Advanced match analysis
IntentFlaco + brownie shelby + leo lk3038 vs benbenboum52 + sanjmur + Roséééé
- Queue
- Ranked 3v3 Supremacy
- Map
- Elysium
- Map Seed
- 1780
- Duration
- 29:11
- Patch
- 19.17020
- Played
- · 15 hours ago
Victory
Team Elo 1073
IntentFlaco
Fuxi · Elo 1104 +16
brownie shelby
Shennong · Elo 1086 +17
leo lk3038
Amaterasu · Elo 1030 +20
29:11
Match length
Defeat
Team Elo 1075
benbenboum52
Loki · Elo 927 -11
sanjmur
Freyr · Elo 1088 -18
Roséééé
Isis · Elo 1209 -24
49.7% win probability
Pre-match · benbenboum52 + sanjmur + Roséééé favored · Upset
win probability 50.3%
Key momentsIn match order
IntentFlaco
Fuxi · Blue · Team 1- EAPM
- 39.6
- Favorite unit
- Pioneer 81 fielded
- Total score
- 55,195
- Military score
- 23,905
- Economic score
- 26,135
- Kills score
- 5,211
- Units killed
- 153
- Units lost
- 125
- Buildings razed
- 17
- Largest army
- 193
- First expansion
- 5:18
Age path
ChiyouClassical · Research start 3:46
NubaHeroic · Research start 14:56
GonggongMythic · Research start 20:51
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Heavy walling8 wall build events
Large army production193 military units
No post-game awards
benbenboum52
Loki · Red · Team 2- EAPM
- 30.6
- Favorite unit
- Throwing Axeman 73 fielded
- Total score
- 45,874
- Military score
- 17,330
- Economic score
- 23,310
- Kills score
- 5,234
- Units killed
- 137
- Units lost
- 263
- Buildings razed
- 1
- Largest army
- 253
- First expansion
- 5:22
Age path
ForsetiClassical · Research start 4:20
BragiHeroic · Research start 15:43
HelMythic · Research start 21:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy1,900 total resource volume
Large army production253 military units
Most Deaths
brownie shelby
Shennong · Yellow · Team 1- EAPM
- 49.2
- Favorite unit
- Fire Archer 25 fielded
- Total score
- 81,935
- Military score
- 40,734
- Economic score
- 33,167
- Kills score
- 8,148
- Units killed
- 261
- Units lost
- 106
- Buildings razed
- 21
- Largest army
- 167
- First expansion
- 5:55
Age path
ChiyouClassical · Est. start 4:14
NubaHeroic · Est. start 9:17
HuangdiMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production167 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
sanjmur
Freyr · Green · Team 2- EAPM
- 40.1
- Favorite unit
- Hersir 74 fielded
- Total score
- 35,449
- Military score
- 9,542
- Economic score
- 22,366
- Kills score
- 3,541
- Units killed
- 86
- Units lost
- 174
- Buildings razed
- 8
- Largest army
- 198
- First expansion
- 12:06
Age path
UllrClassical · Research start 4:57
BragiHeroic · Research start 11:13
HelMythic · Research start 25:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
Large army production198 military units
No post-game awards
leo lk3038
Amaterasu · Cyan · Team 1- EAPM
- 27.8
- Favorite unit
- Samurai 67 fielded
- Total score
- 48,952
- Military score
- 15,520
- Economic score
- 25,353
- Kills score
- 8,079
- Units killed
- 243
- Units lost
- 146
- Buildings razed
- 33
- Largest army
- 171
- First expansion
- 25:56
Age path
Ame No UzumeClassical · Research start 4:04
RaijinHeroic · Research start 12:21
TakemikazuchiMythic · Research start 18:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production171 military units
No post-game awards
Roséééé
Isis · Pink · Team 2- EAPM
- 41.7
- Favorite unit
- Chariot Archer 42 fielded
- Total score
- 31,892
- Military score
- 10,703
- Economic score
- 16,515
- Kills score
- 4,674
- Units killed
- 143
- Units lost
- 225
- Buildings razed
- 26
- Largest army
- 86
- First expansion
- 15:15
Age path
BastClassical · Research start 3:34
NephthysHeroic · Research start 5:57
ThothMythic · Est. start 9:07
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Fast MythicMythic completed by 12:00.
Multi-TC boom3 expansion build events
Large army production86 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
IntentFlacobenbenboum52brownie shelbysanjmurleo lk3038Roséééé
Score composition
MilitaryEconomyKills score
IntentFlaco
55,195
benbenboum52
45,874
brownie shelby
81,935
sanjmur
35,449
leo lk3038
48,952
Roséééé
31,892
Units killed vs lost
KilledLost
IntentFlaco
153 / 125
benbenboum52
137 / 263
brownie shelby
261 / 106
sanjmur
86 / 174
leo lk3038
243 / 146
Roséééé
143 / 225
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
IntentFlaco
Bought
No buys
Sold
No sells
Total player market volume0
benbenboum52
Bought
Sold
Total player market volume1,900
brownie shelby
Bought
No buys
Sold
No sells
Total player market volume0
sanjmur
Bought
Sold
Total player market volume300
leo lk3038
Bought
No buys
Sold
No sells
Total player market volume0
Roséééé
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.