Replay-derived match flow, timings, and composition.

Advanced match analysis

[SCF]HaKaNnN vs H700JACDPC

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
31457
Duration
22:07
Patch
19.17020
Played
· 15 hours ago
Megalopolis map preview
MapMegalopolis
Winner
[SCF]HaKaNnN Loki · Elo 1088 +19
22:07 Match length
Defeated
H700JACDPC Zeus · Elo 1123 -19
45.0% win probability Pre-match · H700JACDPC favored · Upset win probability 55.0%
Key momentsIn match order
Fastest Classical
4:17* H700JACDPC Athena · estimated
First pressure
4:56 [SCF]HaKaNnN Hersir trained
First extra TC
7:31 [SCF]HaKaNnN Town Center
Armory timing
10:55 H700JACDPC Armory
Fastest Heroic
12:53* H700JACDPC Dionysus · estimated
Market timing
15:36 H700JACDPC Market
Fortress timing
16:40 H700JACDPC Fortress
Fastest Mythic
19:47* H700JACDPC Hera · estimated

[SCF]HaKaNnN

Loki · Blue
Win 1088 +19
EAPM
33.3
Favorite unit
Raiding Cavalry
48 fielded
Total score
49,334
Military score
23,580
Economic score
22,465
Kills score
3,367
Units killed
118
Units lost
73
Buildings razed
9
Largest army
124
First expansion
7:31
Age path
HeimdallClassical · Est. start 4:22
BragiHeroic · Est. start 14:20
HelMythic · Research start 19:46
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling21 wall build events
Large army production124 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

H700JACDPC

Zeus · Red
Loss 1123 -19
EAPM
50.3
Favorite unit
Toxotes
5 fielded
Total score
28,897
Military score
12,024
Economic score
15,095
Kills score
1,800
Units killed
73
Units lost
121
Buildings razed
5
Largest army
11
First expansion
12:52
Age path
AthenaClassical · Est. start 3:17
DionysusHeroic · Research start 11:38
HeraMythic · Est. start 17:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy4,800 total resource volume
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

[SCF]HaKaNnNH700JACDPC
Score
Total score [SCF]HaKaNnN
49,33463%28,89737%
Military score [SCF]HaKaNnN
23,58066%12,02434%
Economic score [SCF]HaKaNnN
22,46560%15,09540%
Kills score [SCF]HaKaNnN
3,36765%1,80035%
Combat and army
[SCF]HaKaNnNH700JACDPC
118 Units killed 73
73 Units lost 121
9 Buildings razed 5
124 Largest army 11

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,800 total volume

[SCF]HaKaNnN

Bought

No buys

Sold

No sells

Total player market volume0

H700JACDPC

Bought

Food1,800
Wood500

Sold

Wood2,500
Total player market volume4,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[SCF]HaKaNnN

Army · 124

Units

Raiding Cavalry48
Throwing Axeman41
Hersir15
Godi7
Portable Ram5
Berserk4
Einheri4

Technologies9 researched · 10 pre-queued

Pickaxe3:04
Hand AxePre-queued · 4:58
Husbandry5:00
Medium Infantry10:32
PlowPre-queued · 12:09
Copper Weapons13:26
Copper Shields13:27
Ballistics13:53
Medium Cavalry14:00
Copper Armor14:43
Bow SawPre-queued · 16:02
Shaft MinePre-queued · 16:04
Heavy InfantryPre-queued · 16:32
Heavy CavalryPre-queued · 16:35
Bronze Shields17:15
Bronze WeaponsPre-queued · 17:17
Bronze ArmorPre-queued · 18:15
Champion CavalryPre-queued · 21:21
Champion InfantryPre-queued · 21:22
Buildings 11 types
Farm55
Wall21
House18
Longhouse11
Hill Fort5
Great Hall4
Market4
Ox Cart Building3
Town Center3
Armory2
Temple2
God powers 3 invoked
Flaming Weapons1
Nidhogg1
Undermine1

H700JACDPC

Army · 11

Units

Toxotes5
Heracles2
Jason2
Minotaur1
Odysseus1

Technologies2 researched · 16 pre-queued

Hand Axe4:09
Pickaxe4:10
HusbandryPre-queued · 5:49
Medium ArchersPre-queued · 9:55
Medium InfantryPre-queued · 9:56
Shaft MinePre-queued · 12:05
Bow SawPre-queued · 12:07
PlowPre-queued · 12:29
Copper ShieldsPre-queued · 15:17
BallisticsPre-queued · 15:17
Heavy ArchersPre-queued · 15:42
Heavy InfantryPre-queued · 15:44
Copper ArmorPre-queued · 17:06
Copper WeaponsPre-queued · 17:07
Bronze ShieldsPre-queued · 17:07
CrenellationsPre-queued · 17:56
Bronze WeaponsPre-queued · 21:09
Bronze ArmorPre-queued · 21:09
Buildings 13 types
Farm25
House18
Wall13
Storehouse7
Granary6
Archery Range5
Fortress3
Military Academy3
Sentry Tower2
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Restoration2
Bolt1
Bronze1