Replay-derived match flow, timings, and composition.

Advanced match analysis

Mathis#2683 vs Aro4146

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
9287
Duration
9:05
Patch
19.17020
Played
· 15 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Mathis#2683 Poseidon · Elo 1135 +16
9:05 Match length
Defeated
Aro4146 Thor · Elo 1101 -16
54.9% win probability Pre-match · Mathis#2683 favored win probability 45.1%
Key momentsIn match order
First pressure
2:42 Aro4146 Hersir trained
Fastest Classical
3:32* Aro4146 Freyja · estimated
First extra TC
8:00 Aro4146 Town Center

Mathis#2683

Poseidon · Blue
Win 1135 +16
EAPM
39.1
Favorite unit
Toxotes
7 fielded
Total score
7,426
Military score
3,413
Economic score
3,631
Kills score
382
Units killed
12
Units lost
10
Buildings razed
0
Largest army
18
First expansion
—
Age path
HermesClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Most Kills

Aro4146

Thor · Red
Loss 1101 -16
EAPM
39.4
Favorite unit
Hersir
9 fielded
Total score
7,194
Military score
1,735
Economic score
5,143
Kills score
316
Units killed
10
Units lost
15
Buildings razed
0
Largest army
15
First expansion
8:00
Age path
FreyjaClassical · Research start 2:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Mathis#2683Aro4146
Score
Total score Mathis#2683
7,42651%7,19449%
Military score Mathis#2683
3,41366%1,73534%
Economic score Aro4146
3,63141%5,14359%
Kills score Mathis#2683
38255%31645%
Combat and army
Mathis#2683Aro4146
12 Units killed 10
10 Units lost 15
0 Buildings razed 0
18 Largest army 15

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mathis#2683

Army · 18

Units

Toxotes7
Hoplite4
Atalanta2
Centaur2
Theseus2
Hippeus1

Technologies0 researched

No key technologies recorded.

Buildings 7 types
House5
Wall5
Stable2
Archery Range1
Military Academy1
Storehouse1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

Aro4146

Army · 15

Units

Hersir9
Hirdman4
Throwing Axeman1
Valkyrie1

Technologies3 researched

Medium Infantry6:42
Pickaxe8:18
Hand Axe8:19
Buildings 5 types
House5
Ox Cart Building3
Temple2
Longhouse1
Town Center1
God powers 1 invoked
Forest Fire1