Replay-derived match flow, timings, and composition.

Advanced match analysis

SedroPanchez + kyle.joyce vs brunobrjr7 + Kalash

Queue
Ranked 2v2 Supremacy
Map
Mount Olympus
Map Seed
19889
Duration
23:10
Patch
19.17020
Played
· 7 hours ago
Mount Olympus map preview
MapMount Olympus
Victory Team Elo 1198
SedroPanchez Gaia · Elo 1196 +16
kyle.joyce Fuxi · Elo 1199 +16
23:10 Match length
Defeat Team Elo 1165
brunobrjr7 Oranos · Elo 1182 -17
<color=0,1,1,0,0,.4>Kalash Tsukuyomi · Elo 1148 -15
54.7% win probability Pre-match · SedroPanchez + kyle.joyce favored win probability 45.3%
Key momentsIn match order
Fastest Classical
3:57* kyle.joyce Xuannu · estimated
First pressure
4:19 SedroPanchez Counter Barracks
Armory timing
9:48 kyle.joyce Armory
Fastest Heroic
12:01* kyle.joyce Nuba · estimated
First extra TC
12:11 kyle.joyce Town Center
Fortress timing
13:24 SedroPanchez Palace
Market timing
16:38 kyle.joyce Market
Fastest Mythic
19:20* SedroPanchez Atlas · estimated

SedroPanchez

Gaia · Blue · Team 1
Win 1196 +16
EAPM
40.4
Favorite unit
Contarius
84 fielded
Largest army
123
First expansion
14:34
Age path
OceanusClassical · Research start 3:04
TheiaHeroic · Research start 11:53
AtlasMythic · Est. start 17:20
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production123 military units
No post-game awards

brunobrjr7

Oranos · Red · Team 2
Loss 1182 -17
EAPM
33.1
Favorite unit
Murmillo
24 fielded
Largest army
73
First expansion
14:26
Age path
OceanusClassical · Research start 3:11
HyperionHeroic · Est. start 14:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling8 wall build events
No post-game awards

kyle.joyce

Fuxi · Yellow · Team 1
Win 1199 +16
EAPM
24.1
Favorite unit
Wuzu Javelineer
37 fielded
Largest army
138
First expansion
12:11
Age path
XuannuClassical · Research start 2:57
NubaHeroic · Research start 10:46
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production138 military units
No post-game awards

<color=0,1,1,0,0,.4>Kalash

Tsukuyomi · Green · Team 2
Loss 1148 -15
EAPM
39.4
Favorite unit
Naginata Rider
48 fielded
Largest army
192
First expansion
13:39
Age path
Inari OkamiClassical · Research start 3:41
FujinHeroic · Research start 13:44
WatatsumiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Large army production192 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SedroPanchez

Army · 123

Units

Contarius84
Katapeltes17
Dryad12
Fanatic5
Murmillo3
Caladria2
Buildings 12 types
Farm20
Manor9
Wall6
Military Barracks5
Counter Barracks2
Market2
Town Center2
Armory1
Economic Guild1
Palace1
Sentry Tower1
Temple1
God powers 9 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2
Implode2

brunobrjr7

Army · 73

Units

Murmillo24
Cheiroballista14
Arcus11
Destroyer6
Caladria5
Katapeltes5
Contarius3
Turma3
Oracle2
Buildings 12 types
Farm33
Manor8
Wall8
Counter Barracks4
Military Barracks4
Sky Passage4
Armory2
Economic Guild2
Palace2
Sentry Tower2
Temple1
Town Center1
God powers 6 invoked
Shockwave3
Carnivora2
Chaos1

kyle.joyce

Army · 138

Units

Wuzu Javelineer37
Dao Swordsman31
White Horse Cavalry22
Fire Archer11
Ge Halberdier10
Tiger Cavalry10
Siege Crossbow5
Pioneer3
Qi Lin2
Sage2
Axe Cart1
Jiang Zi Ya1
Nezha Child1
Nezha Youth1
Tao Tie1
Buildings 11 types
Farm31
Silo21
House17
Military Camp7
Machine Workshop4
Baolei2
Temple2
Town Center2
Armory1
Imperial Academy1
Market1
God powers 4 invoked
Drought Land1
Great Flood1
The Peach Blossom Spring1
Vanish1

<color=0,1,1,0,0,.4>Kalash

Army · 192

Units

Naginata Rider48
Yumi Archer40
Daimyo35
Yari Spearman30
Yumi Horse Archer30
Bushi7
Kitsune2
Buildings 11 types
Farm34
House16
Wall15
Mining Camp Japanese4
Stable Japanese4
Watermill4
Guardhouse2
Temple2
Town Center2
Armory1
Shrine Japanese1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1