Replay-derived match flow, timings, and composition.

Advanced match analysis

granperro vs Green_Touch

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
24628
Duration
33:54
Patch
19.17020
Played
· 15 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
granperro Kronos · Elo 814 -12
33:54 Match length
Winner
Green_Touch Thor · Elo 938 +12
32.9% win probability Pre-match · Green_Touch favored win probability 67.1%
Key momentsIn match order
Armory timing
3:14 Green_Touch Dwarven Armory
First pressure
4:24 Green_Touch Hersir trained
Fastest Classical
4:30* Green_Touch Forseti · estimated
Fastest Heroic
11:35* granperro Hyperion · estimated
Market timing
11:46 granperro Market
First extra TC
11:48 Green_Touch Town Center
Fortress timing
18:52 granperro Palace
Fastest Mythic
22:09* granperro Helios · estimated

granperro

Kronos · Blue
Loss 814 -12
EAPM
39.6
Favorite unit
Murmillo
89 fielded
Total score
41,921
Military score
16,459
Economic score
18,004
Kills score
7,458
Units killed
299
Units lost
212
Buildings razed
5
Largest army
384
First expansion
23:41
Age path
PrometheusClassical · Est. start 3:47
HyperionHeroic · Est. start 10:20
HeliosMythic · Est. start 20:09
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling63 wall build events
Market economy9,800 total resource volume
Large army production384 military units
Most Kills

Green_Touch

Thor · Green
Win 938 +12
EAPM
49.3
Favorite unit
Throwing Axeman
134 fielded
Total score
74,149
Military score
39,954
Economic score
26,707
Kills score
7,488
Units killed
212
Units lost
318
Buildings razed
47
Largest army
399
First expansion
11:48
Age path
ForsetiClassical · Est. start 3:30
BragiHeroic · Est. start 15:37
TyrMythic · Est. start 23:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling18 wall build events
Large army production399 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

granperroGreen_Touch
Score
Total score Green_Touch
41,92136%74,14964%
Military score Green_Touch
16,45929%39,95471%
Economic score Green_Touch
18,00440%26,70760%
Kills score Green_Touch
7,45850%7,48850%
Combat and army
granperroGreen_Touch
299 Units killed 212
212 Units lost 318
5 Buildings razed 47
384 Largest army 399

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,800 total volume

granperro

Bought

Food1,300
Wood200

Sold

Food1,200
Wood7,100
Total player market volume9,800

Green_Touch

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

granperro

Army · 384

Units

Murmillo89
Contarius87
Arcus84
Turma55
Katapeltes41
Cheiroballista17
Oracle Hero4
Fire Siphon3
Oracle3
Fanatic1

Technologies1 researched · 21 pre-queued

HusbandryPre-queued · 3:32
Hand AxePre-queued · 3:50
PickaxePre-queued · 3:50
Copper WeaponsPre-queued · 10:46
Copper ArmorPre-queued · 10:46
Copper ShieldsPre-queued · 10:46
Medium Infantry12:58
Bronze ArmorPre-queued · 17:49
Bronze WeaponsPre-queued · 17:49
Heavy InfantryPre-queued · 20:22
Medium ArchersPre-queued · 20:24
Heavy CavalryPre-queued · 20:24
Bronze ShieldsPre-queued · 21:24
BallisticsPre-queued · 21:24
Iron ArmorPre-queued · 21:25
Iron WeaponsPre-queued · 21:25
Champion CavalryPre-queued · 21:27
Bow SawPre-queued · 21:52
Shaft MinePre-queued · 21:53
PlowPre-queued · 21:53
Bronze WallPre-queued · 23:34
Iron WallPre-queued · 30:38
Buildings 12 types
Wall63
Manor19
Farm17
Military Barracks16
Mirror Tower10
Counter Barracks8
Palace7
Temple4
Town Center4
Market3
Economic Guild2
Armory1
God powers 24 invoked
Valor8
Vortex7
Deconstruction5
Chaos4

Green_Touch

Army · 399

Units

Throwing Axeman134
Berserk49
Hirdman44
Huskarl43
Ballista30
Raiding Cavalry24
Hersir21
Jarl18
Portable Ram17
Godi12
Troll5
Battle Boar2

Technologies4 researched · 19 pre-queued

Hand AxePre-queued · 3:55
PickaxePre-queued · 3:56
Copper ShieldsPre-queued · 3:58
Copper ArmorPre-queued · 4:28
PlowPre-queued · 6:32
Medium Infantry8:09
Medium Cavalry10:36
Copper WeaponsPre-queued · 12:45
Bronze ShieldsPre-queued · 12:46
Husbandry13:25
Bronze ArmorPre-queued · 16:52
Bronze WeaponsPre-queued · 16:53
Iron ShieldsPre-queued · 16:53
BallisticsPre-queued · 16:53
Heavy InfantryPre-queued · 17:11
Bow SawPre-queued · 17:20
Heavy Cavalry17:38
Iron ArmorPre-queued · 20:30
Iron WeaponsPre-queued · 20:30
Shaft MinePre-queued · 20:42
Champion InfantryPre-queued · 27:19
Champion CavalryPre-queued · 29:01
Meteoric Iron ArmorPre-queued · 33:33
Buildings 12 types
Farm42
House23
Wall18
Great Hall17
Longhouse12
Hill Fort8
Ox Cart Building7
Sentry Tower3
Town Center3
Temple2
Dwarven Armory1
Market1
God powers 6 invoked
Dwarven Mine2
Healing Spring2
Fimbulwinter1
Titan Gate1