Advanced match analysis
Stv91 + djurakic.steam vs dylanowen101 + LasVegas
- Queue
- Ranked 2v2 Supremacy
- Map
- Cloud Forest
- Map Seed
- 26776
- Duration
- 24:27
- Patch
- 19.17020
- Played
- · 15 hours ago
Victory
Team Elo 995
Stv91
Amaterasu · Elo 979 +18
djurakic.steam
Tsukuyomi · Elo 1011 +18
24:27
Match length
Defeat
Team Elo 1013
dylanowen101
Odin · Elo 991 -17
LasVegas
Kronos · Elo 1035 -19
47.4% win probability
Pre-match · dylanowen101 + LasVegas favored · Upset
win probability 52.6%
Key momentsIn match order
Stv91
Amaterasu · Blue · Team 1- EAPM
- 22.9
- Favorite unit
- Samurai 24 fielded
- Total score
- 31,787
- Military score
- 10,685
- Economic score
- 18,397
- Kills score
- 2,717
- Units killed
- 80
- Units lost
- 67
- Buildings razed
- 11
- Largest army
- 85
- First expansion
- 19:42
Age path
Ame No UzumeClassical · Est. start 2:35
RaijinHeroic · Est. start 15:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production85 military units
No post-game awards
dylanowen101
Odin · Pink · Team 2- EAPM
- 32.6
- Favorite unit
- Throwing Axeman 18 fielded
- Total score
- 15,571
- Military score
- 4,320
- Economic score
- 7,928
- Kills score
- 3,323
- Units killed
- 98
- Units lost
- 139
- Buildings razed
- 6
- Largest army
- 87
- First expansion
- 9:29
Age path
FreyjaClassical · Research start 3:21
NjordHeroic · Research start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy2,500 total resource volume
Large army production87 military units
Most Deaths
djurakic.steam
Tsukuyomi · Yellow · Team 1- EAPM
- 25.0
- Favorite unit
- Yumi Horse Archer 67 fielded
- Total score
- 45,921
- Military score
- 20,400
- Economic score
- 19,825
- Kills score
- 5,696
- Units killed
- 186
- Units lost
- 131
- Buildings razed
- 19
- Largest army
- 184
- First expansion
- 15:38
Age path
Inari OkamiClassical · Est. start 3:05
HachimanHeroic · Est. start 12:57
WatatsumiMythic · Est. start 21:01
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production184 military units
Most Improvements
Most Kills
LasVegas
Kronos · Green · Team 2- EAPM
- 34.6
- Favorite unit
- Katapeltes 76 fielded
- Total score
- 56,254
- Military score
- 18,302
- Economic score
- 35,036
- Kills score
- 2,916
- Units killed
- 100
- Units lost
- 122
- Buildings razed
- 0
- Largest army
- 143
- First expansion
- 7:46
Age path
PrometheusClassical · Est. start 3:31
HyperionHeroic · Est. start 12:06
HeliosMythic · Est. start 16:03
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Large army production143 military units
Highest Score
Largest Army
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Stv91dylanowen101djurakic.steamLasVegas
Score composition
MilitaryEconomyKills score
Stv91
31,787
dylanowen101
15,571
djurakic.steam
45,921
LasVegas
56,254
Units killed vs lost
KilledLost
Stv91
80 / 67
dylanowen101
98 / 139
djurakic.steam
186 / 131
LasVegas
100 / 122
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,500 total volume›
Stv91
Bought
No buys
Sold
No sells
Total player market volume0
dylanowen101
Bought
Sold
Total player market volume2,500
djurakic.steam
Bought
No buys
Sold
No sells
Total player market volume0
LasVegas
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.