Replay-derived match flow, timings, and composition.

Advanced match analysis

ganimese09 vs StickyBunz

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
7884
Duration
25:12
Patch
19.17020
Played
· 7 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
ganimese09 Loki · Elo 933 -16
25:12 Match length
Winner
StickyBunz Loki · Elo 974 +16
44.1% win probability Pre-match · StickyBunz favored win probability 55.9%
Key momentsIn match order
First pressure
3:42 StickyBunz Hersir trained
Fastest Classical
4:19* StickyBunz Forseti · estimated
First extra TC
7:36 StickyBunz Town Center
Armory timing
12:42 StickyBunz Armory
Market timing
14:52 ganimese09 Market
Fastest Heroic
15:27* StickyBunz Bragi · estimated
Fortress timing
15:55 ganimese09 Hill Fort
Fastest Mythic
18:56* ganimese09 Hel · estimated

ganimese09

Loki · Blue
Loss 933 -16
EAPM
39.3
Favorite unit
Throwing Axeman
77 fielded
Largest army
215
First expansion
7:50
Age path
HeimdallClassical · Research start 3:29
BragiHeroic · Research start 14:13
HelMythic · Research start 16:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy900 total resource volume
Large army production215 military units
No post-game awards

StickyBunz

Loki · Red
Win 974 +16
EAPM
35.4
Favorite unit
Throwing Axeman
30 fielded
Largest army
87
First expansion
7:36
Age path
ForsetiClassical · Est. start 3:19
BragiHeroic · Est. start 14:12
HelMythic · Research start 17:21
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production87 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

ganimese09

Bought

Food900

Sold

No sells

Total player market volume900

StickyBunz

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ganimese09

Army · 215

Units

Throwing Axeman77
Hersir57
Godi22
Raiding Cavalry22
Huskarl14
Fire Giant11
Ballista6
Hirdman2
Mountain Giant2
Battle Boar1
Einheri1
Buildings 11 types
House26
Farm21
Ox Cart Building10
Hill Fort4
Longhouse4
Great Hall3
Town Center3
Wall3
Temple2
Armory1
Market1
God powers 5 invoked
Undermine2
Flaming Weapons1
Nidhogg1
Spy1

StickyBunz

Army · 87

Units

Throwing Axeman30
Godi17
Portable Ram17
Hersir10
Jarl5
Fire Giant4
Raiding Cavalry4
Buildings 11 types
Farm37
House19
Ox Cart Building8
Great Hall6
Sentry Tower4
Hill Fort2
Longhouse2
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1