Advanced match analysis
THLMNK vs psypuck
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 15298
- Duration
- 10:54
- Patch
- 19.17020
- Played
- · 7 hours ago
Winner
THLMNK
Odin · Elo 1960 +11
10:54
Match length
Defeated
psypuck
Odin · Elo 1829 -11
68.0% win probability
Pre-match · THLMNK favored
win probability 32.0%
Key momentsIn match order
THLMNK
Odin · Blue- EAPM
- 50.9
- Favorite unit
- Raiding Cavalry 23 fielded
- Largest army
- 47
- First expansion
- —
Age path
FreyjaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling18 wall build events
No post-game awards
psypuck
Odin · Red- EAPM
- 70.8
- Favorite unit
- Raiding Cavalry 72 fielded
- Largest army
- 79
- First expansion
- —
Age path
FreyjaClassical · Research start 2:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling11 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.