Replay-derived match flow, timings, and composition.

Advanced match analysis

@SUKRUBERKSU + Nash Death vs KAZ + Markus Ekinus

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
10901
Duration
27:16
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Defeat Team Elo 818
@SUKRUBERKSU Zeus · Elo 804 -20
Nash Death Thor · Elo 833 -16
27:16 Match length
Victory Team Elo 864
KAZ Ra · Elo 856 +16
Markus Ekinus Freyr · Elo 873 +15
43.4% win probability Pre-match · KAZ + Markus Ekinus favored win probability 56.6%
Key momentsIn match order
Armory timing
2:37 Nash Death Dwarven Armory
Fastest Classical
4:55* KAZ Ptah · estimated
First pressure
5:03 Markus Ekinus Great Hall
Fastest Heroic
8:16* KAZ Sekhmet · estimated
First extra TC
10:04 KAZ Town Center
Fortress timing
11:30 Markus Ekinus Hill Fort
Market timing
12:01 KAZ Market
Fastest Mythic
18:01* Markus Ekinus Hel · estimated

@SUKRUBERKSU

Zeus · Blue · Team 1
Loss 804 -20
EAPM
26.5
Favorite unit
Toxotes
71 fielded
Largest army
237
First expansion
18:34
Age path
AthenaClassical · Research start 4:11
DionysusHeroic · Research start 14:52
HephaestusMythic · Research start 21:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy400 total resource volume
Large army production237 military units
No post-game awards

KAZ

Ra · Red · Team 2
Win 856 +16
EAPM
54.4
Favorite unit
Slinger
68 fielded
Largest army
124
First expansion
10:04
Age path
PtahClassical · Est. start 3:55
SekhmetHeroic · Research start 7:01
OsirisMythic · Est. start 16:15
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Large army production124 military units
No post-game awards

Nash Death

Thor · Yellow · Team 1
Loss 833 -16
EAPM
15.3
Favorite unit
Godi
19 fielded
Largest army
77
First expansion
12:38
Age path
FreyjaClassical · Research start 4:30
SkadiHeroic · Research start 14:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Markus Ekinus

Freyr · Green · Team 2
Win 873 +15
EAPM
26.9
Favorite unit
Huskarl
44 fielded
Largest army
143
First expansion
16:11
Age path
FreyjaClassical · Est. start 3:56
AegirHeroic · Est. start 7:37
HelMythic · Est. start 16:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Large army production143 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

@SUKRUBERKSU

Bought

No buys

Sold

Wood400
Total player market volume400

KAZ

Bought

No buys

Sold

No sells

Total player market volume0

Nash Death

Bought

No buys

Sold

No sells

Total player market volume0

Markus Ekinus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

@SUKRUBERKSU

Army · 237

Units

Toxotes71
Hoplite69
Hypaspist51
Myrmidon25
Minotaur5
Heracles4
Jason4
Petrobolos4
Odysseus2
Bellerophon1
Peltast1
Buildings 12 types
Farm22
House16
Wall13
Granary8
Storehouse6
Military Academy2
Town Center2
Archery Range1
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bronze1
Plenty Vault1
Restoration1

KAZ

Army · 124

Units

Slinger68
Spearman26
Scarab18
Axeman11
Mummy1
Buildings 16 types
Farm74
House18
Mining Camp9
Obelisk7
Lumber Camp5
Market5
Granary4
Migdol Stronghold3
Town Center3
Barracks2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Temple1
God powers 4 invoked
Citadel1
Rain1
Shifting Sands1
Son Of Osiris1

Nash Death

Army · 77

Units

Godi19
Jarl19
Throwing Axeman12
Hersir10
Valkyrie7
Raiding Cavalry6
Frost Giant2
Berserk1
Portable Ram1
Buildings 10 types
House21
Farm8
Great Hall4
Longhouse3
Temple3
Ox Cart Building2
Town Center2
Dwarven Armory1
Hill Fort1
Sentry Tower1
God powers 1 invoked
Frost1

Markus Ekinus

Army · 143

Units

Huskarl44
Throwing Axeman40
Hersir19
Raiding Cavalry15
Godi8
Valkyrie5
Hirdman2
Portable Ram2
Rock Giant2
Ballista1
Berserk1
Fire Giant1
Frost Giant1
Jarl1
Mountain Giant1
Buildings 11 types
House16
Farm15
Wall14
Great Hall5
Longhouse4
Ox Cart Building4
Hill Fort3
Town Center3
Temple2
Armory1
Market1
God powers 3 invoked
Gullinbursti1
Nidhogg1
Tempest1