Advanced match analysis
furbi + [DUWA] Mr_Bowy_NL + Nirall vs jesusveinybiceps + HermanTheGerman + Raabonator
- Queue
- Ranked 3v3 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 3661
- Duration
- 25:58
- Patch
- 19.17020
- Played
- · 15 hours ago
Defeat
Team Elo 1379
furbi
Freyr · Elo 1340 -11
[DUWA] Mr_Bowy_NL
Freyr · Elo 1562 -21
Nirall
Kronos · Elo 1235 -7
25:58
Match length
Victory
Team Elo 1470
jesusveinybiceps
Hades · Elo 1405 +16
HermanTheGerman
Freyr · Elo 1532 +10
Raabonator
Hades · Elo 1472 +13
37.2% win probability
Pre-match · jesusveinybiceps + HermanTheGerman + Raabonator favored
win probability 62.8%
Key momentsIn match order
furbi
Freyr · Blue · Team 1- EAPM
- 34.8
- Favorite unit
- Berserk 72 fielded
- Total score
- 54,872
- Military score
- 24,776
- Economic score
- 24,136
- Kills score
- 5,960
- Units killed
- 181
- Units lost
- 168
- Buildings razed
- 22
- Largest army
- 243
- First expansion
- 5:06
Age path
UllrClassical · Research start 3:57
AegirHeroic · Est. start 9:49
VidarMythic · Research start 15:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production243 military units
No post-game awards
jesusveinybiceps
Hades · Red · Team 2- EAPM
- 73.9
- Favorite unit
- Hoplite 123 fielded
- Total score
- 80,411
- Military score
- 34,188
- Economic score
- 32,717
- Kills score
- 13,506
- Units killed
- 424
- Units lost
- 219
- Buildings razed
- 62
- Largest army
- 250
- First expansion
- 4:53
Age path
AthenaClassical · Est. start 3:16
ApolloHeroic · Est. start 9:51
HephaestusMythic · Est. start 15:48
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom7 expansion build events
Market economy1,800 total resource volume
Large army production250 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
[DUWA] Mr_Bowy_NL
Freyr · Yellow · Team 1- EAPM
- 50.2
- Favorite unit
- Throwing Axeman 160 fielded
- Total score
- 42,936
- Military score
- 14,391
- Economic score
- 22,105
- Kills score
- 6,440
- Units killed
- 222
- Units lost
- 307
- Buildings razed
- 16
- Largest army
- 386
- First expansion
- 5:49
Age path
UllrClassical · Research start 4:03
AegirHeroic · Est. start 9:45
VidarMythic · Est. start 16:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production386 military units
Most Deaths
HermanTheGerman
Freyr · Green · Team 2- EAPM
- 55.4
- Favorite unit
- Huskarl 33 fielded
- Total score
- 55,512
- Military score
- 18,759
- Economic score
- 33,171
- Kills score
- 3,582
- Units killed
- 123
- Units lost
- 135
- Buildings razed
- 11
- Largest army
- 194
- First expansion
- 5:57
Age path
UllrClassical · Research start 3:54
AegirHeroic · Research start 10:08
VidarMythic · Research start 12:57
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production194 military units
No post-game awards
Nirall
Kronos · Cyan · Team 1- EAPM
- 58.7
- Favorite unit
- Arcus 85 fielded
- Total score
- 24,794
- Military score
- 6,924
- Economic score
- 15,072
- Kills score
- 2,798
- Units killed
- 115
- Units lost
- 281
- Buildings razed
- 0
- Largest army
- 218
- First expansion
- 4:23
Age path
PrometheusClassical · Est. start 2:31
RheiaHeroic · Est. start 11:23
HeliosMythic · Est. start 15:18
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy1,200 total resource volume
Large army production218 military units
No post-game awards
Raabonator
Hades · Pink · Team 2- EAPM
- 46.7
- Favorite unit
- Toxotes 91 fielded
- Total score
- 43,377
- Military score
- 16,185
- Economic score
- 21,372
- Kills score
- 5,820
- Units killed
- 211
- Units lost
- 169
- Buildings razed
- 8
- Largest army
- 202
- First expansion
- 4:35
Age path
AresClassical · Est. start 2:17
ApolloHeroic · Est. start 9:13
HephaestusMythic · Est. start 20:49
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Market economy2,200 total resource volume
Large army production202 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
furbijesusveinybiceps[DUWA] Mr_Bowy_NLHermanTheGermanNirallRaabonator
Score composition
MilitaryEconomyKills score
furbi
54,872
jesusveinybiceps
80,411
[DUWA] Mr_Bowy_NL
42,936
HermanTheGerman
55,512
Nirall
24,794
Raabonator
43,377
Units killed vs lost
KilledLost
furbi
181 / 168
jesusveinybiceps
424 / 219
[DUWA] Mr_Bowy_NL
222 / 307
HermanTheGerman
123 / 135
Nirall
115 / 281
Raabonator
211 / 169
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,200 total volume›
furbi
Bought
No buys
Sold
No sells
Total player market volume0
jesusveinybiceps
Bought
Sold
Total player market volume1,800
[DUWA] Mr_Bowy_NL
Bought
No buys
Sold
No sells
Total player market volume0
HermanTheGerman
Bought
No buys
Sold
No sells
Total player market volume0
Nirall
Bought
No buys
Sold
Total player market volume1,200
Raabonator
Bought
Sold
Total player market volume2,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.