Replay-derived match flow, timings, and composition.

Advanced match analysis

Carliber vs Alonso2002X

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
9815
Duration
14:50
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Carliber Odin · Elo 1525 +16
14:50 Match length
Defeated
Alonso2002X Kronos · Elo 1499 -16
53.7% win probability Pre-match · Carliber favored win probability 46.3%
Key momentsIn match order
First pressure
2:08 Carliber Hersir trained
Fastest Classical
3:17* Alonso2002X Prometheus · estimated
Armory timing
6:48 Alonso2002X Armory

Carliber

Odin · Blue
Win 1525 +16
EAPM
100.7
Favorite unit
Throwing Axeman
33 fielded
Largest army
78
First expansion
—
Age path
FreyjaClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Alonso2002X

Kronos · Red
Loss 1499 -16
EAPM
56.9
Favorite unit
Katapeltes
35 fielded
Largest army
99
First expansion
—
Age path
PrometheusClassical · Est. start 2:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production99 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Carliber

Army · 78

Units

Throwing Axeman33
Hersir20
Raiding Cavalry18
Berserk4
Valkyrie3
Buildings 7 types
House11
Farm7
Ox Cart Building4
Longhouse3
Great Hall2
Temple2
Armory1
God powers 2 invoked
Forest Fire1
Great Hunt1

Alonso2002X

Army · 99

Units

Katapeltes35
Turma33
Murmillo23
Cheiroballista6
Promethean2
Buildings 6 types
Counter Barracks5
Manor5
Military Barracks3
Armory1
Economic Guild1
Temple1
God powers 11 invoked
Valor10
Deconstruction1