Advanced match analysis
[SCF]HaKaNnN vs H700JACDPC
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 31457
- Duration
- 22:07
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
[SCF]HaKaNnN
Loki · Elo 1088 +19
22:07
Match length
Defeated
H700JACDPC
Zeus · Elo 1123 -19
45.0% win probability
Pre-match · H700JACDPC favored · Upset
win probability 55.0%
Key momentsIn match order
[SCF]HaKaNnN
Loki · Blue- EAPM
- 33.3
- Favorite unit
- Raiding Cavalry 48 fielded
- Total score
- 49,334
- Military score
- 23,580
- Economic score
- 22,465
- Kills score
- 3,367
- Units killed
- 118
- Units lost
- 73
- Buildings razed
- 9
- Largest army
- 124
- First expansion
- 7:31
Age path
HeimdallClassical · Est. start 4:22
BragiHeroic · Est. start 14:20
HelMythic · Research start 19:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Large army production124 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
H700JACDPC
Zeus · Red- EAPM
- 50.3
- Favorite unit
- Toxotes 5 fielded
- Total score
- 28,897
- Military score
- 12,024
- Economic score
- 15,095
- Kills score
- 1,800
- Units killed
- 73
- Units lost
- 121
- Buildings razed
- 5
- Largest army
- 11
- First expansion
- 12:52
Age path
AthenaClassical · Est. start 3:17
DionysusHeroic · Research start 11:38
HeraMythic · Est. start 17:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy4,800 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
[SCF]HaKaNnNH700JACDPC
Score
Combat and army
[SCF]HaKaNnNH700JACDPC
118
Units killed
73
73
Units lost
121
9
Buildings razed
5
124
Largest army
11
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,800 total volume›
[SCF]HaKaNnN
Bought
No buys
Sold
No sells
Total player market volume0
H700JACDPC
Bought
Sold
Total player market volume4,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.