Replay-derived match flow, timings, and composition.

Advanced match analysis

Nightingen + SirOtterich vs Tazejames + CM Punk8209

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
12164
Duration
19:32
Patch
19.17020
Played
· 1 day ago
Nile Shallows map preview
MapNile Shallows
Victory Team Elo 886
Nightingen Hades · Elo 872 +17
SirOtterich Odin · Elo 901 +15
19:32 Match length
Defeat Team Elo 826
Tazejames Kronos · Elo 723 -28
CM Punk8209 Poseidon · Elo 930 -70
58.5% win probability Pre-match · Nightingen + SirOtterich favored win probability 41.5%
Key momentsIn match order
First pressure
3:32 SirOtterich Hersir trained
Fastest Classical
3:43* Tazejames Leto · estimated
First extra TC
7:50 SirOtterich Town Center
Armory timing
8:10 Nightingen Armory
Fastest Heroic
10:24* Nightingen Apollo · estimated
Market timing
13:01 CM Punk8209 Market
Fortress timing
15:46 Nightingen Fortress
Fastest Mythic
19:20* SirOtterich Tyr · estimated

Nightingen

Hades · Blue · Team 1
Win 872 +17
EAPM
43.4
Favorite unit
Toxotes
17 fielded
Total score
32,167
Military score
13,262
Economic score
18,254
Kills score
651
Units killed
22
Units lost
2
Buildings razed
1
Largest army
47
First expansion
10:15
Age path
AthenaClassical · Research start 3:05
ApolloHeroic · Research start 9:09
ArtemisMythic · Research start 17:21
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Tazejames

Kronos · Red · Team 2
Loss 723 -28
EAPM
19.0
Favorite unit
Automaton
18 fielded
Total score
7,341
Military score
1,845
Economic score
4,654
Kills score
842
Units killed
46
Units lost
58
Buildings razed
0
Largest army
61
First expansion
—
Age path
LetoClassical · Research start 2:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

SirOtterich

Odin · Yellow · Team 1
Win 901 +15
EAPM
23.3
Favorite unit
Throwing Axeman
38 fielded
Total score
38,376
Military score
11,470
Economic score
25,086
Kills score
1,820
Units killed
65
Units lost
79
Buildings razed
5
Largest army
89
First expansion
7:50
Age path
FreyjaClassical · Est. start 3:11
SkadiHeroic · Est. start 12:31
TyrMythic · Est. start 17:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production89 military units
Highest Score Largest Army Most Deaths Most Improvements Most Kills Most Resources

CM Punk8209

Poseidon · Green · Team 2
Loss 930 -70
EAPM
10.8
Favorite unit
Hoplite
29 fielded
Total score
8,184
Military score
3,890
Economic score
3,412
Kills score
882
Units killed
35
Units lost
25
Buildings razed
0
Largest army
39
First expansion
—
Age path
AresClassical · Research start 4:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy1,400 total resource volume
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

NightingenTazejamesSirOtterichCM Punk8209
Score composition MilitaryEconomyKills score
Nightingen 32,167
13,26218,254
Tazejames 7,341
4,654
SirOtterich 38,376
11,47025,086
CM Punk8209 8,184
Units killed vs lost KilledLost
Nightingen 22 / 2
22
Tazejames 46 / 58
4658
SirOtterich 65 / 79
6579
CM Punk8209 35 / 25
3525

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,400 total volume

Nightingen

Bought

No buys

Sold

No sells

Total player market volume0

Tazejames

Bought

No buys

Sold

No sells

Total player market volume0

SirOtterich

Bought

No buys

Sold

No sells

Total player market volume0

CM Punk8209

Bought

Food1,100

Sold

Food300
Total player market volume1,400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nightingen

Army · 47

Units

Toxotes17
Petrobolos5
Manticore4
Minotaur4
Peltast4
Prodromos4
Ajax3
Hippeus3
Chiron2
Achilles1

Technologies12 researched

Husbandry6:37
Hand Axe6:41
Pickaxe9:38
Plow12:43
Medium Archers13:08
Bow Saw14:49
Shaft Mine15:26
Heavy Archers19:04
Ballistics19:06
Copper Shields19:06
Copper Armor19:06
Copper Weapons19:07
Buildings 11 types
House26
Farm17
Storehouse7
Granary4
Archery Range3
Fortress2
Temple2
Armory1
Military Academy1
Stable1
Town Center1
God powers 2 invoked
Sentinel1
Underworld Passage1

Tazejames

Army · 61

Units

Automaton18
Turma18
Katapeltes16
Murmillo6
Oracle2
Cheiroballista1

Technologies0 researched

No key technologies recorded.

Buildings 6 types
Farm11
Manor3
Counter Barracks1
Market1
Military Barracks1
Temple1
God powers 1 invoked
Spider Lair1

SirOtterich

Army · 89

Units

Throwing Axeman38
Berserk34
Jarl6
Portable Ram4
Hersir3
Hirdman3
Valkyrie1

Technologies5 researched · 13 pre-queued

PickaxePre-queued · 3:55
Hand AxePre-queued · 3:56
Medium InfantryPre-queued · 5:39
Bow SawPre-queued · 11:19
Shaft MinePre-queued · 11:22
Medium Cavalry12:42
Heavy InfantryPre-queued · 14:07
Heavy CavalryPre-queued · 14:28
Copper Armor14:53
Copper Shields14:53
Copper Weapons14:54
Bronze WeaponsPre-queued · 17:14
Bronze ArmorPre-queued · 17:14
Bronze ShieldsPre-queued · 17:14
Plow17:34
Iron ShieldsPre-queued · 19:13
Iron ArmorPre-queued · 19:14
Iron WeaponsPre-queued · 19:14
Buildings 9 types
House17
Farm16
Longhouse8
Ox Cart Building7
Town Center3
Great Hall2
Hill Fort2
Temple2
Armory1
God powers 2 invoked
Frost1
Great Hunt1

CM Punk8209

Army · 39

Units

Hoplite29
Toxotes8
Cyclops2

Technologies1 researched

Medium Infantry12:03
Buildings 8 types
House5
Farm3
Storehouse3
Archery Range1
Granary1
Market1
Military Academy1
Temple1
God powers 2 invoked
Lure1
Pestilence1