Advanced match analysis
Nightingen + SirOtterich vs Tazejames + CM Punk8209
- Queue
- Ranked 2v2 Supremacy
- Map
- Nile Shallows
- Map Seed
- 12164
- Duration
- 19:32
- Patch
- 19.17020
- Played
- · 1 day ago
Victory
Team Elo 886
Nightingen
Hades · Elo 872 +17
SirOtterich
Odin · Elo 901 +15
19:32
Match length
Defeat
Team Elo 826
Tazejames
Kronos · Elo 723 -28
CM Punk8209
Poseidon · Elo 930 -70
58.5% win probability
Pre-match · Nightingen + SirOtterich favored
win probability 41.5%
Key momentsIn match order
Nightingen
Hades · Blue · Team 1- EAPM
- 43.4
- Favorite unit
- Toxotes 17 fielded
- Total score
- 32,167
- Military score
- 13,262
- Economic score
- 18,254
- Kills score
- 651
- Units killed
- 22
- Units lost
- 2
- Buildings razed
- 1
- Largest army
- 47
- First expansion
- 10:15
Age path
AthenaClassical · Research start 3:05
ApolloHeroic · Research start 9:09
ArtemisMythic · Research start 17:21
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Tazejames
Kronos · Red · Team 2- EAPM
- 19.0
- Favorite unit
- Automaton 18 fielded
- Total score
- 7,341
- Military score
- 1,845
- Economic score
- 4,654
- Kills score
- 842
- Units killed
- 46
- Units lost
- 58
- Buildings razed
- 0
- Largest army
- 61
- First expansion
- —
Age path
LetoClassical · Research start 2:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
SirOtterich
Odin · Yellow · Team 1- EAPM
- 23.3
- Favorite unit
- Throwing Axeman 38 fielded
- Total score
- 38,376
- Military score
- 11,470
- Economic score
- 25,086
- Kills score
- 1,820
- Units killed
- 65
- Units lost
- 79
- Buildings razed
- 5
- Largest army
- 89
- First expansion
- 7:50
Age path
FreyjaClassical · Est. start 3:11
SkadiHeroic · Est. start 12:31
TyrMythic · Est. start 17:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production89 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Kills
Most Resources
CM Punk8209
Poseidon · Green · Team 2- EAPM
- 10.8
- Favorite unit
- Hoplite 29 fielded
- Total score
- 8,184
- Military score
- 3,890
- Economic score
- 3,412
- Kills score
- 882
- Units killed
- 35
- Units lost
- 25
- Buildings razed
- 0
- Largest army
- 39
- First expansion
- —
Age path
AresClassical · Research start 4:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy1,400 total resource volume
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
NightingenTazejamesSirOtterichCM Punk8209
Score composition
MilitaryEconomyKills score
Nightingen
32,167
Tazejames
7,341
SirOtterich
38,376
CM Punk8209
8,184
Units killed vs lost
KilledLost
Nightingen
22 / 2
Tazejames
46 / 58
SirOtterich
65 / 79
CM Punk8209
35 / 25
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,400 total volume›
Nightingen
Bought
No buys
Sold
No sells
Total player market volume0
Tazejames
Bought
No buys
Sold
No sells
Total player market volume0
SirOtterich
Bought
No buys
Sold
No sells
Total player market volume0
CM Punk8209
Bought
Sold
Total player market volume1,400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Nightingen
Army · 47Units
Technologies12 researched
Buildings ›11 types
God powers ›2 invoked
Tazejames
Army · 61Units
Technologies0 researched
No key technologies recorded.