Advanced match analysis
Felcraft vs sims machine
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 28908
- Duration
- 24:06
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeated
Felcraft
Hades · Elo 939 -18
24:06
Match length
Winner
sims machine
Freyr · Elo 927 +18
51.7% win probability
Pre-match · Felcraft favored · Upset
win probability 48.3%
Key momentsIn match order
Felcraft
Hades · Purple- EAPM
- 26.8
- Favorite unit
- Hoplite 44 fielded
- Total score
- 18,515
- Military score
- 7,204
- Economic score
- 8,170
- Kills score
- 3,141
- Units killed
- 86
- Units lost
- 103
- Buildings razed
- 17
- Largest army
- 106
- First expansion
- 5:59
Age path
AthenaClassical · Est. start 2:38
AphroditeHeroic · Est. start 11:14
HephaestusMythic · Est. start 21:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy600 total resource volume
Large army production106 military units
Most Deaths
sims machine
Freyr · Red- EAPM
- 28.5
- Favorite unit
- Hersir 44 fielded
- Total score
- 41,560
- Military score
- 15,839
- Economic score
- 22,859
- Kills score
- 2,900
- Units killed
- 104
- Units lost
- 85
- Buildings razed
- 2
- Largest army
- 136
- First expansion
- 5:20
Age path
UllrClassical · Est. start 4:13
AegirHeroic · Est. start 15:09
VidarMythic · Est. start 21:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling7 wall build events
Large army production136 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Felcraftsims machine
Score
Combat and army
Felcraftsims machine
86
Units killed
104
103
Units lost
85
17
Buildings razed
2
106
Largest army
136
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
Felcraft
Bought
Sold
Total player market volume600
sims machine
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.