Advanced match analysis
Emogod vs tanahanzo
- Queue
- Ranked 1v1 Supremacy
- Map
- Mirage
- Map Seed
- 12082
- Duration
- 14:28
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Emogod
Oranos · Elo 995 +19
14:28
Match length
Defeated
tanahanzo
Kronos · Elo 1013 -19
47.4% win probability
Pre-match · tanahanzo favored · Upset
win probability 52.6%
Key momentsIn match order
Emogod
Oranos · Blue- EAPM
- 34.6
- Favorite unit
- Murmillo 27 fielded
- Total score
- 21,551
- Military score
- 9,215
- Economic score
- 11,547
- Kills score
- 789
- Units killed
- 28
- Units lost
- 22
- Buildings razed
- 2
- Largest army
- 65
- First expansion
- 10:45
Age path
OceanusClassical · Research start 3:49
HyperionHeroic · Research start 9:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
tanahanzo
Kronos · Red- EAPM
- 30.0
- Favorite unit
- Turma 9 fielded
- Total score
- 12,203
- Military score
- 4,385
- Economic score
- 7,348
- Kills score
- 470
- Units killed
- 23
- Units lost
- 28
- Buildings razed
- 0
- Largest army
- 23
- First expansion
- 5:44
Age path
PrometheusClassical · Est. start 3:43
HyperionHeroic · Est. start 13:04
MythicNot reached
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,100 total resource volume
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Emogodtanahanzo
Score
Combat and army
Emogodtanahanzo
28
Units killed
23
22
Units lost
28
2
Buildings razed
0
65
Largest army
23
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
Emogod
Bought
No buys
Sold
No sells
Total player market volume0
tanahanzo
Bought
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.