Replay-derived match flow, timings, and composition.

Advanced match analysis

THLMNK vs psypuck

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
15298
Duration
10:54
Patch
19.17020
Played
· 7 hours ago
Yellow River map preview
MapYellow River
Winner
THLMNK Odin · Elo 1960 +11
10:54 Match length
Defeated
psypuck Odin · Elo 1829 -11
68.0% win probability Pre-match · THLMNK favored win probability 32.0%
Key momentsIn match order
First pressure
1:35 THLMNK Hersir trained
Fastest Classical
3:46* psypuck Freyja · estimated
Armory timing
6:58 psypuck Armory

THLMNK

Odin · Blue
Win 1960 +11
EAPM
50.9
Favorite unit
Raiding Cavalry
23 fielded
Largest army
47
First expansion
—
Age path
FreyjaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling18 wall build events
No post-game awards

psypuck

Odin · Red
Loss 1829 -11
EAPM
70.8
Favorite unit
Raiding Cavalry
72 fielded
Largest army
79
First expansion
—
Age path
FreyjaClassical · Research start 2:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

THLMNK

Army · 47

Units

Raiding Cavalry23
Throwing Axeman15
Hirdman5
Hersir3
Valkyrie1
Buildings 7 types
Wall18
House12
Ox Cart Building3
Great Hall2
Longhouse2
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

psypuck

Army · 79

Units

Raiding Cavalry72
Hersir3
Hirdman2
Valkyrie2
Buildings 7 types
House11
Wall11
Great Hall4
Ox Cart Building4
Longhouse2
Armory1
Temple1
God powers 1 invoked
Great Hunt1