Advanced match analysis
threeminkrugs + Just Patrick + Fonseca vs DADDY + Sir Leaden + TNM_Zozi
- Queue
- Ranked 3v3 Supremacy
- Map
- Anatolia
- Map Seed
- 16367
- Duration
- 13:03
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeat
Team Elo 825
threeminkrugs
Ra · Elo 855 -6
Just Patrick
Poseidon · Elo 835 -5
Fonseca
Poseidon · Elo 785 -4
13:03
Match length
Victory
Team Elo 1121
DADDY
Gaia · Elo 1175 +4
Sir Leaden
Zeus · Elo 1150 +4
TNM_Zozi
Hades · Elo 1037 +7
15.4% win probability
Pre-match · DADDY + Sir Leaden + TNM_Zozi favored
win probability 84.6%
Key momentsIn match order
threeminkrugs
Ra · Blue · Team 1- EAPM
- 19.2
- Favorite unit
- Axeman 15 fielded
- Largest army
- 18
- First expansion
- —
Age path
PtahClassical · Research start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling13 wall build events
Water commitment2 dock build events
No post-game awards
DADDY
Gaia · Red · Team 2- EAPM
- 22.1
- Favorite unit
- Bireme 9 fielded
- Largest army
- 19
- First expansion
- 8:35
Age path
OceanusClassical · Est. start 3:53
TheiaHeroic · Est. start 9:52
HekateMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment2 dock build events
No post-game awards
Just Patrick
Poseidon · Grey · Team 1- EAPM
- 20.1
- Favorite unit
- Hippeus 9 fielded
- Largest army
- 21
- First expansion
- 6:06
Age path
HermesClassical · Est. start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Water commitment2 dock build events
Market economy400 total resource volume
No post-game awards
Sir Leaden
Zeus · Green · Team 2- EAPM
- 18.0
- Favorite unit
- Hoplite 13 fielded
- Largest army
- 26
- First expansion
- 7:19
Age path
AthenaClassical · Research start 5:34
ApolloHeroic · Research start 7:44
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
No post-game awards
Fonseca
Poseidon · Cyan · Team 1- EAPM
- 21.8
- Favorite unit
- Hippeus 18 fielded
- Largest army
- 49
- First expansion
- 10:58
Age path
AresClassical · Research start 5:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment2 dock build events
No post-game awards
TNM_Zozi
Hades · Pink · Team 2- EAPM
- 32.3
- Favorite unit
- Toxotes 34 fielded
- Largest army
- 51
- First expansion
- 7:37
Age path
AresClassical · Est. start 4:46
ApolloHeroic · Est. start 9:28
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
threeminkrugs
Bought
No buys
Sold
No sells
Total player market volume0
DADDY
Bought
No buys
Sold
No sells
Total player market volume0
Just Patrick
Bought
Sold
Total player market volume400
Sir Leaden
Bought
No buys
Sold
No sells
Total player market volume0
Fonseca
Bought
No buys
Sold
No sells
Total player market volume0
TNM_Zozi
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
threeminkrugs
Army · 18Units
Buildings ›14 types
God powers ›None invoked
No god powers recorded.