Replay-derived match flow, timings, and composition.

Advanced match analysis

EpicoJackal vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
17562
Duration
18:03
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
EpicoJackal Gaia · Elo 1142 +15
18:03 Match length
Defeated
BRCwolf Gaia · Elo 1100 -15
56.0% win probability Pre-match · EpicoJackal favored win probability 44.0%
Key momentsIn match order
First pressure
3:26 BRCwolf Military Barracks
Fastest Classical
3:46* BRCwolf Oceanus · estimated
First extra TC
4:24 EpicoJackal Town Center
Armory timing
9:23 BRCwolf Armory
Fastest Heroic
12:43* BRCwolf Rheia · estimated
Fortress timing
14:46 BRCwolf Palace

EpicoJackal

Gaia · Blue
Win 1142 +15
EAPM
50.9
Favorite unit
Murmillo
14 fielded
Largest army
64
First expansion
4:24
Age path
OceanusClassical · Research start 3:02
RheiaHeroic · Research start 12:46
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

BRCwolf

Gaia · Red
Loss 1100 -15
EAPM
59.2
Favorite unit
Murmillo
18 fielded
Largest army
55
First expansion
—
Age path
OceanusClassical · Est. start 2:46
RheiaHeroic · Est. start 11:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

EpicoJackal

Army · 64

Units

Murmillo14
Katapeltes13
Turma11
Contarius10
Cheiroballista6
Arcus5
Caladria5
Buildings 6 types
Manor8
Counter Barracks3
Military Barracks3
Town Center2
Armory1
Temple1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1

BRCwolf

Army · 55

Units

Murmillo18
Fanatic16
Turma9
Caladria6
Oracle3
Katapeltes2
Cheiroballista1
Buildings 8 types
Manor8
Counter Barracks4
Military Barracks4
Palace4
Armory2
Economic Guild2
Farm2
Temple1
God powers 6 invoked
Carnivora3
Gaia Forest2
Traitor1