Advanced match analysis
Aces.HUSKSUPPE vs 菜就多练
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 20386
- Duration
- 21:35
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
Aces.HUSKSUPPE
Thor · Elo 2125 -25
21:35
Match length
Winner
菜就多练
Huitzilopochtli · Elo 1957 +25
72.5% win probability
Pre-match · Aces.HUSKSUPPE favored · Upset
win probability 27.5%
Key momentsIn match order
Aces.HUSKSUPPE
Thor · Blue- EAPM
- 65.0
- Favorite unit
- Raiding Cavalry 22 fielded
- Total score
- 29,210
- Military score
- 10,313
- Economic score
- 17,649
- Kills score
- 1,248
- Units killed
- 38
- Units lost
- 168
- Buildings razed
- 4
- Largest army
- 80
- First expansion
- 11:14
Age path
FreyjaClassical · Est. start 2:34
BragiHeroic · Est. start 14:15
TyrMythic · Est. start 17:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling40 wall build events
Large army production80 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
菜就多练
Huitzilopochtli · Red- EAPM
- 62.0
- Favorite unit
- Jaguar Rider 31 fielded
- Total score
- 32,861
- Military score
- 11,405
- Economic score
- 18,338
- Kills score
- 3,151
- Units killed
- 140
- Units lost
- 70
- Buildings razed
- 10
- Largest army
- 83
- First expansion
- 11:21
Age path
PatecatlClassical · Research start 3:41
ItzpapalotlHeroic · Est. start 8:12
TlalocMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production83 military units
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Aces.HUSKSUPPE菜就多练
Score
Combat and army
Aces.HUSKSUPPE菜就多练
38
Units killed
140
168
Units lost
70
4
Buildings razed
10
80
Largest army
83
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Aces.HUSKSUPPE
Army · 80Units
Technologies11 researched · 8 pre-queued
Buildings ›10 types
God powers ›2 invoked
菜就多练
Army · 83Units
Technologies9 researched
Buildings ›10 types
God powers ›5 invoked
Monolith Of Tlaloc1