Replay-derived match flow, timings, and composition.

Advanced match analysis

Ratold vs Adurmm

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
31925
Duration
21:06
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Defeated
Ratold Ra · Elo 1344 -16
21:06 Match length
Winner
Adurmm Zeus · Elo 1376 +16
45.4% win probability Pre-match · Adurmm favored win probability 54.6%
Key momentsIn match order
Fastest Classical
3:59* Adurmm Athena · estimated
First pressure
4:22 Adurmm Military Academy
Armory timing
8:21 Ratold Armory
First extra TC
9:44 Adurmm Town Center
Fastest Heroic
11:06* Ratold Sobek · estimated
Fortress timing
11:56 Ratold Migdol Stronghold

Ratold

Ra · Green
Loss 1344 -16
EAPM
76.8
Favorite unit
Axeman
24 fielded
Largest army
64
First expansion
16:37
Age path
PtahClassical · Est. start 3:16
SobekHeroic · Est. start 9:51
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
No post-game awards

Adurmm

Zeus · Grey
Win 1376 +16
EAPM
63.2
Favorite unit
Hoplite
61 fielded
Largest army
134
First expansion
9:44
Age path
AthenaClassical · Research start 2:59
ApolloHeroic · Research start 11:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
Large army production134 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ratold

Army · 64

Units

Axeman24
Spearman16
Chariot Archer12
Camel Rider9
Petsuchos1
Roc1
Wadjet1
Buildings 14 types
House18
Farm17
Obelisk16
Wall14
Granary7
Barracks3
Mining Camp3
Armory2
Migdol Stronghold2
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Locust Swarm1
Rain1
Shifting Sands1

Adurmm

Army · 134

Units

Hoplite61
Hippeus40
Hypaspist25
Heracles3
Petrobolos3
Jason1
Odysseus1
Buildings 10 types
House17
Granary8
Stable8
Storehouse8
Wall6
Military Academy5
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1