Advanced match analysis
Snowflakes vs Rave
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 2848
- Duration
- 19:19
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
Snowflakes
Set · Elo 1228 +18
19:19
Match length
Defeated
Rave
Odin · Elo 1241 -18
48.1% win probability
Pre-match · Rave favored · Upset
win probability 51.9%
Key momentsIn match order
Snowflakes
Set · Blue- EAPM
- 47.6
- Favorite unit
- Chariot Archer 5 fielded
- Largest army
- 20
- First expansion
- 7:06
Age path
AnubisClassical · Est. start 4:05
SekhmetHeroic · Est. start 10:48
ThothMythic · Est. start 14:31
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
Rave
Odin · Red- EAPM
- 36.8
- Favorite unit
- Berserk 51 fielded
- Largest army
- 111
- First expansion
- 10:22
Age path
FreyjaClassical · Est. start 3:59
SkadiHeroic · Research start 12:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Large army production111 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.