Replay-derived match flow, timings, and composition.

Advanced match analysis

Snowflakes vs Rave

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
2848
Duration
19:19
Patch
19.17020
Played
· 7 hours ago
Savannah map preview
MapSavannah
Winner
Snowflakes Set · Elo 1228 +18
19:19 Match length
Defeated
Rave Odin · Elo 1241 -18
48.1% win probability Pre-match · Rave favored · Upset win probability 51.9%
Key momentsIn match order
First pressure
3:33 Rave Hersir trained
Fastest Classical
4:59* Rave Freyja · estimated
First extra TC
7:06 Snowflakes Town Center
Armory timing
7:08 Rave Armory
Fastest Heroic
12:03* Snowflakes Sekhmet · estimated
Fortress timing
12:18 Snowflakes Migdol Stronghold
Fastest Mythic
16:31* Snowflakes Thoth · estimated

Snowflakes

Set · Blue
Win 1228 +18
EAPM
47.6
Favorite unit
Chariot Archer
5 fielded
Largest army
20
First expansion
7:06
Age path
AnubisClassical · Est. start 4:05
SekhmetHeroic · Est. start 10:48
ThothMythic · Est. start 14:31
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Rave

Odin · Red
Loss 1241 -18
EAPM
36.8
Favorite unit
Berserk
51 fielded
Largest army
111
First expansion
10:22
Age path
FreyjaClassical · Est. start 3:59
SkadiHeroic · Research start 12:19
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling17 wall build events
Large army production111 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Snowflakes

Army · 20

Units

Chariot Archer5
Camel Rider4
Giraffe Of Set4
War Elephant4
Elephant Of Set2
Anubite1
Buildings 12 types
House20
Mining Camp8
Lumber Camp7
Granary6
Armory3
Migdol Stronghold2
Monument To Villagers2
Town Center2
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Temple1
God powers 4 invoked
Citadel1
Meteor1
Plague Of Serpents1
Vision1

Rave

Army · 111

Units

Berserk51
Throwing Axeman25
Raiding Cavalry12
Hersir7
Godi5
Huskarl5
Portable Ram5
Frost Giant1
Buildings 10 types
Wall17
House15
Farm8
Great Hall5
Longhouse5
Hill Fort3
Ox Cart Building3
Armory1
Temple1
Town Center1
God powers 3 invoked
Great Hunt2
Forest Fire1