Advanced match analysis
tw.tv/ognennyj vs Devil
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 18962
- Duration
- 18:35
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
tw.tv/ognennyj
Isis · Elo 1786 +25
18:35
Match length
Defeated
Devil
Loki · Elo 1973 -25
25.4% win probability
Pre-match · Devil favored · Upset
win probability 74.6%
Key momentsIn match order
tw.tv/ognennyj
Isis · Blue- EAPM
- 77.2
- Favorite unit
- Axeman 103 fielded
- Largest army
- 233
- First expansion
- 4:46
Age path
AnubisClassical · Research start 3:20
NephthysHeroic · Est. start 14:14
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production233 military units
No post-game awards
Devil
Loki · Red- EAPM
- 58.6
- Favorite unit
- Throwing Axeman 56 fielded
- Largest army
- 111
- First expansion
- 5:44
Age path
HeimdallClassical · Research start 3:04
BragiHeroic · Est. start 10:21
HelMythic · Research start 14:24
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,000 total resource volume
Large army production111 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
tw.tv/ognennyj
Bought
No buys
Sold
No sells
Total player market volume0
Devil
Bought
No buys
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.