Replay-derived match flow, timings, and composition.

Advanced match analysis

Stv91 + djurakic.steam vs dylanowen101 + LasVegas

Queue
Ranked 2v2 Supremacy
Map
Cloud Forest
Map Seed
26776
Duration
24:27
Patch
19.17020
Played
· 15 hours ago
Cloud Forest map preview
MapCloud Forest
Victory Team Elo 995
Stv91 Amaterasu · Elo 979 +18
djurakic.steam Tsukuyomi · Elo 1011 +18
24:27 Match length
Defeat Team Elo 1013
dylanowen101 Odin · Elo 991 -17
LasVegas Kronos · Elo 1035 -19
47.4% win probability Pre-match · dylanowen101 + LasVegas favored · Upset win probability 52.6%
Key momentsIn match order
Fastest Classical
3:35* Stv91 Ame No Uzume · estimated
First pressure
4:00 Stv91 Kamaitachi produced
First extra TC
7:46 LasVegas Town Center
Armory timing
8:48 djurakic.steam Armory
Market timing
10:37 dylanowen101 Market
Fastest Heroic
12:30* dylanowen101 Njord · estimated
Fortress timing
14:48 dylanowen101 Hill Fort
Fastest Mythic
18:03* LasVegas Helios · estimated

Stv91

Amaterasu · Blue · Team 1
Win 979 +18
EAPM
22.9
Favorite unit
Samurai
24 fielded
Total score
31,787
Military score
10,685
Economic score
18,397
Kills score
2,717
Units killed
80
Units lost
67
Buildings razed
11
Largest army
85
First expansion
19:42
Age path
Ame No UzumeClassical · Est. start 2:35
RaijinHeroic · Est. start 15:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production85 military units
No post-game awards

dylanowen101

Odin · Pink · Team 2
Loss 991 -17
EAPM
32.6
Favorite unit
Throwing Axeman
18 fielded
Total score
15,571
Military score
4,320
Economic score
7,928
Kills score
3,323
Units killed
98
Units lost
139
Buildings razed
6
Largest army
87
First expansion
9:29
Age path
FreyjaClassical · Research start 3:21
NjordHeroic · Research start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy2,500 total resource volume
Large army production87 military units
Most Deaths

djurakic.steam

Tsukuyomi · Yellow · Team 1
Win 1011 +18
EAPM
25.0
Favorite unit
Yumi Horse Archer
67 fielded
Total score
45,921
Military score
20,400
Economic score
19,825
Kills score
5,696
Units killed
186
Units lost
131
Buildings razed
19
Largest army
184
First expansion
15:38
Age path
Inari OkamiClassical · Est. start 3:05
HachimanHeroic · Est. start 12:57
WatatsumiMythic · Est. start 21:01
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Large army production184 military units
Most Improvements Most Kills

LasVegas

Kronos · Green · Team 2
Loss 1035 -19
EAPM
34.6
Favorite unit
Katapeltes
76 fielded
Total score
56,254
Military score
18,302
Economic score
35,036
Kills score
2,916
Units killed
100
Units lost
122
Buildings razed
0
Largest army
143
First expansion
7:46
Age path
PrometheusClassical · Est. start 3:31
HyperionHeroic · Est. start 12:06
HeliosMythic · Est. start 16:03
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Large army production143 military units
Highest Score Largest Army Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Stv91dylanowen101djurakic.steamLasVegas
Score composition MilitaryEconomyKills score
Stv91 31,787
10,68518,397
dylanowen101 15,571
7,928
djurakic.steam 45,921
20,40019,825
LasVegas 56,254
18,30235,036
Units killed vs lost KilledLost
Stv91 80 / 67
8067
dylanowen101 98 / 139
98139
djurakic.steam 186 / 131
186131
LasVegas 100 / 122
100122

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

Stv91

Bought

No buys

Sold

No sells

Total player market volume0

dylanowen101

Bought

Food800

Sold

Wood1,700
Total player market volume2,500

djurakic.steam

Bought

No buys

Sold

No sells

Total player market volume0

LasVegas

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Stv91

Army · 85

Units

Samurai24
Yumi Archer21
Yari Spearman16
Bushi8
Kamaitachi7
Onna Musha6
Shinobi3

Technologies8 researched · 8 pre-queued

Pickaxe5:20
Hand AxePre-queued · 5:22
Husbandry5:22
Medium Dojo Soldiers10:29
Medium Guardhouse Soldiers10:40
Copper Shields15:39
Copper Armor15:39
Copper WeaponsPre-queued · 15:40
BallisticsPre-queued · 15:41
Heavy Dojo SoldiersPre-queued · 16:30
Bronze Shields19:27
Bronze ArmorPre-queued · 19:27
Bronze WeaponsPre-queued · 19:27
Bow SawPre-queued · 23:30
Plow23:31
Shaft MinePre-queued · 23:33
Buildings 11 types
Farm41
House13
Watermill7
Dojo5
Guardhouse4
Mining Camp Japanese4
Shrine Japanese3
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Solar Shield3
Goshinboku1
Thunder Burst1

dylanowen101

Army · 87

Units

Throwing Axeman18
Godi14
Jarl13
Raiding Cavalry13
Berserk9
Portable Ram9
Hersir4
Hirdman3
Huskarl2
Mountain Giant1
Valkyrie1

Technologies8 researched

Medium Cavalry7:48
Medium Infantry8:23
Heavy Infantry14:17
Pickaxe16:02
Copper Weapons16:42
Copper Armor16:42
Copper Shields16:43
Ballistics17:11
Buildings 10 types
House33
Farm10
Ox Cart Building7
Great Hall3
Longhouse3
Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1

djurakic.steam

Army · 184

Units

Yumi Horse Archer67
Naginata Rider51
Daimyo46
Bushi12
Yari Spearman6
Yumi Archer2

Technologies6 researched · 11 pre-queued

PickaxePre-queued · 3:49
Hand AxePre-queued · 3:51
HusbandryPre-queued · 3:54
Medium Stable Soldiers7:53
Copper ArmorPre-queued · 9:38
Plow10:44
Heavy Guardhouse Soldiers14:08
Heavy Stable Soldiers14:11
Bow SawPre-queued · 14:16
Shaft Mine14:17
Bronze WeaponsPre-queued · 14:18
Bronze ArmorPre-queued · 14:18
Bronze ShieldsPre-queued · 14:19
Champion Stable Soldiers23:04
Iron WeaponsPre-queued · 23:20
Iron ArmorPre-queued · 23:20
Iron ShieldsPre-queued · 23:21
Buildings 11 types
Farm20
House16
Stable Japanese12
Watermill7
Mining Camp Japanese6
Shrine Japanese3
Town Center3
Castle2
Guardhouse2
Armory1
Temple1
God powers 3 invoked
Swampland2
New Moon1

LasVegas

Army · 143

Units

Katapeltes76
Contarius18
Murmillo17
Arcus10
Destroyer10
Cheiroballista6
Oracle3
Satyr2
Turma1

Technologies5 researched · 17 pre-queued

Hand AxePre-queued · 1:06
HusbandryPre-queued · 4:20
PickaxePre-queued · 5:37
Medium Infantry6:11
Medium Archers10:43
PlowPre-queued · 11:46
Shaft MinePre-queued · 11:48
Heavy InfantryPre-queued · 12:24
Heavy Archers13:09
Copper WeaponsPre-queued · 14:34
Copper ArmorPre-queued · 14:34
Copper ShieldsPre-queued · 14:34
Bow SawPre-queued · 15:15
Bronze ShieldsPre-queued · 15:18
Heavy Cavalry15:19
Champion InfantryPre-queued · 18:30
Bronze ArmorPre-queued · 19:25
Bronze WeaponsPre-queued · 19:25
Champion Cavalry22:03
Iron ShieldsPre-queued · 22:37
Iron ArmorPre-queued · 22:37
Iron WeaponsPre-queued · 22:37
Buildings 11 types
Wall28
Farm21
Counter Barracks8
Manor8
Military Barracks4
Market2
Town Center2
Armory1
Economic Guild1
Palace1
Temple1
God powers 11 invoked
Valor7
Chaos3
Deconstruction1