Advanced match analysis
JosiMythos vs AlvaroMB5
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 1143
- Duration
- 16:45
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
JosiMythos
Hades · Elo 1392 +14
16:45
Match length
Defeated
AlvaroMB5
Hades · Elo 1324 -14
59.7% win probability
Pre-match · JosiMythos favored
win probability 40.3%
Key momentsIn match order
JosiMythos
Hades · Blue- EAPM
- 38.5
- Favorite unit
- Hippeus 56 fielded
- Total score
- 22,454
- Military score
- 11,238
- Economic score
- 8,688
- Kills score
- 2,550
- Units killed
- 91
- Units lost
- 22
- Buildings razed
- 13
- Largest army
- 137
- First expansion
- —
Age path
AthenaClassical · Research start 3:52
AphroditeHeroic · Research start 9:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Large army production137 military units
Highest Score
Most Improvements
Most Kills
AlvaroMB5
Hades · Red- EAPM
- 52.0
- Favorite unit
- Toxotes 33 fielded
- Total score
- 18,578
- Military score
- 4,438
- Economic score
- 13,265
- Kills score
- 875
- Units killed
- 26
- Units lost
- 91
- Buildings razed
- 0
- Largest army
- 81
- First expansion
- 4:29
Age path
AresClassical · Est. start 2:17
AphroditeHeroic · Est. start 8:53
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Market economy800 total resource volume
Large army production81 military units
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
JosiMythosAlvaroMB5
Score
Combat and army
JosiMythosAlvaroMB5
91
Units killed
26
22
Units lost
91
13
Buildings razed
0
137
Largest army
81
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
JosiMythos
Bought
No buys
Sold
No sells
Total player market volume0
AlvaroMB5
Bought
Sold
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.