Advanced match analysis
Mathis#2683 vs Aro4146
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 9287
- Duration
- 9:05
- Patch
- 19.17020
- Played
- · 15 hours ago
Winner
Mathis#2683
Poseidon · Elo 1135 +16
9:05
Match length
Defeated
Aro4146
Thor · Elo 1101 -16
54.9% win probability
Pre-match · Mathis#2683 favored
win probability 45.1%
Key momentsIn match order
Mathis#2683
Poseidon · Blue- EAPM
- 39.1
- Favorite unit
- Toxotes 7 fielded
- Total score
- 7,426
- Military score
- 3,413
- Economic score
- 3,631
- Kills score
- 382
- Units killed
- 12
- Units lost
- 10
- Buildings razed
- 0
- Largest army
- 18
- First expansion
- —
Age path
HermesClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Most Kills
Aro4146
Thor · Red- EAPM
- 39.4
- Favorite unit
- Hersir 9 fielded
- Total score
- 7,194
- Military score
- 1,735
- Economic score
- 5,143
- Kills score
- 316
- Units killed
- 10
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 15
- First expansion
- 8:00
Age path
FreyjaClassical · Research start 2:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Mathis#2683Aro4146
Score
Combat and army
Mathis#2683Aro4146
12
Units killed
10
10
Units lost
15
0
Buildings razed
0
18
Largest army
15
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Mathis#2683
Army · 18Units
Technologies0 researched
No key technologies recorded.