Replay-derived match flow, timings, and composition.

Advanced match analysis

threeminkrugs + Just Patrick + Fonseca vs DADDY + Sir Leaden + TNM_Zozi

Queue
Ranked 3v3 Supremacy
Map
Anatolia
Map Seed
16367
Duration
13:03
Patch
19.17020
Played
· 7 hours ago
Anatolia map preview
MapAnatolia
Defeat Team Elo 825
threeminkrugs Ra · Elo 855 -6
Just Patrick Poseidon · Elo 835 -5
Fonseca Poseidon · Elo 785 -4
13:03 Match length
Victory Team Elo 1121
DADDY Gaia · Elo 1175 +4
Sir Leaden Zeus · Elo 1150 +4
TNM_Zozi Hades · Elo 1037 +7
15.4% win probability Pre-match · DADDY + Sir Leaden + TNM_Zozi favored win probability 84.6%
Key momentsIn match order
Fastest Classical
4:24* Just Patrick Hermes · estimated
First pressure
5:12 Just Patrick Stable
First extra TC
6:06 Just Patrick Town Center
Market timing
6:52 Just Patrick Market
Armory timing
6:53 Sir Leaden Armory
Fastest Heroic
8:59* Sir Leaden Apollo · estimated
Fortress timing
12:23 DADDY Palace

threeminkrugs

Ra · Blue · Team 1
Loss 855 -6
EAPM
19.2
Favorite unit
Axeman
15 fielded
Largest army
18
First expansion
—
Age path
PtahClassical · Research start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Heavy walling13 wall build events
Water commitment2 dock build events
No post-game awards

DADDY

Gaia · Red · Team 2
Win 1175 +4
EAPM
22.1
Favorite unit
Bireme
9 fielded
Largest army
19
First expansion
8:35
Age path
OceanusClassical · Est. start 3:53
TheiaHeroic · Est. start 9:52
HekateMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment2 dock build events
No post-game awards

Just Patrick

Poseidon · Grey · Team 1
Loss 835 -5
EAPM
20.1
Favorite unit
Hippeus
9 fielded
Largest army
21
First expansion
6:06
Age path
HermesClassical · Est. start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
Water commitment2 dock build events
Market economy400 total resource volume
No post-game awards

Sir Leaden

Zeus · Green · Team 2
Win 1150 +4
EAPM
18.0
Favorite unit
Hoplite
13 fielded
Largest army
26
First expansion
7:19
Age path
AthenaClassical · Research start 5:34
ApolloHeroic · Research start 7:44
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
No post-game awards

Fonseca

Poseidon · Cyan · Team 1
Loss 785 -4
EAPM
21.8
Favorite unit
Hippeus
18 fielded
Largest army
49
First expansion
10:58
Age path
AresClassical · Research start 5:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment2 dock build events
No post-game awards

TNM_Zozi

Hades · Pink · Team 2
Win 1037 +7
EAPM
32.3
Favorite unit
Toxotes
34 fielded
Largest army
51
First expansion
7:37
Age path
AresClassical · Est. start 4:46
ApolloHeroic · Est. start 9:28
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Water commitment1 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

threeminkrugs

Bought

No buys

Sold

No sells

Total player market volume0

DADDY

Bought

No buys

Sold

No sells

Total player market volume0

Just Patrick

Bought

Wood100

Sold

Food300
Total player market volume400

Sir Leaden

Bought

No buys

Sold

No sells

Total player market volume0

Fonseca

Bought

No buys

Sold

No sells

Total player market volume0

TNM_Zozi

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

threeminkrugs

Army · 18

Units

Axeman15
Wadjet3
Buildings 14 types
Wall13
House9
Farm5
Obelisk5
Barracks3
Dock2
Granary2
Mining Camp2
Temple2
Armory1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
God powers None invoked

No god powers recorded.

DADDY

Army · 19

Units

Bireme9
Fire Ship5
Dryad3
Arcus1
Contarius1
Buildings 10 types
Manor9
Dock2
Armory1
Counter Barracks1
Economic Guild1
Market1
Military Barracks1
Palace1
Temple1
Town Center1
God powers 8 invoked
Gaia Forest4
Carnivora2
Hesperides Tree2

Just Patrick

Army · 21

Units

Hippeus9
Juggernaut5
Pentekonter5
Theseus1
Trireme1
Buildings 12 types
House13
Wall12
Farm7
Storehouse3
Dock2
Stable2
Archery Range1
Armory1
Granary1
Market1
Temple1
Town Center1
God powers 1 invoked
Lure1

Sir Leaden

Army · 26

Units

Hoplite13
Hypaspist12
Jason1
Buildings 10 types
House10
Storehouse5
Military Academy4
Dock2
Town Center2
Armory1
Fortress1
Granary1
Market1
Temple1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1

Fonseca

Army · 49

Units

Hippeus18
Hoplite16
Pentekonter11
Juggernaut2
Theseus1
Trireme1
Buildings 8 types
House20
Dock2
Granary2
Military Academy2
Stable2
Storehouse2
Temple1
Town Center1
God powers 1 invoked
Lure1

TNM_Zozi

Army · 51

Units

Toxotes34
Hoplite16
Ajax1
Buildings 11 types
House12
Farm11
Archery Range2
Granary2
Storehouse2
Armory1
Dock1
Market1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Sentinel1