Advanced match analysis
ganimese09 vs StickyBunz
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 7884
- Duration
- 25:12
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
ganimese09
Loki · Elo 933 -16
25:12
Match length
Winner
StickyBunz
Loki · Elo 974 +16
44.1% win probability
Pre-match · StickyBunz favored
win probability 55.9%
Key momentsIn match order
ganimese09
Loki · Blue- EAPM
- 39.3
- Favorite unit
- Throwing Axeman 77 fielded
- Largest army
- 215
- First expansion
- 7:50
Age path
HeimdallClassical · Research start 3:29
BragiHeroic · Research start 14:13
HelMythic · Research start 16:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy900 total resource volume
Large army production215 military units
No post-game awards
StickyBunz
Loki · Red- EAPM
- 35.4
- Favorite unit
- Throwing Axeman 30 fielded
- Largest army
- 87
- First expansion
- 7:36
Age path
ForsetiClassical · Est. start 3:19
BragiHeroic · Est. start 14:12
HelMythic · Research start 17:21
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production87 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
ganimese09
Bought
Sold
No sells
Total player market volume900
StickyBunz
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.