Prodromos
7 fielded
Largest army
27
First expansion
—
Age path
HermesClassical · Research start 2:31
AphroditeHeroic · Est. start 9:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
No post-game awards

0000000

Zeus · Red
Win 1610 +14
EAPM
72.9
Favorite unit
Hippeus
30 fielded
Largest army
59
First expansion
—
Age path
HermesClassical · Research start 2:52
DionysusHeroic · Est. start 10:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RequeL

Army · 27

Units

Prodromos7
Hippeus6
Hoplite6
Atalanta3
Hippolyta2
Hypaspist1
Nemean Lion1
Theseus1
Buildings 10 types
House10
Farm7
Wall6
Stable4
Storehouse4
Granary3
Military Academy2
Fortress1
Market1
Temple1
God powers 3 invoked
Cease Fire1
Curse1
Lure1

0000000

Army · 59

Units

Hippeus30
Prodromos11
Hypaspist8
Centaur6
Heracles2
Jason2
Buildings 8 types
House15
Stable4
Storehouse4
Granary3
Military Academy3
Armory1
Fortress1
Temple1
God powers 2 invoked
Bolt2