Replay-derived match flow, timings, and composition.

Advanced match analysis

P4arthunax vs SQUIDINGLE

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
14252
Duration
19:03
Patch
19.17020
Played
· 15 hours ago
Elysium map preview
MapElysium
Defeated
P4arthunax Hades · Elo 1188 -15
19:03 Match length
Winner
SQUIDINGLE Zeus · Elo 1246 +15
41.7% win probability Pre-match · SQUIDINGLE favored win probability 58.3%
Key momentsIn match order
Fastest Classical
3:34* P4arthunax Ares · estimated
First pressure
4:40 P4arthunax Archery Range
Armory timing
6:33 SQUIDINGLE Armory
Market timing
9:08 P4arthunax Market
Fastest Heroic
9:18* SQUIDINGLE Dionysus · estimated
Fortress timing
11:27 SQUIDINGLE Fortress

P4arthunax

Hades · Pink
Loss 1188 -15
EAPM
51.5
Favorite unit
Hypaspist
90 fielded
Total score
16,911
Military score
5,653
Economic score
9,684
Kills score
1,574
Units killed
51
Units lost
102
Buildings razed
0
Largest army
137
First expansion
—
Age path
AresClassical · Est. start 2:34
AphroditeHeroic · Est. start 9:05
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Market economy500 total resource volume
Large army production137 military units
Most Deaths

SQUIDINGLE

Zeus · Red
Win 1246 +15
EAPM
40.1
Favorite unit
Peltast
75 fielded
Total score
23,761
Military score
12,180
Economic score
9,152
Kills score
2,517
Units killed
94
Units lost
51
Buildings razed
2
Largest army
135
First expansion
—
Age path
HermesClassical · Research start 2:46
DionysusHeroic · Est. start 8:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production135 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

P4arthunaxSQUIDINGLE
Score
Total score SQUIDINGLE
16,91142%23,76158%
Military score SQUIDINGLE
5,65332%12,18068%
Economic score P4arthunax
9,68451%9,15249%
Kills score SQUIDINGLE
1,57438%2,51762%
Combat and army
P4arthunaxSQUIDINGLE
51 Units killed 94
102 Units lost 51
0 Buildings razed 2
137 Largest army 135

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

P4arthunax

Bought

Food500

Sold

No sells

Total player market volume500

SQUIDINGLE

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

P4arthunax

Army · 137

Units

Hypaspist90
Hoplite19
Toxotes14
Peltast6
Ajax3
Chiron2
Petrobolos2
Achilles1

Technologies6 researched · 2 pre-queued

Plow9:42
Copper Armor9:45
Medium ArchersPre-queued · 10:47
Pickaxe13:28
Hand Axe13:42
Copper Weapons13:48
Copper ShieldsPre-queued · 16:00
Medium Infantry17:32
Buildings 12 types
House13
Wall10
Farm8
Storehouse5
Stable4
Granary3
Military Academy2
Archery Range1
Armory1
Fortress1
Market1
Temple1
God powers 5 invoked
Curse2
Pestilence2
Sentinel1

SQUIDINGLE

Army · 135

Units

Peltast75
Hypaspist28
Hoplite14
Petrobolos5
Centaur3
Heracles3
Hydra3
Jason2
Odysseus2

Technologies7 researched · 7 pre-queued

Hand AxePre-queued · 2:51
PickaxePre-queued · 2:53
Copper Shields7:42
Copper Armor7:43
Bow SawPre-queued · 7:47
Copper Weapons8:43
Shaft MinePre-queued · 9:10
Bronze ArmorPre-queued · 9:14
Medium Archers15:28
Medium Infantry15:34
Bronze WeaponsPre-queued · 15:50
Bronze ShieldsPre-queued · 17:21
Ballistics17:22
Heavy Infantry18:00
Buildings 8 types
House13
Storehouse8
Granary7
Archery Range5
Military Academy4
Armory1
Fortress1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1