Replay-derived match flow, timings, and composition.

Advanced match analysis

JosiMythos vs AlvaroMB5

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
1143
Duration
16:45
Patch
19.17020
Played
· 15 hours ago
Alfheim map preview
MapAlfheim
Winner
JosiMythos Hades · Elo 1392 +14
16:45 Match length
Defeated
AlvaroMB5 Hades · Elo 1324 -14
59.7% win probability Pre-match · JosiMythos favored win probability 40.3%
Key momentsIn match order
Fastest Classical
3:17* AlvaroMB5 Ares · estimated
First extra TC
4:29 AlvaroMB5 Town Center
Armory timing
5:12 JosiMythos Armory
First pressure
5:43 AlvaroMB5 Archery Range
Market timing
6:56 AlvaroMB5 Market
Fastest Heroic
10:08* AlvaroMB5 Aphrodite · estimated
Fortress timing
11:06 JosiMythos Fortress

JosiMythos

Hades · Blue
Win 1392 +14
EAPM
38.5
Favorite unit
Hippeus
56 fielded
Total score
22,454
Military score
11,238
Economic score
8,688
Kills score
2,550
Units killed
91
Units lost
22
Buildings razed
13
Largest army
137
First expansion
—
Age path
AthenaClassical · Research start 3:52
AphroditeHeroic · Research start 9:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Large army production137 military units
Highest Score Most Improvements Most Kills

AlvaroMB5

Hades · Red
Loss 1324 -14
EAPM
52.0
Favorite unit
Toxotes
33 fielded
Total score
18,578
Military score
4,438
Economic score
13,265
Kills score
875
Units killed
26
Units lost
91
Buildings razed
0
Largest army
81
First expansion
4:29
Age path
AresClassical · Est. start 2:17
AphroditeHeroic · Est. start 8:53
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Market economy800 total resource volume
Large army production81 military units
Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

JosiMythosAlvaroMB5
Score
Total score JosiMythos
22,45455%18,57845%
Military score JosiMythos
11,23872%4,43828%
Economic score AlvaroMB5
8,68840%13,26560%
Kills score JosiMythos
2,55074%87526%
Combat and army
JosiMythosAlvaroMB5
91 Units killed 26
22 Units lost 91
13 Buildings razed 0
137 Largest army 81

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

JosiMythos

Bought

No buys

Sold

No sells

Total player market volume0

AlvaroMB5

Bought

Food200

Sold

Wood600
Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JosiMythos

Army · 137

Units

Hippeus56
Peltast51
Toxotes14
Petrobolos5
Minotaur3
Nemean Lion3
Achilles2
Ajax2
Chiron1

Technologies3 researched · 7 pre-queued

Medium Archers10:40
Medium Cavalry10:41
Pickaxe12:32
Hand AxePre-queued · 12:33
Heavy ArchersPre-queued · 13:22
BallisticsPre-queued · 13:24
Copper WeaponsPre-queued · 13:24
Copper ArmorPre-queued · 13:25
Copper ShieldsPre-queued · 13:25
Heavy CavalryPre-queued · 13:27
Buildings 9 types
House37
Wall11
Granary6
Storehouse5
Archery Range3
Stable3
Armory1
Fortress1
Temple1
God powers 2 invoked
Curse1
Restoration1

AlvaroMB5

Army · 81

Units

Toxotes33
Hoplite27
Peltast7
Ajax4
Petrobolos4
Achilles2
Cyclops2
Chiron1
Nemean Lion1

Technologies5 researched · 1 pre-queued

Husbandry7:35
Pickaxe10:53
Medium Infantry11:09
Ballistics11:15
PlowPre-queued · 11:21
Hand Axe13:12
Buildings 12 types
House19
Farm18
Wall9
Storehouse8
Military Academy7
Granary6
Archery Range4
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 2 invoked
Curse1
Sentinel1