Replay-derived match flow, timings, and composition.

Advanced match analysis

IK1nGI vs Peruvator

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
16331
Duration
17:49
Patch
19.17020
Played
· 7 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
IK1nGI Hades · Elo 1471 -15
17:49 Match length
Winner
Peruvator Zeus · Elo 1513 +15
44.0% win probability Pre-match · Peruvator favored win probability 56.0%
Key momentsIn match order
Fastest Classical
3:43* Peruvator Hermes · estimated
First pressure
4:07 Peruvator Stable
Armory timing
9:15 Peruvator Armory
First extra TC
11:22 Peruvator Town Center
Fastest Heroic
16:21* Peruvator Dionysus · estimated

IK1nGI

Hades · Blue
Loss 1471 -15
EAPM
55.5
Favorite unit
Hoplite
175 fielded
Largest army
200
First expansion
—
Age path
AthenaClassical · Research start 2:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production200 military units
No post-game awards

Peruvator

Zeus · Red
Win 1513 +15
EAPM
70.6
Favorite unit
Hoplite
27 fielded
Largest army
76
First expansion
11:22
Age path
HermesClassical · Research start 2:43
DionysusHeroic · Est. start 15:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling7 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IK1nGI

Army · 200

Units

Hoplite175
Minotaur10
Achilles6
Ajax5
Hippeus4
Buildings 8 types
House12
Granary6
Wall5
Storehouse4
Military Academy3
Stable2
Armory1
Temple1
God powers 2 invoked
Restoration1
Sentinel1

Peruvator

Army · 76

Units

Hoplite27
Hippeus23
Hypaspist15
Centaur7
Heracles1
Jason1
Odysseus1
Prodromos1
Buildings 10 types
House12
Farm7
Wall7
Granary6
Storehouse5
Military Academy4
Stable2
Temple2
Armory1
Town Center1
God powers 2 invoked
Bolt1
Cease Fire1