Replay-derived match flow, timings, and composition.

Advanced match analysis

Felcraft vs sims machine

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
28908
Duration
24:06
Patch
19.17020
Played
· 15 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Felcraft Hades · Elo 939 -18
24:06 Match length
Winner
sims machine Freyr · Elo 927 +18
51.7% win probability Pre-match · Felcraft favored · Upset win probability 48.3%
Key momentsIn match order
Fastest Classical
3:38* Felcraft Athena · estimated
First pressure
3:51 sims machine Hersir trained
First extra TC
5:20 sims machine Town Center
Market timing
9:44 Felcraft Market
Fastest Heroic
12:29* Felcraft Aphrodite · estimated
Armory timing
12:42 Felcraft Armory
Fortress timing
13:33 Felcraft Fortress
Fastest Mythic
23:07* sims machine Vidar · estimated

Felcraft

Hades · Purple
Loss 939 -18
EAPM
26.8
Favorite unit
Hoplite
44 fielded
Total score
18,515
Military score
7,204
Economic score
8,170
Kills score
3,141
Units killed
86
Units lost
103
Buildings razed
17
Largest army
106
First expansion
5:59
Age path
AthenaClassical · Est. start 2:38
AphroditeHeroic · Est. start 11:14
HephaestusMythic · Est. start 21:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy600 total resource volume
Large army production106 military units
Most Deaths

sims machine

Freyr · Red
Win 927 +18
EAPM
28.5
Favorite unit
Hersir
44 fielded
Total score
41,560
Military score
15,839
Economic score
22,859
Kills score
2,900
Units killed
104
Units lost
85
Buildings razed
2
Largest army
136
First expansion
5:20
Age path
UllrClassical · Est. start 4:13
AegirHeroic · Est. start 15:09
VidarMythic · Est. start 21:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling7 wall build events
Large army production136 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Felcraftsims machine
Score
Total score sims machine
18,51531%41,56069%
Military score sims machine
7,20431%15,83969%
Economic score sims machine
8,17026%22,85974%
Kills score Felcraft
3,14152%2,90048%
Combat and army
Felcraftsims machine
86 Units killed 104
103 Units lost 85
17 Buildings razed 2
106 Largest army 136

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Felcraft

Bought

Food300

Sold

Food100
Wood200
Total player market volume600

sims machine

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Felcraft

Army · 106

Units

Hoplite44
Hypaspist27
Toxotes13
Petrobolos7
Minotaur5
Peltast5
Ajax3
Achilles1
Chiron1

Technologies5 researched

Husbandry7:31
Medium Infantry9:52
Plow11:49
Heavy Infantry16:43
Medium Archers20:28
Buildings 11 types
Farm13
House8
Granary4
Archery Range3
Military Academy2
Storehouse2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 2 invoked
Restoration1
Sentinel1

sims machine

Army · 136

Units

Hersir44
Raiding Cavalry35
Berserk31
Godi15
Throwing Axeman10
Portable Ram1

Technologies18 researched

Pickaxe0:06
Hand Axe0:38
Crenellations10:20
Plow12:16
Medium Infantry13:43
Ballistics15:14
Copper Shields15:15
Copper Armor15:15
Copper Weapons15:16
Medium Cavalry15:46
Heavy Infantry17:41
Bow Saw19:22
Shaft Mine19:22
Bronze Shields19:35
Bronze Armor19:35
Bronze Weapons19:36
Heavy Cavalry20:00
Champion Infantry23:50
Buildings 11 types
Farm34
House25
Longhouse14
Wall7
Great Hall6
Ox Cart Building5
Town Center4
Hill Fort3
Sentry Tower3
Armory2
Temple1
God powers 6 invoked
Asgardian Bastion4
Gullinbursti1
Tempest1