Replay-derived match flow, timings, and composition.

Advanced match analysis

SilentHoof vs hockeymachine1989

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
22147
Duration
23:13
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Winner
SilentHoof Poseidon · Elo 1048 +48
23:13 Match length
Defeated
hockeymachine1989 Freyr · Elo 978 -16
59.9% win probability Pre-match · SilentHoof favored win probability 40.1%
Key momentsIn match order
First pressure
4:13 hockeymachine1989 Hersir trained
Fastest Classical
4:24* hockeymachine1989 Ullr · estimated
Armory timing
7:02 SilentHoof Armory
Fastest Heroic
17:33* hockeymachine1989 Bragi · estimated
First extra TC
17:46 SilentHoof Town Center
Fortress timing
18:45 SilentHoof Fortress
Market timing
19:28 hockeymachine1989 Market

SilentHoof

Poseidon · Blue
Win 1048 +48
EAPM
26.4
Favorite unit
Hippeus
80 fielded
Largest army
135
First expansion
17:46
Age path
HermesClassical · Research start 4:29
DionysusHeroic · Research start 17:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Large army production135 military units
No post-game awards

hockeymachine1989

Freyr · Red
Loss 978 -16
EAPM
32.8
Favorite unit
Raiding Cavalry
50 fielded
Largest army
140
First expansion
20:00
Age path
UllrClassical · Research start 3:24
BragiHeroic · Research start 16:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Large army production140 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SilentHoof

Army · 135

Units

Hippeus80
Toxotes31
Prodromos9
Petrobolos5
Peltast4
Theseus3
Atalanta1
Hippolyta1
Hydra1
Buildings 13 types
Farm30
House16
Stable7
Storehouse6
Wall6
Archery Range3
Granary3
Armory1
Fortress1
Market1
Sentry Tower1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

hockeymachine1989

Army · 140

Units

Raiding Cavalry50
Hirdman32
Throwing Axeman19
Hersir14
Portable Ram7
Huskarl6
Godi5
Draugr3
Battle Boar2
Berserk2
Buildings 11 types
Farm15
House15
Wall13
Longhouse4
Great Hall3
Ox Cart Building3
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Flaming Weapons1