Replay-derived match flow, timings, and composition.

Advanced match analysis

tw.tv/ognennyj vs Devil

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
18962
Duration
18:35
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Winner
tw.tv/ognennyj Isis · Elo 1786 +25
18:35 Match length
Defeated
Devil Loki · Elo 1973 -25
25.4% win probability Pre-match · Devil favored · Upset win probability 74.6%
Key momentsIn match order
First pressure
3:16 Devil Hersir trained
Fastest Classical
4:04* Devil Heimdall · estimated
First extra TC
4:46 tw.tv/ognennyj Town Center
Armory timing
6:46 tw.tv/ognennyj Armory
Market timing
8:45 tw.tv/ognennyj Market
Fastest Heroic
11:36* Devil Bragi · estimated
Fortress timing
12:28 Devil Hill Fort
Fastest Mythic
16:24* Devil Hel · estimated

tw.tv/ognennyj

Isis · Blue
Win 1786 +25
EAPM
77.2
Favorite unit
Axeman
103 fielded
Largest army
233
First expansion
4:46
Age path
AnubisClassical · Research start 3:20
NephthysHeroic · Est. start 14:14
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production233 military units
No post-game awards

Devil

Loki · Red
Loss 1973 -25
EAPM
58.6
Favorite unit
Throwing Axeman
56 fielded
Largest army
111
First expansion
5:44
Age path
HeimdallClassical · Research start 3:04
BragiHeroic · Est. start 10:21
HelMythic · Research start 14:24
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,000 total resource volume
Large army production111 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

tw.tv/ognennyj

Bought

No buys

Sold

No sells

Total player market volume0

Devil

Bought

No buys

Sold

Food500
Wood1,500
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tw.tv/ognennyj

Army · 233

Units

Axeman103
Slinger86
Spearman34
Anubite8
Siege Tower2
Buildings 15 types
Farm27
House20
Granary8
Barracks5
Mining Camp5
Lumber Camp4
Obelisk4
Temple3
Market2
Monument To Soldiers2
Town Center2
Armory1
Migdol Stronghold1
Monument To Villagers1
Siege Works1
God powers 2 invoked
Plague Of Serpents1
Prosperity1

Devil

Army · 111

Units

Throwing Axeman56
Hersir31
Berserk12
Godi4
Portable Ram3
Raiding Cavalry3
Fire Giant1
Hirdman1
Buildings 8 types
House13
Ox Cart Building7
Great Hall3
Longhouse3
Town Center2
Hill Fort1
Market1
Temple1
God powers 6 invoked
Spy3
Flaming Weapons1
Nidhogg1
Undermine1