Replay-derived match flow, timings, and composition.

Advanced match analysis

furbi + [DUWA] Mr_Bowy_NL + Nirall vs jesusveinybiceps + HermanTheGerman + Raabonator

Queue
Ranked 3v3 Supremacy
Map
Valley Of Kings
Map Seed
3661
Duration
25:58
Patch
19.17020
Played
· 15 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeat Team Elo 1379
furbi Freyr · Elo 1340 -11
[DUWA] Mr_Bowy_NL Freyr · Elo 1562 -21
Nirall Kronos · Elo 1235 -7
25:58 Match length
Victory Team Elo 1470
jesusveinybiceps Hades · Elo 1405 +16
HermanTheGerman Freyr · Elo 1532 +10
Raabonator Hades · Elo 1472 +13
37.2% win probability Pre-match · jesusveinybiceps + HermanTheGerman + Raabonator favored win probability 62.8%
Key momentsIn match order
First pressure
2:04 [DUWA] Mr_Bowy_NL Hersir trained
Fastest Classical
3:17* Raabonator Ares · estimated
First extra TC
4:23 Nirall Town Center
Armory timing
6:38 HermanTheGerman Armory
Fastest Heroic
10:28* Raabonator Apollo · estimated
Fortress timing
11:09 furbi Hill Fort
Market timing
12:40 Nirall Market
Fastest Mythic
14:57* HermanTheGerman Vidar · estimated

furbi

Freyr · Blue · Team 1
Loss 1340 -11
EAPM
34.8
Favorite unit
Berserk
72 fielded
Total score
54,872
Military score
24,776
Economic score
24,136
Kills score
5,960
Units killed
181
Units lost
168
Buildings razed
22
Largest army
243
First expansion
5:06
Age path
UllrClassical · Research start 3:57
AegirHeroic · Est. start 9:49
VidarMythic · Research start 15:43
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production243 military units
No post-game awards

jesusveinybiceps

Hades · Red · Team 2
Win 1405 +16
EAPM
73.9
Favorite unit
Hoplite
123 fielded
Total score
80,411
Military score
34,188
Economic score
32,717
Kills score
13,506
Units killed
424
Units lost
219
Buildings razed
62
Largest army
250
First expansion
4:53
Age path
AthenaClassical · Est. start 3:16
ApolloHeroic · Est. start 9:51
HephaestusMythic · Est. start 15:48
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom7 expansion build events
Market economy1,800 total resource volume
Large army production250 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

[DUWA] Mr_Bowy_NL

Freyr · Yellow · Team 1
Loss 1562 -21
EAPM
50.2
Favorite unit
Throwing Axeman
160 fielded
Total score
42,936
Military score
14,391
Economic score
22,105
Kills score
6,440
Units killed
222
Units lost
307
Buildings razed
16
Largest army
386
First expansion
5:49
Age path
UllrClassical · Research start 4:03
AegirHeroic · Est. start 9:45
VidarMythic · Est. start 16:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production386 military units
Most Deaths

HermanTheGerman

Freyr · Green · Team 2
Win 1532 +10
EAPM
55.4
Favorite unit
Huskarl
33 fielded
Total score
55,512
Military score
18,759
Economic score
33,171
Kills score
3,582
Units killed
123
Units lost
135
Buildings razed
11
Largest army
194
First expansion
5:57
Age path
UllrClassical · Research start 3:54
AegirHeroic · Research start 10:08
VidarMythic · Research start 12:57
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production194 military units
No post-game awards

Nirall

Kronos · Cyan · Team 1
Loss 1235 -7
EAPM
58.7
Favorite unit
Arcus
85 fielded
Total score
24,794
Military score
6,924
Economic score
15,072
Kills score
2,798
Units killed
115
Units lost
281
Buildings razed
0
Largest army
218
First expansion
4:23
Age path
PrometheusClassical · Est. start 2:31
RheiaHeroic · Est. start 11:23
HeliosMythic · Est. start 15:18
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy1,200 total resource volume
Large army production218 military units
No post-game awards

Raabonator

Hades · Pink · Team 2
Win 1472 +13
EAPM
46.7
Favorite unit
Toxotes
91 fielded
Total score
43,377
Military score
16,185
Economic score
21,372
Kills score
5,820
Units killed
211
Units lost
169
Buildings razed
8
Largest army
202
First expansion
4:35
Age path
AresClassical · Est. start 2:17
ApolloHeroic · Est. start 9:13
HephaestusMythic · Est. start 20:49
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Market economy2,200 total resource volume
Large army production202 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

furbijesusveinybiceps[DUWA] Mr_Bowy_NLHermanTheGermanNirallRaabonator
Score composition MilitaryEconomyKills score
furbi 54,872
24,77624,136
jesusveinybiceps 80,411
34,18832,71713,506
[DUWA] Mr_Bowy_NL 42,936
14,39122,105
HermanTheGerman 55,512
18,75933,171
Nirall 24,794
15,072
Raabonator 43,377
16,18521,372
Units killed vs lost KilledLost
furbi 181 / 168
181168
jesusveinybiceps 424 / 219
424219
[DUWA] Mr_Bowy_NL 222 / 307
222307
HermanTheGerman 123 / 135
123135
Nirall 115 / 281
115281
Raabonator 211 / 169
211169

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,200 total volume

furbi

Bought

No buys

Sold

No sells

Total player market volume0

jesusveinybiceps

Bought

Wood800

Sold

Food500
Wood500
Total player market volume1,800

[DUWA] Mr_Bowy_NL

Bought

No buys

Sold

No sells

Total player market volume0

HermanTheGerman

Bought

No buys

Sold

No sells

Total player market volume0

Nirall

Bought

No buys

Sold

Food300
Wood900
Total player market volume1,200

Raabonator

Bought

Food900

Sold

Food500
Wood800
Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

furbi

Army · 243

Units

Berserk72
Throwing Axeman66
Huskarl23
Godi16
Jarl14
Portable Ram14
Hirdman12
Ballista9
Hersir8
Raiding Cavalry6
Fafnir3

Technologies20 researched

Husbandry3:25
Medium Cavalry7:51
Pickaxe9:51
Hand Axe9:51
Plow11:30
Shaft Mine11:30
Bow Saw13:13
Medium Infantry14:26
Ballistics15:33
Copper Shields15:33
Copper Armor15:33
Copper Weapons15:34
Heavy Infantry17:28
Bronze Shields19:17
Bronze Armor22:03
Bronze Weapons22:04
Champion Infantry22:16
Heavy Cavalry22:54
Iron Shields24:10
Champion Cavalry24:16
Buildings 11 types
Farm25
House16
Longhouse9
Ox Cart Building8
Hill Fort7
Wall5
Great Hall4
Town Center4
Market2
Armory1
Temple1
God powers 5 invoked
Asgardian Bastion2
Gullinbursti1
Inferno1
Tempest1

jesusveinybiceps

Army · 250

Units

Hoplite123
Toxotes64
Peltast22
Colossus11
Ajax8
Achilles7
Petrobolos6
Perseus4
Minotaur3
Chiron2

Technologies19 researched · 4 pre-queued

Hand Axe8:23
Pickaxe8:25
Husbandry8:39
Plow9:25
Shaft MinePre-queued · 10:49
Bow SawPre-queued · 10:50
Copper Weapons11:25
Medium Archers11:42
Ballistics11:50
Heavy Archers12:36
Medium Infantry12:47
Copper Armor12:50
Copper Shields12:51
Heavy Infantry13:30
Bronze Shields13:33
Bronze Weapons18:11
Bronze Armor18:11
Champion ArchersPre-queued · 18:34
Champion InfantryPre-queued · 18:42
Iron Weapons19:24
Iron Armor19:24
Iron Shields19:45
Crenellations20:40
Buildings 13 types
Farm33
Storehouse18
House16
Temple13
Archery Range10
Military Academy10
Sentry Tower9
Town Center7
Granary6
Fortress5
Armory4
Market4
Wall4
God powers 5 invoked
Restoration2
Plenty Vault1
Sentinel1
Underworld Passage1

[DUWA] Mr_Bowy_NL

Army · 386

Units

Throwing Axeman160
Berserk150
Ballista35
Raiding Cavalry12
Hersir11
Fafnir9
Portable Ram4
Huskarl3
Godi2

Technologies14 researched · 2 pre-queued

Pickaxe4:06
Hand AxePre-queued · 4:08
HusbandryPre-queued · 6:50
Medium Cavalry7:37
Copper Weapons9:17
Medium Infantry11:59
Heavy Infantry13:08
Ballistics14:58
Champion Infantry15:40
Plow17:16
Bow Saw17:16
Copper Armor20:49
Shaft Mine21:11
Crenellations21:48
Copper Shields23:30
Bronze Weapons24:08
Buildings 11 types
Farm67
House23
Longhouse16
Wall12
Hill Fort11
Ox Cart Building9
Armory4
Market3
Town Center3
Great Hall1
Temple1
God powers 4 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1

HermanTheGerman

Army · 194

Units

Huskarl33
Throwing Axeman32
Hirdman29
Berserk24
Jarl23
Godi20
Portable Ram11
Hersir9
Ballista4
Raiding Cavalry4
Rock Giant3
Fafnir2

Technologies18 researched

Pickaxe0:20
Hand Axe1:52
Husbandry4:38
Copper Weapons7:22
Copper Armor7:22
Copper Shields7:23
Medium Infantry7:46
Bow Saw12:29
Bronze Weapons13:02
Bronze Armor13:02
Bronze Shields13:02
Plow13:08
Shaft Mine13:11
Heavy Infantry16:02
Iron Weapons16:06
Ballistics16:06
Champion Infantry21:45
Medium Cavalry21:46
Buildings 12 types
Farm51
Longhouse19
House17
Wall15
Hill Fort7
Ox Cart Building7
Great Hall3
Sentry Tower3
Town Center3
Temple2
Armory1
Market1
God powers 3 invoked
Asgardian Bastion1
Inferno1
Tempest1

Nirall

Army · 218

Units

Arcus85
Contarius75
Promethean31
Murmillo19
Cheiroballista3
Oracle3
Katapeltes1
Turma1

Technologies8 researched · 6 pre-queued

PlowPre-queued · 7:57
Pickaxe8:36
Hand Axe8:37
Ballistics12:16
Medium ArchersPre-queued · 12:18
Medium Infantry12:55
Heavy CavalryPre-queued · 14:35
Heavy ArchersPre-queued · 14:36
Champion CavalryPre-queued · 18:16
Champion ArchersPre-queued · 18:17
Copper Shields19:01
Copper Armor19:01
Copper Weapons19:02
Heavy Infantry21:07
Buildings 12 types
Manor31
Farm28
Wall12
Military Barracks10
Market5
Counter Barracks3
Temple3
Economic Guild2
Armory1
Palace1
Town Center1
Village Center1
God powers 14 invoked
Valor9
Traitor3
Deconstruction2

Raabonator

Army · 202

Units

Toxotes91
Hypaspist30
Hoplite26
Hippeus14
Manticore11
Achilles6
Ajax5
Cyclops5
Petrobolos5
Prodromos4
Chiron3
Helepolis2

Technologies13 researched · 12 pre-queued

Ballistics8:09
Hand Axe8:20
Pickaxe8:46
Medium Archers10:13
Heavy Archers12:20
Medium CavalryPre-queued · 13:12
Copper ShieldsPre-queued · 13:13
Copper ArmorPre-queued · 13:13
Copper Weapons18:39
Plow18:48
HusbandryPre-queued · 18:48
Medium InfantryPre-queued · 19:22
Heavy CavalryPre-queued · 19:30
Bronze Shields19:37
Bow Saw20:12
Shaft MinePre-queued · 20:12
Heavy Infantry21:42
Champion ArchersPre-queued · 21:59
Champion InfantryPre-queued · 23:37
Bronze Weapons24:48
Iron Shields24:49
Bronze Armor24:50
Champion CavalryPre-queued · 24:51
Iron ArmorPre-queued · 25:25
Iron WeaponsPre-queued · 25:26
Buildings 13 types
Farm56
House27
Military Academy18
Archery Range16
Stable16
Wall15
Storehouse11
Granary4
Armory3
Fortress3
Market1
Temple1
Town Center1
God powers 5 invoked
Sentinel2
Pestilence1
Plenty Vault1
Underworld Passage1