Advanced match analysis
amc693 + mea vs Regohole + 0000
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 6645
- Duration
- 20:39
- Patch
- 19.17020
- Played
- · 15 hours ago
Victory
Team Elo 1284
amc693
Amaterasu · Elo 1317 +20
mea
Hades · Elo 1251 +23
20:39
Match length
Defeat
Team Elo 1370
Regohole
Tsukuyomi · Elo 1333 -20
0000
Fuxi · Elo 1408 -23
37.9% win probability
Pre-match · Regohole + 0000 favored · Upset
win probability 62.1%
Key momentsIn match order
amc693
Amaterasu · Blue · Team 1- EAPM
- 75.6
- Favorite unit
- Naginata Rider 42 fielded
- Total score
- 25,054
- Military score
- 10,562
- Economic score
- 12,269
- Kills score
- 2,223
- Units killed
- 82
- Units lost
- 74
- Buildings razed
- 0
- Largest army
- 91
- First expansion
- 6:30
Age path
MinakatatomiClassical · Research start 2:51
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling22 wall build events
Market economy5,900 total resource volume
Large army production91 military units
No post-game awards
Regohole
Tsukuyomi · Orange · Team 2- EAPM
- 99.2
- Favorite unit
- Naginata Rider 38 fielded
- Total score
- 10,833
- Military score
- 3,545
- Economic score
- 6,500
- Kills score
- 788
- Units killed
- 29
- Units lost
- 80
- Buildings razed
- 2
- Largest army
- 58
- First expansion
- 16:48
Age path
Inari OkamiClassical · Est. start 3:57
HachimanHeroic · Est. start 11:01
OkuninushiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
mea
Hades · Yellow · Team 1- EAPM
- 49.2
- Favorite unit
- Toxotes 57 fielded
- Total score
- 46,998
- Military score
- 15,820
- Economic score
- 28,508
- Kills score
- 2,670
- Units killed
- 82
- Units lost
- 13
- Buildings razed
- 22
- Largest army
- 67
- First expansion
- 8:16
Age path
AresClassical · Est. start 2:53
ApolloHeroic · Est. start 9:44
HephaestusMythic · Est. start 18:05
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Highest Score
Largest Army
0000
Fuxi · Grey · Team 2- EAPM
- 66.4
- Favorite unit
- White Horse Cavalry 15 fielded
- Total score
- 41,018
- Military score
- 13,065
- Economic score
- 26,531
- Kills score
- 1,450
- Units killed
- 59
- Units lost
- 80
- Buildings razed
- 5
- Largest army
- 39
- First expansion
- 7:50
Age path
ChiyouClassical · Est. start 3:42
GoumangHeroic · Est. start 12:49
GonggongMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling15 wall build events
Most Improvements
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
amc693Regoholemea0000
Score composition
MilitaryEconomyKills score
amc693
25,054
Regohole
10,833
mea
46,998
0000
41,018
Units killed vs lost
KilledLost
amc693
82 / 74
Regohole
29 / 80
mea
82 / 13
0000
59 / 80
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,900 total volume›
amc693
Bought
Sold
Total player market volume5,900
Regohole
Bought
No buys
Sold
No sells
Total player market volume0
mea
Bought
No buys
Sold
No sells
Total player market volume0
0000
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.